Class PathingConstants
java.lang.Object
com.minecolonies.api.util.constant.PathingConstants
Pathing constants class.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final net.minecraft.core.BlockPosstatic final intstatic final intstatic final doubleHalf a block.static final doubleMax jump height.static final doubleDistance which is considered to be on one side of the fence/glasspane/wall etc.static final doubleDistance which is considered to be on the other side of the fence/glasspane/wall etc.static final intShift x by this value to calculate the node key..static final intShift the y value by this to calculate the node key.. -
Method Summary
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Field Details
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DEBUG_VERBOSITY_NONE
public static final int DEBUG_VERBOSITY_NONE- See Also:
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DEBUG_VERBOSITY_FULL
public static final int DEBUG_VERBOSITY_FULL- See Also:
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BLOCKPOS_IDENTITY
public static final net.minecraft.core.BlockPos BLOCKPOS_IDENTITY -
BLOCKPOS_UP
public static final net.minecraft.core.BlockPos BLOCKPOS_UP -
BLOCKPOS_DOWN
public static final net.minecraft.core.BlockPos BLOCKPOS_DOWN -
BLOCKPOS_NORTH
public static final net.minecraft.core.BlockPos BLOCKPOS_NORTH -
BLOCKPOS_SOUTH
public static final net.minecraft.core.BlockPos BLOCKPOS_SOUTH -
BLOCKPOS_EAST
public static final net.minecraft.core.BlockPos BLOCKPOS_EAST -
BLOCKPOS_WEST
public static final net.minecraft.core.BlockPos BLOCKPOS_WEST -
ONE_SIDE
public static final double ONE_SIDEDistance which is considered to be on one side of the fence/glasspane/wall etc.- See Also:
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OTHER_SIDE
public static final double OTHER_SIDEDistance which is considered to be on the other side of the fence/glasspane/wall etc.- See Also:
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SHIFT_X_BY
public static final int SHIFT_X_BYShift x by this value to calculate the node key..- See Also:
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SHIFT_Y_BY
public static final int SHIFT_Y_BYShift the y value by this to calculate the node key..- See Also:
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MAX_JUMP_HEIGHT
public static final double MAX_JUMP_HEIGHTMax jump height.- See Also:
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HALF_A_BLOCK
public static final double HALF_A_BLOCKHalf a block.- See Also:
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