DisplayName = UAZ 469  DSHK
MaxHp = 100
ThrottleUpDown = 10.0
Speed = 0.9
MobilityYawOnGround = 6.0
StepHeight = 1.5
Sound = M1151engine
MinRotationPitch = -90
MaxRotationPitch = 45
CameraPosition = 0.7, 1.8, 1.30, true
MobilityRoll = 0
Gravity = -0.15
GravityInWater = -0.1
DamageFactor  = 0.85
EnableNightVision = false
MaxFuel  = 2400
FuelConsumption = 2.4
ThirdPersonDist = 10
DefaultFreelook = true
WeightType = car
OnGroundPitchFactor = 3.0
OnGroundRollFactor  = 3.8

HUD = bnr32_hud, mbt_gnr

EnableBack = true

AddTexture = uazspg1
AddTexture = uazspg2
AddTexture = uazspg3
AddTexture = uazspg4



SetWheelPos = 1.03, -0.24, -2.05, 2.02


AddSeat =  0.51, 0.6,  0.75
AddSeat = -0.51, 0.6,  0.75



EnableBack = true


PartWheelRot = 40

AddPartWheel     = 0.78,  0.13,  2.24, 30
AddPartWheel     =  -0.78,  0.13,  2.24,30 
AddPartWheel     = 0.78,  0.13, -0.75, 
AddPartWheel     = -0.78,  0.13,  -0.75, 

AddPartWeapon = mg12_7mm_nsvt, false, true, false,  -0.0, 1.6, -0.11, 0
AddPartWeaponChild = false, true, -0.0, 1.9, -0.11, 0.0
AddTurretWeapon = mg12_7mm_nsvt, -0.0, 1.9, -0.11,  0.0, 0.0, true,2, 0,-360,360, -26, 25


InventorySize = 27

BoundingBox =  0.0, 1.0,  1.5,   2.6, 1.0,   0.90
BoundingBox =  0.0, 1.5, -0.5,   2.6, 2.0,   1.00
BoundingBox =  0.0, 1.5, -1.5,   2.6, 2.0,   1.10

AddRecipe = " G ",  "IXI",  "RIR",   G, glass, I, iron_ingot, R, redstone, X, iron_block
