Abilities


Overview

PantheonSent

Secret Crisis (Crisis Pack)

GabeUp's Super Pack

Powerborne Heroes

Gravestone: Core

GeckoLib 4

Palladium

gravestone

Foi1y's Lantern Corps: Revival

gabeupheroes


god_stalked

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"pantheonsent:god_stalked","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

moon_knight_blocking

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"pantheonsent:moon_knight_blocking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

moon_knight_gliding

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"pantheonsent:moon_knight_gliding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

aoe_damage

AOE Damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
horizontal_radius Float Horizontal Radius in which surrounding entities will be damaged false 10.0
vertical_radius Float Vertical Radius in which surrounding entities will be damaged false 10.0
vertical_offset Float Vertical offset from the player's feet position (e.g., 1.0 for chest level) false 0.0
damage Float Damage the ability will deal (used if damage_from_player is false) false 3.0
damage_from_player Boolean Whether to use the player's attack damage (minecraft:generic.attack_damage attribute) instead of fixed damage false false
damage_multiplier Float Multiplier for the player's attack damage when damage_from_player is true false 1.0
damage_type String The damage type to use (e.g., minecraft:generic, minecraft:arrow) false minecraft:generic
fire_seconds Float How many seconds the entity should be on fire false 0.0

Example:

{"type":"crisis_pack:aoe_damage","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","horizontal_radius":10.0,"vertical_radius":10.0,"vertical_offset":0.0,"damage":3.0,"damage_from_player":false,"damage_multiplier":1.0,"damage_type":"minecraft:generic","fire_seconds":0.0}

block_fall

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 dirt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
size Integer Size of the affected area (e.g., 3 = 3x3x3) false 3
vertical_offset Float Vertical offset from the player's feet position false 0.0
allowed_blocks String Tags for blocks that CAN be affected false minecraft:dirt
distance Float Maximum distance to check for blocks false 1.0
knockback_strength Float Knockback strength for the falling blocks false 0.5
affect_behind Boolean If true, blocks behind the player are also affected false false

Example:

{"type":"crisis_pack:block_fall","icon":"minecraft:dirt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","size":3,"vertical_offset":0.0,"allowed_blocks":"minecraft:dirt","distance":1.0,"knockback_strength":0.5,"affect_behind":false}

doc_ock_arm

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
arm_range Integer How far the arms reach (Blocks). false 12
arm_particle String Particle ID (e.g., minecraft:ash). false minecraft:dust 0.5 0.5 0.5 1
particle_density Integer How thick the arm looks (Higher = more lag). false 10
arch_height Float How high the arms arch upwards. false 3.5
scan_attempts Integer How fast arms find blocks (Per tick). false 5

Example:

{"type":"crisis_pack:doc_ock_arm","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","arm_range":12,"arm_particle":"minecraft:dust 0.5 0.5 0.5 1","particle_density":10,"arch_height":3.5,"scan_attempts":5}

force_look

Forces you to look at a nearby invisible armor stand with matching tag and scoreboard.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
tag_name String Tag applied to the armor stand false crisispack.GrapplingHook
scoreboard_name String Scoreboard name for ID matching false crisispack.GrapplingHook.ID
distance Integer Maximum distance to search for the armor stand false 30

Example:

{"type":"crisis_pack:force_look","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","tag_name":"crisispack.GrapplingHook","scoreboard_name":"crisispack.GrapplingHook.ID","distance":30}

multi_attribute_modifier

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 golden_apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
attributes String[] List of attributes Example ["minecraft:generic.max_health", "minecraft:generic.attack_damage"]. false []
amounts String[] List of values Example ["10", "5"]. false []
operations String[] List of operations. Example ["add", "multiply"]. false []
uuids String[] List of UUIDs. Example ["UUID-1", "UUID-2"]. false []
dummy String Does nothing, Order must match attributes. false 0

Example:

{"type":"crisis_pack:multi_attribute_modifier","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attributes":[],"amounts":[],"operations":[],"uuids":[],"dummy":"0"}

no_freeze

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 powder_snow_bucket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"crisis_pack:no_freeze","icon":"minecraft:powder_snow_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

prevent_pickup

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
item ResourceLocation The item that is prevented from being picked up false minecraft:stone
tag ResourceLocation The item tag that is prevented from being picked up false minecraft:null

Example:

{"type":"crisis_pack:prevent_pickup","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"minecraft:stone","tag":"minecraft:null"}

random_scoreboard

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
min_value Float Minimum random value false 1.0
max_value Float Maximum random value false 100.0
objective_score String Scoreboard objective to assign the random value false crisispack.random

Example:

{"type":"crisis_pack:random_scoreboard","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","min_value":1.0,"max_value":100.0,"objective_score":"crisispack.random"}

retrieve_slot

Retrieve items to the specified slot(s).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 chest}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
namespace String unique namespace for your storage location false crisis_pack
identity String unique identity name for your storage location false store
slot String slot to retrieve to: mainhand, offhand, bothhands, helmet, chestplate, leggings, boots, allarmor, all false mainhand

Example:

{"type":"crisis_pack:retrieve_slot","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"crisis_pack","identity":"store","slot":"mainhand"}

shockwave

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 grass_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Horizontal radius of blocks affected false 1
lift Double Upward velocity applied to falling blocks false 0.1
wave_delay Integer Ticks between each shockwave layer false 1
vertical_offset Float Vertical offset from the player's feet position (e.g., 1.0 for chest level) false 0.0
allowed_blocks String Tags for blocks that CAN be affected false minecraft:dirt

Example:

{"type":"crisis_pack:shockwave","icon":"minecraft:grass_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":1,"lift":0.1,"wave_delay":1,"vertical_offset":0.0,"allowed_blocks":"minecraft:dirt"}

slingshot

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 observer}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Integer Detection distance false 5
max_charge Float Max Launch Strength false 4.5
charge_speed Float How fast it charges false 0.08
forward_force Float Forward Multiplier false 1.0
upward_force Float Upward Kick Amount false 0.5
min_shake Float Starting Shake Intensity false 0.5
max_shake Float Max Shake Intensity false 4.0
beam_particle String Beam Particle ID false minecraft:cloud
start_sound String Start Sound false minecraft:entity.leash_knot.place
launch_sound_1 String Launch Sound 1 false minecraft:entity.ender_dragon.flap
launch_sound_2 String Launch Sound 2 false minecraft:entity.firework_rocket.large_blast

Example:

{"type":"crisis_pack:slingshot","icon":"minecraft:observer","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":5,"max_charge":4.5,"charge_speed":0.08,"forward_force":1.0,"upward_force":0.5,"min_shake":0.5,"max_shake":4.0,"beam_particle":"minecraft:cloud","start_sound":"minecraft:entity.leash_knot.place","launch_sound_1":"minecraft:entity.ender_dragon.flap","launch_sound_2":"minecraft:entity.firework_rocket.large_blast"}

store_slot

Store items from the specified slot(s). Only non-stackable items (count 1) can be stored.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 chest}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
namespace String unique namespace for your storage location false crisis_pack
identity String unique identity name for your storage location false store
slot String slot to store from: mainhand, offhand, bothhands, helmet, chestplate, leggings, boots, allarmor, all false mainhand

Example:

{"type":"crisis_pack:store_slot","icon":"minecraft:chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"crisis_pack","identity":"store","slot":"mainhand"}

telekinesis

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
allowed_blocks String block tags for allowed blocks false namespace:tag
banned_entities String entity tags for banned entities false namespace:tag
grab_distance Integer Distance in which the player can target entities or blocks false 10
held_distance String score used to control the distance of the held entity/block false crisispack.Telekinesis.Range
tag_name String scoreboard tag applied to grabbed entities/blocks false crisispack.Telekinesis.Held

Example:

{"type":"crisis_pack:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","allowed_blocks":"namespace:tag","banned_entities":"namespace:tag","grab_distance":10,"held_distance":"crisispack.Telekinesis.Range","tag_name":"crisispack.Telekinesis.Held"}

throw_block

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
strength Double Throw strength false 2.0

Example:

{"type":"crisis_pack:throw_block","icon":"minecraft:stone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","strength":2.0}

throw_entity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Double Grab range false 1.0
strength Double Throw strength false 2.0
throw_delay Integer Ticks before throwing the entity (delay after ability activates) false 10

Example:

{"type":"crisis_pack:throw_entity","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":1.0,"strength":2.0,"throw_delay":10}

totem_ability

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 totem_of_undying}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
item_id String Item ID required in hand to trigger false minecraft:diamond
cost Integer Number of items consumed false 1
sound_id String Sound effect ID false item.totem.use
sound_volume Double Sound volume false 0.7
sound_pitch Double Sound pitch false 1.8
sound_shift Double Sound pitch shift false 0.2

Example:

{"type":"crisis_pack:totem_ability","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item_id":"minecraft:diamond","cost":1,"sound_id":"item.totem.use","sound_volume":0.7,"sound_pitch":1.8,"sound_shift":0.2}

web_swing

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 cobweb}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
reach Integer Max rope length. false 35
swing_speed Float Constant velocity magnitude. false 1.25
use_swing_assist Boolean Allow steering with crosshair. false true
steering_power Float Strength of the steering assist. false 0.15
particle_type String Particle ID. false minecraft:cloud
exit_boost Float Final launch power. false 1.4
sound_attach String Sound when web hits. false minecraft:entity.arrow.shoot
sound_swing String Sound during the arc. false minecraft:entity.leash_knot.place
sound_release String Sound when letting go. false minecraft:entity.player.small_fall

Example:

{"type":"crisis_pack:web_swing","icon":"minecraft:cobweb","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reach":35,"swing_speed":1.25,"use_swing_assist":true,"steering_power":0.15,"particle_type":"minecraft:cloud","exit_boost":1.4,"sound_attach":"minecraft:entity.arrow.shoot","sound_swing":"minecraft:entity.leash_knot.place","sound_release":"minecraft:entity.player.small_fall"}

advanced_projectile

Improved projectile ability with yaw/pitch offsets, overrides, spread, multi-shot, speed control, optional velocity alignment, and progression stat-based damage scaling.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 arrow}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
entity_type EntityType Entity type ID for the projectile entity. false minecraft:arrow
projectile ResourceLocation Alias for entity_type (backward compatibility). false minecraft:arrow
entity_data CompoundTag Projectile entity NBT. false /
inaccuracy Float Base projectile inaccuracy. false 0.0
swinging_arm ArmType Which arm(s) should swing when shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If true and a custom projectile is used, base Palladium player-damage behavior is enabled. false false
ignore_player_movement Boolean If true, player movement is removed from projectile velocity. false false
count Integer Number of projectiles fired each tick while enabled. false 1
speed Float Projectile launch speed. false 1.6
yaw_offset Float Added to user yaw before firing. false 0.0
pitch_offset Float Added to user pitch before firing. false 0.0
yaw_innacuracy Float Max random yaw spread added/subtracted per projectile. false 0.0
pitch_innacuracy Float Max random pitch spread added/subtracted per projectile. false 0.0
use_yaw_override Boolean If true, use yaw_override instead of user yaw. false false
yaw_override Float Absolute yaw used when use_yaw_override is true. false 0.0
use_pitch_override Boolean If true, use pitch_override instead of user pitch. false false
pitch_override Float Absolute pitch used when use_pitch_override is true. false 0.0
align_velocity_with_calculated_rotation Boolean If true, velocity uses calculated pitch/yaw (offsets/overrides/spread). false true
base_damage Float Base projectile damage applied on entity hit. false 2.0
hit_effect ResourceLocation Mob effect id applied on hit, for example minecraft:poison. Use minecraft:empty to disable. false minecraft:empty
hit_effect_strength Integer Amplifier for hit_effect (0 = level I, 1 = level II, etc). false 0
hit_effect_duration Integer Duration in ticks for hit_effect. false 0
damage_type ResourceLocation Damage type id, for example minecraft:player_attack or minecraft:magic. false minecraft:mob_projectile
scale_stat String Stat used for scaling: none, str, dex, con, agi, foc, wil. false none
scale_per_point Float Added damage per point in the chosen stat. false 0.0

Example:

{"type":"gabeupsp:advanced_projectile","icon":"minecraft:arrow","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:arrow","projectile":"minecraft:arrow","entity_data":"null","inaccuracy":0.0,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"count":1,"speed":1.6,"yaw_offset":0.0,"pitch_offset":0.0,"yaw_innacuracy":0.0,"pitch_innacuracy":0.0,"use_yaw_override":false,"yaw_override":0.0,"use_pitch_override":false,"pitch_override":0.0,"align_velocity_with_calculated_rotation":true,"base_damage":2.0,"hit_effect":"minecraft:empty","hit_effect_strength":0,"hit_effect_duration":0,"damage_type":"minecraft:mob_projectile","scale_stat":"none","scale_per_point":0.0}

aoe_damage

Damages living entities in a configurable AOE box around the user with optional offsets, damage type selection, and progression stat scaling.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_powder}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range_x Float Half-width of the AOE box on the X/right-left axis. false 2.0
range_y Float Half-height of the AOE box on the Y axis. false 1.5
range_z Float Half-depth of the AOE box on the Z/forward-back axis. false 2.0
offset_forward Float Moves the AOE box forward/back relative to look direction. false 0.0
offset_side Float Moves the AOE box left/right relative to look direction. false 0.0
offset_up Float Moves the AOE box up/down relative to the player. false 0.0
base_damage Float Base damage dealt per pulse before stat scaling. false 4.0
damage_interval_ticks Integer How often (in ticks) the AOE damages targets while enabled. false 20
max_targets_per_tick Integer Maximum number of targets damaged per pulse. 0 = unlimited. false 0
damage_type ResourceLocation Damage type ID to use, e.g. minecraft:magic or minecraft:player_attack. false minecraft:magic
affect_allies Boolean If true, allied entities can be damaged. false false
affect_owner Boolean If true, the ability can damage the user. false false
require_los Boolean If true, targets must be in line of sight. false false
scale_stat String Stat used for scaling: none, str, dex, con, agi, foc, wil. false none
scale_per_point Float Extra damage added per point of the selected stat. false 0.0

Example:

{"type":"gabeupsp:aoe_damage","icon":"minecraft:blaze_powder","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range_x":2.0,"range_y":1.5,"range_z":2.0,"offset_forward":0.0,"offset_side":0.0,"offset_up":0.0,"base_damage":4.0,"damage_interval_ticks":20,"max_targets_per_tick":0,"damage_type":"minecraft:magic","affect_allies":false,"affect_owner":false,"require_los":false,"scale_stat":"none","scale_per_point":0.0}

area_destroy_block

While enabled, breaks blocks in a configurable area around the player with separate X/Z and up/down Y ranges.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
drop_items Boolean If true, broken blocks drop items. false true
silk_touch_drops Boolean If true and drop_items is true, drops are generated as if using Silk Touch. false false
radius_x Integer Horizontal radius on the X axis from the player. false 2
radius_z Integer Horizontal radius on the Z axis from the player. false 2
radius_y_up Integer How many blocks above the player to include. false 1
radius_y_down Integer How many blocks below the player to include. false 0
interval_ticks Integer How often to run block breaking logic while enabled. false 8

Example:

{"type":"gabeupsp:area_destroy_block","icon":"minecraft:diamond_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","drop_items":true,"silk_touch_drops":false,"radius_x":2,"radius_z":2,"radius_y_up":1,"radius_y_down":0,"interval_ticks":8}

damage_reduction

Reduces incoming damage for configured damage type(s) by dividing it with a configurable divisor and optional minimum damage floor.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 redstone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
damage_types List List of damage types to reduce, e.g. ['minecraft:fall', 'minecraft:in_fire']. false [minecraft:fall]
damage_type ResourceLocation Legacy single damage type. Prefer damage_types. false minecraft:fall
divisor Float Incoming damage is divided by this number when damage_type matches. Must be > 0. false 2.0
min_damage Float Minimum damage after reduction when damage_type matches. Set to 0.0 for no floor. false 0.0

Example:

{"type":"gabeupsp:damage_reduction","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_types":"[minecraft:fall]","damage_type":"minecraft:fall","divisor":2.0,"min_damage":0.0}

damage_reflect

Reflects incoming damage back to its source using a configurable multiplier.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 shield}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
reflect_multiplier Float Damage dealt back to the attacker = damage_taken * reflect_multiplier. false 1.0

Example:

{"type":"gabeupsp:damage_reflect","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","reflect_multiplier":1.0}

destroy_block

While enabled, breaks the looked-at block within range. Can optionally use Silk Touch drops and configurable area-of-effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 netherite_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Float Max block targeting range. false 6.0
drop_items Boolean If true, broken blocks drop items. false true
silk_touch_drops Boolean If true and drop_items is true, drops are generated as if using Silk Touch. false false
area_of_effect Boolean If true, breaks a configurable cube around the looked-at block. false false
area_radius Integer AoE radius in blocks for area_of_effect. 1 = 3x3x3. false 1
interval_ticks Integer How often to run block breaking logic while enabled. false 4

Example:

{"type":"gabeupsp:destroy_block","icon":"minecraft:netherite_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":6.0,"drop_items":true,"silk_touch_drops":false,"area_of_effect":false,"area_radius":1,"interval_ticks":4}

dex_physical_reduction

Reduces incoming physical damage using the same physical-damage logic as DEX, with configurable base reduction, per-DEX scaling, cap, and optional minimum damage floor.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 shield}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
base_reduction Float Flat reduction percent (0.0-1.0) applied before dex scaling. Example: 0.10 = 10%. false 0.0
reduction_per_dex Float Extra reduction percent added per DEX point. Example: 0.005 = 0.5% per DEX. false 0.005
max_reduction Float Maximum total reduction percent (0.0-1.0). false 0.5
min_damage Float Minimum damage after reduction. Set to 0.0 for no floor. false 0.0

Example:

{"type":"gabeupsp:dex_physical_reduction","icon":"minecraft:shield","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","base_reduction":0.0,"reduction_per_dex":0.005,"max_reduction":0.5,"min_damage":0.0}

disable_click

Blocks left click, right click, or both while the ability is enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
click_type String Which click to block: left, right, or both. false left

Example:

{"type":"gabeupsp:disable_click","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","click_type":"left"}

effect_immunity

Continuously clears configured mob effects while enabled. Supports multiple effects.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 milk_bucket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
effects List List of mob effects to clear while enabled, e.g. ['minecraft:poison', 'minecraft:wither']. false [minecraft:poison]

Example:

{"type":"gabeupsp:effect_immunity","icon":"minecraft:milk_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effects":"[minecraft:poison]"}

entity_damage

Damages living entities inside a configurable radius around your look direction ray, with configurable range, damage type, and progression stat scaling.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Float Maximum distance in look direction to damage entities. false 16.0
radius Float AOE radius around the look ray. false 1.5
base_damage Float Base damage dealt per pulse before stat scaling. false 4.0
damage_interval_ticks Integer How often (in ticks) entities are damaged while enabled. false 20
max_targets_per_tick Integer Maximum targets damaged per pulse. 0 = unlimited. false 0
damage_type ResourceLocation Damage type ID to use, e.g. minecraft:magic or minecraft:player_attack. false minecraft:magic
affect_allies Boolean If true, allied entities can be damaged. false false
affect_owner Boolean If true, the ability can damage the user. false false
require_los Boolean If true, targets must be in line of sight. false false
scale_stat String Stat used for scaling: none, str, dex, con, agi, foc, wil. false none
scale_per_point Float Extra damage added per point of the selected stat. false 0.0

Example:

{"type":"gabeupsp:entity_damage","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16.0,"radius":1.5,"base_damage":4.0,"damage_interval_ticks":20,"max_targets_per_tick":0,"damage_type":"minecraft:magic","affect_allies":false,"affect_owner":false,"require_los":false,"scale_stat":"none","scale_per_point":0.0}

entity_motion

Applies configurable directional motion to the entity the user is looking at, with configurable range and intensity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
direction String Direction to apply to looked-at entity: forward, backward, left, right, up, down, look. false forward
range Float Maximum targeting range for looked-at entity. false 16.0
intensity Float Motion intensity applied each tick while enabled. false 0.2

Example:

{"type":"gabeupsp:entity_motion","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","direction":"forward","range":16.0,"intensity":0.2}

glide

Applies configurable glide physics while the ability is enabled and the entity is airborne.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
elytra_glide Boolean Use Elytra-style gliding. If false, glide is flatter and cannot regain altitude from dive momentum. false true
glide_speed Float Horizontal glide speed multiplier. false 0.99
drop_speed Float Vertical drop multiplier when Elytra glide is on, or maximum downward force when off. false 0.98
gravity Float Base gravity contribution while gliding. false 0.08

Example:

{"type":"gabeupsp:glide","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","elytra_glide":true,"glide_speed":0.99,"drop_speed":0.98,"gravity":0.08}

gluttony

Allows eating food even when the hunger bar is full. Optionally speeds up food consumption.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
fast_eating Boolean If true, edible items are consumed faster while this ability is enabled. false false

Example:

{"type":"gabeupsp:gluttony","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fast_eating":false}

growth_aura

Applies bonemeal-style growth to nearby greenery in a configurable radius.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone_meal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Horizontal bonemeal radius around the entity. false 3
interval_ticks Integer How often growth is applied while enabled. false 20
randomize_blocks Boolean If true, block positions in the radius are processed in random order each pulse. false false

Example:

{"type":"gabeupsp:growth_aura","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":3,"interval_ticks":20,"randomize_blocks":false}

multimovement

Moves the entity in a configurable direction with configurable intensity while enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
direction String Direction: forward, backward, left, right, up, down, look. false forward
intensity Float Movement intensity applied each tick while enabled. false 0.12

Example:

{"type":"gabeupsp:multimovement","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","direction":"forward","intensity":0.12}

revert_shapeshift

Clears the stored shapeshift target and restores the player's normal name/skin.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 milk_bucket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupsp:revert_shapeshift","icon":"minecraft:milk_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

scaled_energy_beam

Energy beam variant with progression stat scaling. Final damage is damage + (selected stat * scale_per_point).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
energy_beam ResourceLocation Configuration for the look of the beam. Check wiki for information. false example:energy_beam
damage_type ResourceLocation Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. false /
damage Float The damage dealt with aiming for entities (per tick) false 5.0
max_distance Float The maximum distance you can reach with your heat vision false 30.0
speed Float Speed at which the energy beam extends from the player. Use 0 for instant extension. false 0.5
set_on_fire_seconds Integer You can use this to set targeted entities on fire. If set to 0 it will not cause any. false 0
cause_fire Boolean If enabled, targeted blocks will start to burn (fire will be placed). false false
smelt_blocks Boolean If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). false false
commands_on_block_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []
commands_on_entity_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []
scale_stat String Stat used for damage scaling: none, str, dex, con, agi, foc, wil. false none
scale_per_point Float Extra damage per point of selected stat, applied on top of damage. false 0.0

Example:

{"type":"gabeupsp:scaled_energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[],"scale_stat":"none","scale_per_point":0.0}

shapeshift

Opens up a menu on use, input a player's username and transform into them! (Case Sensitive!)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 name_tag}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupsp:shapeshift","icon":"minecraft:name_tag","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

special_warp

Opens a warp menu on use. Input X, Y, Z and a dimension to teleport to that exact location.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupsp:special_warp","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

telekinesis

Lifts the entity you are looking at and suspends it in front of your gaze.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Float Maximum distance for selecting the looked-at target entity. false 16.0
hold_distance Float Distance in front of your look direction where the target is suspended. false 3.0
pull_strength Float How strongly the target is pulled toward the hold position each tick. false 0.35
tether_particles Boolean If true, shows particle tethers from the target back to the player. false false
tether_sag Float How much the tether curves downward. 1.0 = default sag. false 1.0
tether_sway Float How much side-to-side motion the tether has. 1.0 = default sway. false 1.0
particle_type ResourceLocation Particle type resource location for tether visuals, e.g. 'minecraft:enchant'. false minecraft:enchant
glow_affected_entities Boolean If true, affected entities glow while controlled. false false
glow_color_hex String Hex color for glow (e.g. '#00FFFF'). Mapped to the nearest supported vanilla glow color. false #FFFFFF

Example:

{"type":"gabeupsp:telekinesis","icon":"minecraft:ender_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16.0,"hold_distance":3.0,"pull_strength":0.35,"tether_particles":false,"tether_sag":1.0,"tether_sway":1.0,"particle_type":"minecraft:enchant","glow_affected_entities":false,"glow_color_hex":"#FFFFFF"}

telekinesis_block

Picks up one looked-at block while enabled, carries it in front of you, and places it back when disabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 grass_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Float Maximum distance for selecting and placing the carried block. false 8.0
allow_block_entities Boolean If true, allows pickup of blocks with block entities. Warning: block entity NBT is not preserved. false false
hold_distance Float Distance in front of the player where the carried block is held. false 3.0
show_preview Boolean If true, shows a particle preview of the carried block. false true
preview_lerp Float Smoothing for carried block preview movement. Lower = smoother/slower, higher = snappier. false 0.35
contact_damage Float Damage dealt to entities that touch the carried block volume. false 0.0
contact_damage_interval_ticks Integer Cooldown between contact damage applications to the same entity. false 10
glow_preview_block Boolean If true, the carried block preview glows while manipulated. false false
glow_color_hex String Hex color for preview glow (e.g. '#00FFFF'). Mapped to nearest supported vanilla glow color. false #FFFFFF

Example:

{"type":"gabeupsp:telekinesis_block","icon":"minecraft:grass_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":8.0,"allow_block_entities":false,"hold_distance":3.0,"show_preview":true,"preview_lerp":0.35,"contact_damage":0.0,"contact_damage_interval_ticks":10,"glow_preview_block":false,"glow_color_hex":"#FFFFFF"}

telekinesis_ring

Lifts multiple nearby entities and suspends them around the player in a configurable ring.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Float Maximum distance for selecting entities around the player. false 16.0
max_targets Integer Maximum number of entities affected at once. false 4
ring_radius Float Radius of the circle where entities are suspended around the player. false 3.5
height_offset Float Vertical offset from player position for the suspension circle. false 1.5
pull_strength Float How strongly entities are pulled to their ring positions each tick. false 0.3
detach_distance Float If a controlled entity gets farther than this from the player, it is released from the ring. false 24.0
tether_particles Boolean If true, shows particle tethers from affected entities back to the player. false false
tether_sag Float How much the tether curves downward. 1.0 = default sag. false 1.0
tether_sway Float How much side-to-side motion the tether has. 1.0 = default sway. false 1.0
particle_type ResourceLocation Particle type resource location for tether visuals, e.g. 'minecraft:enchant'. false minecraft:enchant
glow_affected_entities Boolean If true, affected entities glow while controlled. false false
glow_color_hex String Hex color for glow (e.g. '#00FFFF'). Mapped to the nearest supported vanilla glow color. false #FFFFFF

Example:

{"type":"gabeupsp:telekinesis_ring","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":16.0,"max_targets":4,"ring_radius":3.5,"height_offset":1.5,"pull_strength":0.3,"detach_distance":24.0,"tether_particles":false,"tether_sag":1.0,"tether_sway":1.0,"particle_type":"minecraft:enchant","glow_affected_entities":false,"glow_color_hex":"#FFFFFF"}

telekinesis_throw

Launches a carried telekinetic block as a projectile with configurable impact behavior.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 tnt}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
launch_speed Float Initial speed of the launched carried block. false 1.4
impact_damage Float Damage dealt on direct impact. false 8.0
aoe_radius Float Area damage radius on impact. 0.0 means direct-hit only. false 0.0
cooldown_ticks Integer Cooldown in ticks between throw activations. false 20
block_break_on_impact Boolean If true, the thrown block can break a hit block on impact. false false
projectile_gravity Float Gravity strength applied each tick to thrown blocks. 0.0 = no drop. false 0.0

Example:

{"type":"gabeupsp:telekinesis_throw","icon":"minecraft:tnt","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","launch_speed":1.4,"impact_damage":8.0,"aoe_radius":0.0,"cooldown_ticks":20,"block_break_on_impact":false,"projectile_gravity":0.0}

wall_crawl

Reference-style wall climb: ray probes a wall ahead and applies direct vertical motion.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 spider_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
climb_speed Float The vertical motion speed applied while climbing. false 0.18
wall_probe_distance Float Distance used to ray probe for a solid wall in front of the entity. false 1.0
look_pitch_threshold Float Downward pitch threshold used for look-based descending. false 70.0
look_upward_angle Float Upward look angle threshold used for look-based ascending. false 35.0

Example:

{"type":"gabeupsp:wall_crawl","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","climb_speed":0.18,"wall_probe_distance":1.0,"look_pitch_threshold":70.0,"look_upward_angle":35.0}

absorption

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 golden_apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
max Float Absorption amount false 20.0
regen Float Absorption regen per tick false 1.0
frequency Integer Ticks between absorption regen false 60

Example:

{"type":"powerborne:absorption","icon":"minecraft:golden_apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max":20.0,"regen":1.0,"frequency":60}

atomic_shield

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:atomic_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

bifrost_save

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:bifrost_save","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

blazing_strike

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:blazing_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

captain_america_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:captain_america_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

cook_item

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:cook_item","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

entity_kill

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 zombie_head}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:entity_kill","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

fireball_shoot

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:fireball_shoot","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

fireball_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:fireball_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

firestorm_merge_request_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:firestorm_merge_request_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

firestorm_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:firestorm_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

flight_boost

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:flight_boost","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

frozen_cleanup

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
ice_break Boolean ice_break false true

Example:

{"type":"powerborne:frozen_cleanup","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","ice_break":true}

give_effect

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
effect String The effect to give false minecraft:speed
duration Integer The duration of the effect false 20
amplifier Integer The amplifier of the effect false 0
clear_on_disable Boolean Remove the effect when this ability disables false true
ambient Boolean Ambient (beacon-style) effect false false
show_particles Boolean Spawn effect particles (visible potion particles) false false
reset_duration Integer When to reaply the effect false 3

Example:

{"type":"powerborne:give_effect","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:speed","duration":20,"amplifier":0,"clear_on_disable":true,"ambient":false,"show_particles":false,"reset_duration":3}

god_mode

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 lightning_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:god_mode","icon":"minecraft:lightning_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

heat_vision_block_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:heat_vision_block_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

kryptonite_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:kryptonite_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

mjolnir_call_projectile

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:mjolnir_call_projectile","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

mjolnir_call_stand

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:mjolnir_call_stand","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

molecular_shift

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:molecular_shift","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

photon_forcefield

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:photon_forcefield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

photonic_strike

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:photonic_strike","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

quantum_splicer_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:quantum_splicer_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

radioactive_spider_leap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 spider_eye}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:radioactive_spider_leap","icon":"minecraft:spider_eye","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

reduced_exhaustion

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 cooked_beef}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
gain_factor Float Multiplier applied to exhaustion gained false 0.5
sun_gain_factor Float Multiplier while exposed to sun false -1.0

Example:

{"type":"powerborne:reduced_exhaustion","icon":"minecraft:cooked_beef","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","gain_factor":0.5,"sun_gain_factor":-1.0}

respiration

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 water_bucket}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
multiplier Integer How much slower air drains underwater false 10

Example:

{"type":"powerborne:respiration","icon":"minecraft:water_bucket","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","multiplier":10}

rising_uppercut

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:rising_uppercut","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

sentry_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:sentry_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

set_property

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
property String The property to set false mjolnir_throw_mode
value Integer The value to set false 0

Example:

{"type":"powerborne:set_property","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"mjolnir_throw_mode","value":0}

set_stand_property

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 writable_book}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
property String The property to set false
value String The value to set false

Example:

{"type":"powerborne:set_stand_property","icon":"minecraft:writable_book","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property":"","value":""}

shadow_entity

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 zombie_head}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:shadow_entity","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

shield_rush

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:shield_rush","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

spider_point

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:spider_point","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

spider_sense

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:spider_sense","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

spiderman_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:spiderman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

spinning_shield

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:spinning_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

super_flare_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:super_flare_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

super_soldier_momentum

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:super_soldier_momentum","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

superman_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:superman_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

telekinesis_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:telekinesis_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

teleport

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
max_distance Integer Max distance that the player can teleport. false 10

Example:

{"type":"powerborne:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}

thor_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:thor_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

throw_shield

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:throw_shield","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

thunderclap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:thunderclap","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

unlock_advancement

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
advancement String Advancement path to unlock false

Example:

{"type":"powerborne:unlock_advancement","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","advancement":""}

void_banishment_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:void_banishment_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

void_transform_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:void_transform_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

wall_crawl

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:wall_crawl","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

web_blossom

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:web_blossom","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

web_fists

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:web_fists","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

web_shooter_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:web_shooter_tick","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

web_swing

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:web_swing","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

web_zip

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"powerborne:web_zip","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

air_supply

welp, sucks to not breath air i guess.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 heart_of_the_sea}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
decrease_amount Integer the speed your oxygen decreases. false 5
sea_breath Boolean decides if the player can breathe underwater just fine false false

Example:

{"type":"gravecore:air_supply","icon":"minecraft:heart_of_the_sea","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","decrease_amount":5,"sea_breath":false}

aoe_damage

damages opponents within an area.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer the range of which enemies can be damaged. false 10
damage Float the amount of damage delt per tick. false 1.0
fire_ticks Integer the amount of ticks targeted entities are set on fire. false 0
damage_type ResourceLocation Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. false /
cone Boolean only damage entities in front of you false false

Example:

{"type":"gravecore:aoe_damage","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":1.0,"fire_ticks":0,"damage_type":"null","cone":false}

aoe_knockback

damages opponents within an area.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be knocked back. false 10
knockback Float the strength of the knockback. false 1.0
invert Boolean Invert the knockback direction false false
cone Boolean only knockback entities in front of you false false
crush Boolean Crush the target if they are pressed up against a wall false false
is_charged Boolean decides if the ability uses knockback to define strength or charges the strength using scoreboards false false
scoreboard String Scoreboard Name. false Score.Board
scoreboard_max String Scoreboard Name. false Score.Board.Max

Example:

{"type":"gravecore:aoe_knockback","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":1.0,"invert":false,"cone":false,"crush":false,"is_charged":false,"scoreboard":"Score.Board","scoreboard_max":"Score.Board.Max"}

bonemeal

allows a targeted location to be bonemealed.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 bone_meal}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
max_distance Float The maximum distance you can reach to bonemeal false 30.0

Example:

{"type":"gravecore:bonemeal","icon":"minecraft:bone_meal","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":30.0}

dynamic_attribute_modifier

Adds an attribute modifier to the entity while the ability is enabled that is entirely configurable via a scoreboard.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scoreboard String Scoreboard Name. false Score.Board
attribute Attribute Determines which attribute should be modified. Possible attributes: attributeslib:armor_pierce, attributeslib:armor_shred, attributeslib:arrow_damage, attributeslib:arrow_velocity, attributeslib:cold_damage, attributeslib:creative_flight, attributeslib:crit_chance, attributeslib:crit_damage, attributeslib:current_hp_damage, attributeslib:dodge_chance, attributeslib:draw_speed, attributeslib:elytra_flight, attributeslib:experience_gained, attributeslib:fire_damage, attributeslib:ghost_health, attributeslib:healing_received, attributeslib:life_steal, attributeslib:mining_speed, attributeslib:overheal, attributeslib:prot_pierce, attributeslib:prot_shred, caelus:fall_flying, cataclysm:additional_critical_damage, cataclysm:charge_time, cataclysm:eat_speed, cataclysm:nature_heal, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, gravecore:fall_resistance, irons_lib:armor_pierce, irons_lib:arrow_damage, irons_lib:crit_damage, irons_lib:dodge_chance, irons_lib:experience_gained, irons_lib:healing_received, irons_lib:mining_speed, irons_spellbooks:blood_magic_resist, irons_spellbooks:blood_spell_power, irons_spellbooks:cast_time_reduction, irons_spellbooks:casting_movespeed, irons_spellbooks:cooldown_reduction, irons_spellbooks:eldritch_magic_resist, irons_spellbooks:eldritch_spell_power, irons_spellbooks:ender_magic_resist, irons_spellbooks:ender_spell_power, irons_spellbooks:evocation_magic_resist, irons_spellbooks:evocation_spell_power, irons_spellbooks:fire_magic_resist, irons_spellbooks:fire_spell_power, irons_spellbooks:holy_magic_resist, irons_spellbooks:holy_spell_power, irons_spellbooks:ice_magic_resist, irons_spellbooks:ice_spell_power, irons_spellbooks:lightning_magic_resist, irons_spellbooks:lightning_spell_power, irons_spellbooks:mana_regen, irons_spellbooks:max_mana, irons_spellbooks:nature_magic_resist, irons_spellbooks:nature_spell_power, irons_spellbooks:spell_power, irons_spellbooks:spell_resist, irons_spellbooks:summon_damage, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, wind_spellbooks:wind_magic_resist, wind_spellbooks:wind_spell_power false minecraft:generic.armor
division_amount Double The amount the scoreboard value will be divided by false 1.0
operation Integer The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) false 0
uuid UUID Sets the unique identifier for this attribute modifier. If not specified it will generate a random one false 498be4fb-af04-42f2-8948-e6ccdc0d99e1

Example:

{"type":"gravecore:dynamic_attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"Score.Board","attribute":"minecraft:generic.armor","division_amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}

explode

he brings the boom.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
explosion Integer the scale of the explosion. false 10
fire Boolean does it set things on fire? false false

Example:

{"type":"gravecore:explode","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":false}

forcefield

makes a forcefeild around the player that deflects damage.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
sound ResourceLocation Sound ID that is played when a block is successful false minecraft:item.shield.block
max_health Integer sets the max health of the shield. false 100
scoreboard String optional output for shield health to a scoreboard. false /
regen_rate Integer how many ticks it takes to regenerate 1 health. false 20
damage_sources List Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] false [minecraft:is_lightning, minecraft:is_fall]
thorns Boolean Decides of the power deals damage back to the opponent false false

Example:

{"type":"gravecore:forcefield","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.shield.block","max_health":100,"scoreboard":"null","regen_rate":20,"damage_sources":["minecraft:is_lightning","minecraft:is_fall"],"thorns":false}

modify_fall_velocity

Modifies the falling velocity. - Alkanphel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
velocity Float Speed of the velocity at which you fall. false 1.0
fall_damage Boolean Determines if the entity takes fall damage or not. false true

Example:

{"type":"gravecore:modify_fall_velocity","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":1.0,"fall_damage":true}

movement

Pushes the entity in a set direction.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
motion_scale Double the speed you move. false 1.1
direction String [ backward, left, right, up, down, forward, facing ]. pick the direction you are going. false forward

Example:

{"type":"gravecore:movement","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1,"direction":"forward"}

no_burn

extinguishes fire.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gravecore:no_burn","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

particle_aura

summons some fancy new particles via lodestone.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 amethyst_shard}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
count Integer controls the amount of particles that are summoned false 8
start_hex String controls the main colour of the particle false #ff17c6
end_hex String controls what the particle will fade into at the end of its lifetime false #ff17c6
property_start_hex String controls the main colour of the particle via a palladium string property false null
property_end_hex String controls what the particle will fade into at the end of its lifetime via a palladium string property false null
aura_type String [ aura, wave, column, scream, inner_aura ]. pick the type of particle aura you want. false aura
particle_type String [ smoke, sparkle, wisp, spark, star, twinkle ]. pick particle you want. false smoke
particle_size Float controls how large the particles are false 0.9
visibility Float controls how visible the particles are false 0.9

Example:

{"type":"gravecore:particle_aura","icon":"minecraft:amethyst_shard","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","count":8,"start_hex":"#ff17c6","end_hex":"#ff17c6","property_start_hex":"null","property_end_hex":"null","aura_type":"aura","particle_type":"smoke","particle_size":0.9,"visibility":0.9}

potion_punch

anything the player hits is given a desired potion effect for a configurable time.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
effect MobEffect name of the potion effect. false minecraft:poison
time Integer the length of time that the potion lasts (in seconds). false 0

Example:

{"type":"gravecore:potion_punch","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","effect":"minecraft:poison","time":0}

prevent_sprinting_trail

Prevents the player from creating particles when sprinting on blocks. - Alkanphel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 leather_boots}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gravecore:prevent_sprinting_trail","icon":"minecraft:leather_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

projectile

Allows you to shoot a projectile.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 snowball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
entity_type EntityType Entity type ID for the projectile entity false minecraft:snowball
entity_data CompoundTag Entity NBT data false /
inaccuracy Float Determines the inaccuracy when shooting the projectile false 0.0
velocity Float Determines the velocity when shooting the projectile false 1.5
yawOffset Float the value offset for the yaw from the body false -20.0
pitchOffset Float the value offset for the pitch from the body false 25.0
swinging_arm ArmType Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value false false
ignore_player_movement Boolean If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour false false
read_mainhand_item Boolean reads the players mainhand and sets the projectiles appearance to that - WIP false false

Example:

{"type":"gravecore:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"yawOffset":-20.0,"pitchOffset":25.0,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false,"read_mainhand_item":false}

rotate

makes your body spin round, right round.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
spin_speed Float Determines the Degrees to spin per tick false 20.0

Example:

{"type":"gravecore:rotate","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","spin_speed":20.0}

screenshake

makes the screen shake at a varying intensity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
intensity Integer sets the intensity of the screenshake. false 1
duration Integer sets the duration of the screenshake from the first tick of the ability (in ticks). false 10
distance Float sets the distance people are effected by screenshake. false 26.0

Example:

{"type":"gravecore:screenshake","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":1,"duration":10,"distance":26.0}

screenshot

Allows taking a screenshot like you would with the keybind. - Alkanphel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 map}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
file_name String Allows you to set a custom name for the screenshot. Available placeholders: {date}, {time} false {date}_{time}.png
log_to_chat Boolean If the message should output to chat or not. false false

Example:

{"type":"gravecore:screenshot","icon":"minecraft:map","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","file_name":"{date}_{time}.png","log_to_chat":false}

set_palladium_property_by_score

Sets a Palladium Property .

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scoreboard String Scoreboard Name. false grave.omni.setslot
palladium_property String Palladium Property Name. false graveomnicycle

Example:

{"type":"gravecore:set_palladium_property_by_score","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard":"grave.omni.setslot","palladium_property":"graveomnicycle"}

slash_spawn

Teleports the player to either their spawn point or world spawn.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 red_bed}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
mode Mode Spawn type the ability uses. Possible values: [local, global] false LOCAL
reset_fall Boolean If the fall distance of the player is reset or not. false true

Example:

{"type":"gravecore:slash_spawn","icon":"minecraft:red_bed","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"local","reset_fall":true}

step_down

Allows for stepping down blocks fast. - Alkanphel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 diamond_boots}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
fall_speed Float Speed at which you fall off the block. false 1.0
fall_distance Float Fall distance it will enable at. false 1.0
safety_checks Boolean If false, checks for if the ability SHOULD be enabled such as the entity being in spectator, fall flying, swimming, or on the ground will be disabled. false true
allow_vehicles Boolean If true, it will work for living entity vehicles. false false
allow_fluids Boolean If true, it will work in fluids. false false
allowed_fluids TagKey Tag for the fluid(s) you can walk down. You need tag because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tag are: minecraft:water & minecraft:lava false minecraft:water

Example:

{"type":"gravecore:step_down","icon":"minecraft:diamond_boots","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fall_speed":1.0,"fall_distance":1.0,"safety_checks":true,"allow_vehicles":false,"allow_fluids":false,"allowed_fluids":"minecraft:water"}

swing_hand

makes your hands swing at the enemy.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
swinging_arm ArmType Determines which arm(s) should swing. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM

Example:

{"type":"gravecore:swing_hand","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","swinging_arm":"main_arm"}

wall_climb

spider-man, spider-man, does whatever a spider can.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 fire_charge}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
motion_scale Double the speed you move. false 1.0
crouching_inverts Boolean enabling allows for crouching to make a player go down instead of up false true

Example:

{"type":"gravecore:wall_climb","icon":"minecraft:fire_charge","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.0,"crouching_inverts":true}

armor_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
item ResourceLocation ID of the gecko armor item that must be worn currently. false test:example_item
controller String Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. false main
animation_trigger String Name of the animation trigger false animation_trigger_name

Example:

{"type":"geckolib:armor_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","item":"test:example_item","controller":"main","animation_trigger":"animation_trigger_name"}

render_layer_animation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
render_layer ResourceLocation Determines the ID of the render layer receiving the animation. Must be a gecko render layer! false test:example_layer
controller String Name of the animation controller the animation is played on. Leave it as 'main' if you didnt specify one. false main
animation_trigger String Name of the animation trigger false animation_trigger_name

Example:

{"type":"geckolib:render_layer_animation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"test:example_layer","controller":"main","animation_trigger":"animation_trigger_name"}

ability_wheel

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
abilities String[] List of ability keys to be used in the ability wheel. false [example_ability]
texture TextureReference Lets you use a custom texture for the wheel. If left null it will use the default rendering. false /
disable_mouse_scrolling Boolean Disables the ability to use the mouse wheel to scroll between the options. false false
disable_center_icon Boolean Disables the rendering of the icon in the middle of the wheel. false false
hide_locked Boolean Hides ability slots for locked abilities, reducing the wheel size dynamically. false false

Example:

{"type":"palladium:ability_wheel","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","abilities":["example_ability"],"texture":"null","disable_mouse_scrolling":false,"disable_center_icon":false,"hide_locked":false}

aim

Allows the player to aim their arms.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
time Integer Determines how many ticks it takes until the arm is fully aimed false 10
arm ArmType Determines which arm(s) should point. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM

Example:

{"type":"palladium:aim","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":10,"arm":"main_arm"}

animation_timer

This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}

attribute_modifier

Adds an attribute modifier to the entity while the ability is enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 iron_chestplate}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
attribute Attribute Determines which attribute should be modified. Possible attributes: attributeslib:armor_pierce, attributeslib:armor_shred, attributeslib:arrow_damage, attributeslib:arrow_velocity, attributeslib:cold_damage, attributeslib:creative_flight, attributeslib:crit_chance, attributeslib:crit_damage, attributeslib:current_hp_damage, attributeslib:dodge_chance, attributeslib:draw_speed, attributeslib:elytra_flight, attributeslib:experience_gained, attributeslib:fire_damage, attributeslib:ghost_health, attributeslib:healing_received, attributeslib:life_steal, attributeslib:mining_speed, attributeslib:overheal, attributeslib:prot_pierce, attributeslib:prot_shred, caelus:fall_flying, cataclysm:additional_critical_damage, cataclysm:charge_time, cataclysm:eat_speed, cataclysm:nature_heal, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, gravecore:fall_resistance, irons_lib:armor_pierce, irons_lib:arrow_damage, irons_lib:crit_damage, irons_lib:dodge_chance, irons_lib:experience_gained, irons_lib:healing_received, irons_lib:mining_speed, irons_spellbooks:blood_magic_resist, irons_spellbooks:blood_spell_power, irons_spellbooks:cast_time_reduction, irons_spellbooks:casting_movespeed, irons_spellbooks:cooldown_reduction, irons_spellbooks:eldritch_magic_resist, irons_spellbooks:eldritch_spell_power, irons_spellbooks:ender_magic_resist, irons_spellbooks:ender_spell_power, irons_spellbooks:evocation_magic_resist, irons_spellbooks:evocation_spell_power, irons_spellbooks:fire_magic_resist, irons_spellbooks:fire_spell_power, irons_spellbooks:holy_magic_resist, irons_spellbooks:holy_spell_power, irons_spellbooks:ice_magic_resist, irons_spellbooks:ice_spell_power, irons_spellbooks:lightning_magic_resist, irons_spellbooks:lightning_spell_power, irons_spellbooks:mana_regen, irons_spellbooks:max_mana, irons_spellbooks:nature_magic_resist, irons_spellbooks:nature_spell_power, irons_spellbooks:spell_power, irons_spellbooks:spell_resist, irons_spellbooks:summon_damage, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, wind_spellbooks:wind_magic_resist, wind_spellbooks:wind_spell_power false minecraft:generic.armor
amount Double The amount for the giving attribute modifier false 1.0
operation Integer The operation for the giving attribute modifier (More: https://minecraft.gamepedia.com/Attribute#Operations) false 0
uuid UUID Sets the unique identifier for this attribute modifier. If not specified it will generate a random one false 498be4fb-af04-42f2-8948-e6ccdc0d99e1

Example:

{"type":"palladium:attribute_modifier","icon":"minecraft:iron_chestplate","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","attribute":"minecraft:generic.armor","amount":1.0,"operation":0,"uuid":"498be4fb-af04-42f2-8948-e6ccdc0d99e1"}

command

Executes commands.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
first_tick_commands CommandFunctionParsing Sets the commands which get executed when gaining/activating the ability false []
last_tick_commands CommandFunctionParsing Sets the commands which get executed when losing/deactivating the ability false []
commands CommandFunctionParsing Sets the commands which get executed when using the ability false [say Hello World]

Example:

{"type":"palladium:command","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","first_tick_commands":[],"last_tick_commands":[],"commands":["say Hello World"]}

damage_immunity

Makes the entity immune against certain damage source tags.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 potion}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
damage_sources List Determines which damage sources have no effect on the entity based on a tag. Minecraft's builtin damage source tags: [minecraft:damages_helmet, minecraft:bypasses_armor, minecraft:bypasses_shield, minecraft:bypasses_invulnerability, minecraft:bypasses_cooldown, minecraft:bypasses_effects, minecraft:bypasses_resistance, minecraft:bypasses_enchantments, minecraft:is_fire, minecraft:is_projectile, minecraft:witch_resistant_to, minecraft:is_explosion, minecraft:is_fall, minecraft:is_drowning, minecraft:is_freezing, minecraft:is_lightning, minecraft:no_anger, minecraft:no_impact, minecraft:always_most_significant_fall, minecraft:wither_immune_to, minecraft:ignites_armor_stands, minecraft:burns_armor_stands, minecraft:avoids_guardian_thorns, minecraft:always_triggers_silverfish, minecraft:always_hurts_ender_dragons] false [minecraft:is_lightning, minecraft:is_fall]

Example:

{"type":"palladium:damage_immunity","icon":"minecraft:potion","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","damage_sources":["minecraft:is_lightning","minecraft:is_fall"]}

disable_hotbar_scroll

When enabled, the player will not be able to scroll through the hotbar anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:disable_hotbar_scroll","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

dual_wielding

Makes you able to use your second hand to combat.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:dual_wielding","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

dummy

Does nothing.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:dummy","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

energy_beam

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
energy_beam ResourceLocation Configuration for the look of the beam. Check wiki for information. false example:energy_beam
damage_type ResourceLocation Damage type which is applied when an entity is hit. Uses normal player/mob attack if null/unchanged. false /
damage Float The damage dealt with aiming for entities (per tick) false 5.0
max_distance Float The maximum distance you can reach with your heat vision false 30.0
speed Float Speed at which the energy beam extends from the player. Use 0 for instant extension. false 0.5
set_on_fire_seconds Integer You can use this to set targeted entities on fire. If set to 0 it will not cause any. false 0
cause_fire Boolean If enabled, targeted blocks will start to burn (fire will be placed). false false
smelt_blocks Boolean If enabled, targeted blocks will turn into their smelting result (e.g. sand will turn into glass). false false
commands_on_block_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []
commands_on_entity_hit CommandFunctionParsing Sets the commands which get executed when the beam hits an object false []

Example:

{"type":"palladium:energy_beam","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy_beam":"example:energy_beam","damage_type":"null","damage":5.0,"max_distance":30.0,"speed":0.5,"set_on_fire_seconds":0,"cause_fire":false,"smelt_blocks":false,"commands_on_block_hit":[],"commands_on_entity_hit":[]}

energy_blast

Deprecated, please switch to 'palladium:energy_beam'

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
origin String Defines the origin point of the energy blast false eyes
color Color Defines the color of the blast false java.awt.Color[r=255,g=0,b=0]
damage Float The damage dealt with aiming for entities (per tick) false 1.0
max_distance Float The maximum distance you can reach with your heat vision false 30.0

Example:

{"type":"palladium:energy_blast","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","origin":"eyes","color":"#FF0000","damage":1.0,"max_distance":30.0}

entity_glow

Makes the entity, the entities visible for you, glow.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 glow_berries}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
mode Mode Determines if this ability makes the entity itself glow, or lets you see other entities with their glow effect. Possible values: [self, others] false SELF
color Color Determines the color of the glow effect. If left empty, it will use the default team color. false /
distance Double The distance at which the glow effect is visible. If left empty, it will behave normally. false 0.0
property_key String If you want to make the glow dependent on a Palladium Property, this is the key/name of it which you can specify. false /
property_value String If you want to make the glow dependent on a Palladium Property, this is value of it which you can specify. false /

Example:

{"type":"palladium:entity_glow","icon":"minecraft:glow_berries","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","mode":"self","color":"null","distance":0.0,"property_key":"null","property_value":"null"}

fire_aspect

Makes this entity's attacks light targets on fire as if fire aspect was used.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 flint_and_steel}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
time Integer The amount of time, in seconds, that the victim entity will be set on fire for false 5
should_stack_time Boolean If true, attacking an entity that's already on fire will add the "time" field to their current burn time instead of setting it false false
max_time Integer If "should_stack_time" is true, the victim's burn time (in seconds) will not exceed this value after being hit false 5

Example:

{"type":"palladium:fire_aspect","icon":"minecraft:flint_and_steel","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","time":5,"should_stack_time":false,"max_time":5}

fluid_walking

Let's you define a fluid you can walk on.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
fluid_tag TagKey Determines the tag for the fluid(s) you can walk on. You need tags because of each fluid there are 2 fluids actually: A still and a flowing one. Minecraft's two fluid tags are: minecraft:water & minecraft:lava false minecraft:lava

Example:

{"type":"palladium:fluid_walking","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","fluid_tag":"minecraft:lava"}

gui_overlay

Displays a gui overlay on the screen.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
texture TextureReference Texture path for the gui overlay false minecraft:textures/gui/presets/isles.png
texture_width Integer Width of the texture file false 256
texture_height Integer Width of the texture file false 256
translate Vec3 Translation of the rendered object false [0.0 / 0.0 / 0.0]
rotate Vec3 Rotation of the rendered object false [0.0 / 0.0 / 0.0]
scale Vec3 Scale of the rendered object false [1.0 / 1.0 / 1.0]
alignment TextureAlignment Determines how the image is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] false STRETCH

Example:

{"type":"palladium:gui_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/gui/presets/isles.png","texture_width":256,"texture_height":256,"translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"alignment":"stretch"}

healing

Heals the entity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 apple}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
frequency Integer Sets the frequency of healing (in ticks) false 20
amount Float Sets the amount of hearts for each healing false 3.0

Example:

{"type":"palladium:healing","icon":"minecraft:apple","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","frequency":20,"amount":3.0}

hide_body_part

Allows you to hide an entity's body parts.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
body_parts List Determines which body parts should be invisible. Overlaying parts will be still visible. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] false [right_arm, left_arm]
affects_first_person Boolean Determines if your first person arm should disappear aswell (if it's disabled) false true

Example:

{"type":"palladium:hide_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}

immortality

Makes you unable to die.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 totem_of_undying}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:immortality","icon":"minecraft:totem_of_undying","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

intangibility

Makes the player go through blocks.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
vertical Boolean Makes the player vertically intangible aswell false false
whitelist TagKey Tag which includes the block the player can phase through. Leave null for all blocks. false /
blacklist TagKey Tag which includes the block the player can phase through. Leave null for all blocks. false palladium:prevents_intangibility

Example:

{"type":"palladium:intangibility","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","vertical":false,"whitelist":"null","blacklist":"palladium:prevents_intangibility"}

invisibility

Makes the player invisible. Also makes mobs not see the player anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false TexturedIcon{texture=palladium:textures/icon/invisibility.png, tint=null}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:invisibility","icon":"palladium:textures/icon/invisibility.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

lock_armor

Mimics the behaviour of the Curse of Binding enchantment and makes armor not being able to be picked up.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:lock_armor","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

name_change

Lets you change the name of the player (in chat, tablist, above head).

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
name Component The name the player's one will turn into false literal{John Doe}

Example:

{"type":"palladium:name_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","name":{"text":"John Doe"}}

particles

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
emitter List Configuration for where the particle spawns at. Check wiki for information. false [example:emitter]
particle_type ParticleType ID of the particle you want to spawn. false minecraft:dust
options String Additional options for the particle (like color of a dust particle) false

Example:

{"type":"palladium:particles","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","emitter":"[example:emitter]","particle_type":"minecraft:dust","options":""}

play_sound

Plays a sound when being enabled.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
sound ResourceLocation Sound ID that is being played false minecraft:item.elytra.flying
volume Float Volume for the played sound false 1.0
pitch Float Pitch for the played sound false 1.0
looping Boolean Whether or not the sound should loop during the time the ability is enabled false false
play_self Boolean Whether or not the sound should be played to just the player executing the ability, or to all players false false
play_others Boolean If 'play_self' is disabled, this determines whether or not the sound should be played to the players around the player executing the ability false false

Example:

{"type":"palladium:play_sound","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","sound":"minecraft:item.elytra.flying","volume":1.0,"pitch":1.0,"looping":false,"play_self":false,"play_others":false}

player_skin_change

Allows you to change a player's skin to a MC profile one.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
username String Name of the player you want to change into false Steve
property String In case you want to change the skin dynamically, you can specify the Palladium Property that contains a MC username here. This will override the 'username' property. false
priority Integer Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) false 50

Example:

{"type":"palladium:player_skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","username":"Steve","property":"","priority":50}

projectile

Allows you to shoot a projectile.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 snowball}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
entity_type EntityType Entity type ID for the projectile entity false minecraft:snowball
entity_data CompoundTag Entity NBT data false /
inaccuracy Float Determines the inaccuracy when shooting the projectile false 0.0
velocity Float Determines the velocity when shooting the projectile false 1.5
swinging_arm ArmType Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false MAIN_ARM
damage_from_player Boolean If this is set to true and a custom projectile is used, the damage will automatically be set the player damage value false false
ignore_player_movement Boolean If this is set to true and you shoot a projectile, your player's movement will NOT be added to it. Having the player movement be added is default default vanilla behaviour false false

Example:

{"type":"palladium:projectile","icon":"minecraft:snowball","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","inaccuracy":0.0,"velocity":1.5,"swinging_arm":"main_arm","damage_from_player":false,"ignore_player_movement":false}

remove_body_part

Allows you to remove an entity's body parts.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
body_parts List Determines which body parts should be completely removed. Available parts: [head, head_overlay, chest, chest_overlay, right_arm, right_arm_overlay, left_arm, left_arm_overlay, right_leg, right_leg_overlay, left_leg, left_leg_overlay, cape] false [right_arm, left_arm]
affects_first_person Boolean Determines if your first person arm should disappear aswell (if it's disabled) false true

Example:

{"type":"palladium:remove_body_part","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","body_parts":["right_arm","left_arm"],"affects_first_person":true}

render_layer

Allows you to add a render layer to the entity.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
render_layer ResourceLocation ID of the render layer that will be rendered false namespace:render_layer_id

Example:

{"type":"palladium:render_layer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","render_layer":"namespace:render_layer_id"}

render_layer_by_accessory_slot

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
default_layer ResourceLocation ID of the render layer that will be used if none is specified in the accessory slot. Can be null. false namespace:render_layer_id
accessory_slot AccessorySlot ID of the slot that will be looked in for to get a render layer. There must be a render_layer accessory in it to get it from. false palladium:chest

Example:

{"type":"palladium:render_layer_by_accessory_slot","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","default_layer":"namespace:render_layer_id","accessory_slot":"palladium:chest"}

repeating_animation_timer

This ability is used to create a timer that can be used for animations. It is not meant to be used directly.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:repeating_animation_timer","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}

restrict_slots

Let's you restrict the slots that can be used by the player. It will drop the items if disabled while the player has items in the restricted slots.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
slots List Slot(s) that will not be able to contain items anymore. Example values: [mainhand, offhand, feet, legs, chest, head, curios:back, curios:necklace, trinkets:chest/back, trinkets:chest/necklace] false [chest]

Example:

{"type":"palladium:restrict_slots","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","slots":["chest"]}

sculk_immunity

When enabled, the player will not cause any walk-related sculk vibrations anymore.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 sculk}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:sculk_immunity","icon":"minecraft:sculk","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

shader_effect

Allows you to apply a custom shader effect.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
shader ResourceLocation ID of the shader that shall be applied false minecraft:shaders/post/creeper.json

Example:

{"type":"palladium:shader_effect","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","shader":"minecraft:shaders/post/creeper.json"}

show_both_arms

Enables the rendering of your off-hand.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:show_both_arms","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

shrink_body_overlay

Allows you to shrink the body overlay.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
start_value Integer The value for the integer when the ability is disabled false 0
max_value Integer The value for the integer when the ability is enabled false 20

Example:

{"type":"palladium:shrink_body_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","start_value":0,"max_value":20}

size

This ability allows an entity to change it's size using Pehkui.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false TexturedIcon{texture=palladium:textures/icon/size.png, tint=null}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scale Float Determines the scale as a multiplier false 0.1

Example:

{"type":"palladium:size","icon":"palladium:textures/icon/size.png","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale":0.1}

skin_change

Allows you to change a player's skin.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
texture SkinTypedValue Texture for the skin change false SkinTypedValue{normal=minecraft:textures/entity/zombie/drowned.png, slim=minecraft:textures/entity/zombie/drowned.png}
model_type ChangedModelType Model type for the player. 'normal' = Wide-armed Steve model; 'slim' = Slim-armed Alex model; 'keep' = Does not change the player's default model. Possible values: [keep, normal, slim] false KEEP
priority Integer Priority for the skin (in case multiple skin changes are applied, the one with the highest priority will be used) false 50

Example:

{"type":"palladium:skin_change","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","texture":"minecraft:textures/entity/zombie/drowned.png","model_type":"keep","priority":50}

slowfall

Makes the entity fall slower.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 feather}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:slowfall","icon":"minecraft:feather","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

text_overlay

Displays a text overlay on the screen.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
text Component Text component that will be displayed false literal{Hello World}
property String If given, the value of this property will be appened to the text false /
translate Vec3 Translation of the rendered object false [0.0 / 0.0 / 0.0]
rotate Vec3 Rotation of the rendered object false [0.0 / 0.0 / 0.0]
scale Vec3 Scale of the rendered object false [1.0 / 1.0 / 1.0]
text_alignment TextAlignment Determines how the texture is aligned at the position. Possible values: [left, center, right] false LEFT
alignment TextureAlignment Determines how the texture is aligned on the screen. Possible values: [top_left, top_center, top_right, middle_left, center, middle_right, bottom_left, bottom_center, bottom_right, stretch] false TOP_LEFT

Example:

{"type":"palladium:text_overlay","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","text":{"text":"Hello World"},"property":"null","translate":[0.0,0.0,0.0],"rotate":[0.0,0.0,0.0],"scale":[1.0,1.0,1.0],"text_alignment":"left","alignment":"top_left"}

tool_hands

Allows the player to mine a block and receive its drops as if a tool were used

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 wooden_pickaxe}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
drop_block_tags List Blocks in these tags will be dropped when mined false [minecraft:mineable/pickaxe, minecraft:needs_iron_tool]

Example:

{"type":"palladium:tool_hands","icon":"minecraft:wooden_pickaxe","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","drop_block_tags":["minecraft:mineable/pickaxe","minecraft:needs_iron_tool"]}

trail

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
trail ResourceLocation ID for the trail renderer. Trail configuration files must be under 'assets//palladium/trails/.json' false example:trail_renderer_id

Example:

{"type":"palladium:trail","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","trail":"example:trail_renderer_id"}

vibrate

Adds a vibration effect to the player.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false true
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false true
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
intensity Integer Determines how many re-renders the game does per tick. Higher values may cause performance issues. false 10

Example:

{"type":"palladium:vibrate","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":true,"hidden_in_bar":true,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","intensity":10}

water_walk

Allows the player to walk on water.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"palladium:water_walk","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

aoe_damage

deals damage around the ability user has options to exclude things and or do fire damage if desired as well as give damage credit to the ability user. - thanks nexo

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be damaged false 10
damage Float Damage the ability will deal false 3.0
fire_seconds Float How many seconds the entity should be on fire false 0.0
tag_ex String Tag that exlcudes entities if desired false exclusion_tag

Example:

{"type":"gravestone:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag"}

aoe_knockback

knocks entities around the user back.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be knockedback false 10
knockback Float the strength of the knockback false 2.0
tag_ex String Tag that exlcudes entities if desired false exclusion_tag
invert Boolean Invert the knockback direction false false
crush Boolean Crush the target if they are pressed up against a wall false false
cone Boolean only knockback entities in front of you false false

Example:

{"type":"gravestone:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false,"cone":false}

charged_knockback

aoe knockback ability with variable knockback strength based off a score - VenWhoVian

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be damaged false 10
score String what scoreboard to use for knockback strength false grave.biot.shove
scoreMax String what scoreboard to use for max possible knockback strength false grave.biot.shoveMax
tag_ex String Tag that exlcudes entities if desired false exclusion_tag
invert Boolean Invert the knockback direction false false

Example:

{"type":"gravestone:charged_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"score":"grave.biot.shove","scoreMax":"grave.biot.shoveMax","tag_ex":"exclusion_tag","invert":false}

drain_accessory_energy

drain an accessory by a certain amount per tick - thank you awesomebossdj7

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 redstone}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
curios_slot String Curios Slot Id false body
trinket_slot String Trinket Slot Id false chest/cape
energy_drain Integer The amount of energy to drain (per tick, which is 20 per second.) false 10

Example:

{"type":"gravestone:drain_accessory_energy","icon":"minecraft:redstone","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","curios_slot":"body","trinket_slot":"chest/cape","energy_drain":10}

drain_per_tick

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
energy Integer Amount of energy to drain per tick false 10
id String Item to look for in curios slot false grave.codec:tachyon_device
curios_slot String curios slot id false body
trinket_slot String trinket slot id false chest/cape

Example:

{"type":"gravestone:drain_per_tick","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","energy":10,"id":"grave.codec:tachyon_device","curios_slot":"body","trinket_slot":"chest/cape"}

dynamic_pehkui

lets the player tie a scoreboard to any scale type or just set any scale type normally.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scale_type String from the list of pehkui scales in game false palladium:ability
scale_number Float what you set the scale to if not by scoreboard false 1.1
scoreboard String Motion Scale false grave.scale.test
scoreboard_divider Float what you divide the score by false 0.0
delay Integer what you divide the score by false 0
is_score String True or False false true

Example:

{"type":"gravestone:dynamic_pehkui","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scale_type":"palladium:ability","scale_number":1.1,"scoreboard":"grave.scale.test","scoreboard_divider":0.0,"delay":0,"is_score":"true"}

explode

EXPLOSION

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
explosion Integer boom false 10
fire Boolean boom false true

Example:

{"type":"gravestone:explode","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","explosion":10,"fire":true}

knockback

knocks entities infront of the user back.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be knockedback false 10
knockback Float the strength of the knockback false 2.0
tag_ex String Tag that exlcudes entities if desired false exclusion_tag
invert Boolean Invert the knockback direction false false
crush Boolean Crush the target if they are pressed up against a wall false false

Example:

{"type":"gravestone:knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false}

movement

Adds forward momentum to the player.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
motion_scale Float Motion Scale false 1.1

Example:

{"type":"gravestone:movement","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","motion_scale":1.1}

no_fire

the player is unable to set on fire, via cores burning effect and actual fire

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gravestone:no_fire","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

projectile

amazing new projectile script. - thanks phantompig

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
velocity Float Determines the velocity when shooting the projectile false 5.0
yawOverride Float Locks the calculated yaw value to this (setting this to -999 will make it ignored false -999.0
pitchOverride Float Locks the calculated pitch value to this (setting this to -999 will make it ignored false -999.0
yawOffset Float the value offset for the yaw from the body false -20.0
pitchOffset Float the value offset for the pitch from the body false 25.0
yawInaccuracy Float how inaccurate the projectiles yaw value is going to be false 0.0
pitchInaccuracy Float how inaccurate the projectiles pitch value is going to be false 0.0
entity_type String Entity type ID for the projectile entity false palladium:custom_projectile
entity_data CompoundTag Entity NBT data; works the same as the projectile ability false /
count Float how many fire when the ability is activated false 1.0
swinging_arm String Determines which arm(s) should swing upon shooting. Possible values: [none, main_arm, off_arm, right_arm, left_arm, both] false main_arm

Example:

{"type":"gravestone:projectile","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","velocity":5.0,"yawOverride":-999.0,"pitchOverride":-999.0,"yawOffset":-20.0,"pitchOffset":25.0,"yawInaccuracy":0.0,"pitchInaccuracy":0.0,"entity_type":"palladium:custom_projectile","entity_data":"null","count":1.0,"swinging_arm":"main_arm"}

set_palladium_property_by_score

sets a palladium properly based on a scoreboard

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
palladium_property String palladium property being altered false graveomnicycle
scoreboard String scoreboard altering the palladium property false grave.omni.setslot

Example:

{"type":"gravestone:set_palladium_property_by_score","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","palladium_property":"graveomnicycle","scoreboard":"grave.omni.setslot"}

stat_ability

Deprecated, please switch to 'gravecore:dynamic_attribute_modifier'

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
score_value String Scoreboard Name false Score.Board
Division_Amount String The amount the scoreboard value will be divided by false 1
Attribute_Type String The attribute that will be used false palladium:levitation_speed
UUID String The UUID used for the attribute false cc154bdc-21f8-11ee-be56-0242ac120002
Attribute_Mod String addition , multiply_total , multiply_base false addition

Example:

{"type":"gravestone:stat_ability","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score_value":"Score.Board","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"cc154bdc-21f8-11ee-be56-0242ac120002","Attribute_Mod":"addition"}

stone_index_detection

detects the most common block from the stone index in a BLANK radius

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
score String the scoreboard that the type is put in false cm.ninjago.earth.index
needs Integer the required amount of any 1 block false 6

Example:

{"type":"gravestone:stone_index_detection","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","score":"cm.ninjago.earth.index","needs":6}

store_armour

store your armour away for when you need it most. tags: grave.armour.store stores the amour, grave.armour.add returns the armour to the player

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
namespace String unique namespace for your storage location false minecraft
identity String unique extra name for your storage location "namespace:username_identity" false banana

Example:

{"type":"gravestone:store_armour","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","namespace":"minecraft","identity":"banana"}

telekinesis

Entity Targeter/Falling Block Generator inspired by Hazender - VenWhoVian

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
allowed_blocks String block tags for allowed blocks false grave.ht:magnetic
banned_entities String entity tags for banned entities false grave.ht:magnetic_entities
distance Integer Distance in which the player can target entities or blocks false 10
grip_score String score used to control the distance of the held entity/block false grave.biot.scroll

Example:

{"type":"gravestone:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","allowed_blocks":"grave.ht:magnetic","banned_entities":"grave.ht:magnetic_entities","distance":10,"grip_score":"grave.biot.scroll"}

ability_list

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
range Double false 15.0

Example:

{"type":"foi1ys_lanterns:ability_list","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","range":15.0}

life_leach

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"foi1ys_lanterns:life_leach","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

player_tint

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
r Float false 0.0
g Float false 1.0
b Float false 0.2
transparency Float false 0.35

Example:

{"type":"foi1ys_lanterns:player_tint","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","r":0.0,"g":1.0,"b":0.2,"transparency":0.35}

projectile_with_offset

Fires a projectile at a local pitch and yaw offset relative to where the player is looking (velocity is still applied so that the projectile is fired where the entity with the power is aiming) (all angles are measured in degrees) (for reference, yaw is left-to-right rotation, and pitch is up-and-down rotation)

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 egg}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
entity_type String The entity ID for the projectile to be fired false minecraft:snowball
entity_data CompoundTag NBT data for the projectile entity false /
yaw_offset Float The value to be added to the source entity's yaw (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
pitch_offset Float The value to be added to the source entity's pitch (resulting in the projectile originating from somewhere else on the entity with the power) false 0.0
yaw_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's yaw (resulting in an inaccuracy effect) false 0.0
pitch_inaccuracy Float The maximum value to be randomly added or subtracted from the entity's pitch (resulting in an inaccuracy effect) false 0.0
yaw_override Float Locks the calculated yaw value to this (setting this to null will make it ignored false /
pitch_override Float Locks the calculated pitch value to this (setting this to null will make it ignored false /
count Integer The number of projectiles to be fired each tick the ability is active false 1
speed Float The speed of the projectile false 5.0
align_velocity_with_calculated_rotation Boolean If true, the projectile's velocity will be calculated using the new pitch and yaw values (which are affected by offsets and overrides) instead of only source entity's rotation false false

Example:

{"type":"foi1ys_lanterns:projectile_with_offset","icon":"minecraft:egg","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","entity_type":"minecraft:snowball","entity_data":"null","yaw_offset":0.0,"pitch_offset":0.0,"yaw_inaccuracy":0.0,"pitch_inaccuracy":0.0,"yaw_override":"null","pitch_override":"null","count":1,"speed":5.0,"align_velocity_with_calculated_rotation":false}

raise_the_dead

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 zombie_head}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"foi1ys_lanterns:raise_the_dead","icon":"minecraft:zombie_head","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

telekinesis

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
superpower ResourceLocation false namespace:null
range Double false 15.0

Example:

{"type":"foi1ys_lanterns:telekinesis","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","superpower":"namespace:null","range":15.0}

teleport

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_pearl}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
max_distance Integer Max distance that the player can teleport. false 10

Example:

{"type":"foi1ys_lanterns:teleport","icon":"minecraft:ender_pearl","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}

teleportation

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 blaze_rod}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
max_distance Integer false 10

Example:

{"type":"foi1ys_lanterns:teleportation","icon":"minecraft:blaze_rod","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","max_distance":10}

toughlungs

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"foi1ys_lanterns:toughlungs","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

aoe_damage

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Float Radius in which surrounding entities will be damaged false 10.0
damage Float Damage the ability will deal false 3.0
fire_seconds Float How many seconds the entity would be on fire false 0.0
tag_ex String Tag that exlcudes entities if desired false exclusion_tag
damage_type String Damage type. false minecraft:player_attack
cone Boolean only deal damage to entities in front of you false false

Example:

{"type":"gabeupheroes:aoe_damage","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag_ex":"exclusion_tag","damage_type":"minecraft:player_attack","cone":false}

aoe_damage_projectile_target

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stick}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Float Radius in which surrounding entities will be damaged false 10.0
damage Float Damage the ability will deal false 3.0
fire_seconds Float How many seconds the entity should be on fire false 0.0
tag String Tag that choses_target false tag
damage_type String Type of damage. false minecraft:player_attack

Example:

{"type":"gabeupheroes:aoe_damage_projectile_target","icon":"minecraft:stick","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10.0,"damage":3.0,"fire_seconds":0.0,"tag":"tag","damage_type":"minecraft:player_attack"}

aoe_knockback

knocks entities around the user back.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
radius Integer Radius in which surrounding entities will be knockedback false 10
knockback Float the strength of the knockback false 2.0
tag_ex String Tag that exlcudes entities if desired false exclusion_tag
invert Boolean Invert the knockback direction false false
crush Boolean Crush the target if they are pressed up against a wall false false
cone Boolean only knockback entities in front of you false false

Example:

{"type":"gabeupheroes:aoe_knockback","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","radius":10,"knockback":2.0,"tag_ex":"exclusion_tag","invert":false,"crush":false,"cone":false}

ender_chest

Ability to open the Ender Chest GUI when activated.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 ender_chest}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupheroes:ender_chest","icon":"minecraft:ender_chest","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

explosion

Self Destruct

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
cause_fire Boolean if the explosion create fire false false
radius Integer radius of the explosion false 1
self_damage Integer self damage false 1

Example:

{"type":"gabeupheroes:explosion","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","cause_fire":false,"radius":1,"self_damage":1}

extinguish

the player is unable to set on fire.

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupheroes:extinguish","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

hunger_modifier

Adds hunger value

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 barrier}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
hunger Integer Amount of hunger to add false -1

Example:

{"type":"gabeupheroes:hunger_modifier","icon":"minecraft:barrier","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","hunger":-1}

leap

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
distance Integer leap factor false 2

Example:

{"type":"gabeupheroes:leap","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}

leap_back

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupheroes:leap_back","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

leap_up

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
distance Integer leap factor false 2

Example:

{"type":"gabeupheroes:leap_up","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","distance":2}

property_mod

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
property_name String Name of the property to modify false example_property
adjustment_type String add, subtract or set false add
adjustment_amount Integer Amount to adjust false 1

Example:

{"type":"gabeupheroes:property_mod","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_name":"example_property","adjustment_type":"add","adjustment_amount":1}

property_stat_mod

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stick}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
property_value String Name of the property you want to use. false property_name
Division_Amount String The amount the property value will be divided by false 1
Attribute_Type String The attribute that will be used false palladium:levitation_speed
UUID String The UUID used for the attribute false 6565b2ad-3684-4d27-979a-5509b8b0e46d
Attribute_Mod String addition , multiply_total , multiply_base false addition

Example:

{"type":"gabeupheroes:property_stat_mod","icon":"minecraft:stick","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","property_value":"property_name","Division_Amount":"1","Attribute_Type":"palladium:levitation_speed","UUID":"6565b2ad-3684-4d27-979a-5509b8b0e46d","Attribute_Mod":"addition"}

scoreboard_mod

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 command_block}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scoreboard_name String name of the scoreboard false example_scoreboard
adjustment_type String add or subtract false add
adjustment_number Integer number to change false 1

Example:

{"type":"gabeupheroes:scoreboard_mod","icon":"minecraft:command_block","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_name":"example_scoreboard","adjustment_type":"add","adjustment_number":1}

space_breathing_astra

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=0 air}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /

Example:

{"type":"gabeupheroes:space_breathing_astra","icon":{"type":"palladium:item","item":"minecraft:air","count":0},"title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null"}

stat_change

Settings:

Setting Type Description Required Fallback Value
icon IIcon Icon for the ability false ItemIcon{stack=1 stick}
title Component Allows you to set a custom title for this ability false /
bar_color AbilityColor Changes the color of the ability in the ability bar. Possible values: [white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black] false LIGHT_GRAY
hidden Boolean Determines if the ability is visible in the powers screen false false
hidden_in_bar Boolean Determines if the ability is visible in the ability bar on your screen false false
list_index Integer Determines the list index for custom ability lists. Starts at 0. Going beyond 4 (which is the 5th place in the ability) will start a new list. Keeping it at -1 will automatically arrange the abilities. false -1
gui_position Vec2 Position of the ability in the ability menu. Leave null for automatic positioning. 0/0 is center false /
gui_frame_type FrameType Frame to use in the ability menu. Possible values: [task, challenge, goal] false TASK
description AbilityDescription Description of the ability. Visible in ability menu false /
scoreboard_value String Scoreboard Name false Score.Board
dividing_number String The number the scoreboard value will be divided by false 1
attribute_type String The attribute type you're using false palladium:leaping
UUID String The UUID used false 779764c7-20c1-4fa2-b753-4f8c5b25bae1
attribute_change String addition , multiply_total , multiply_base false addition

Example:

{"type":"gabeupheroes:stat_change","icon":"minecraft:stick","title":"null","bar_color":"light_gray","hidden":false,"hidden_in_bar":false,"list_index":-1,"gui_position":"null","gui_frame_type":"task","description":"null","scoreboard_value":"Score.Board","dividing_number":"1","attribute_type":"palladium:leaping","UUID":"779764c7-20c1-4fa2-b753-4f8c5b25bae1","attribute_change":"addition"}