{
  "USE_EYE_OF_ENDER": false,
  "THROW_EYE_OF_ENDER": false,
  "FRAME_HAS_RANDOM_EYE": false,
  "EYE_BREAK_PROBABILITY": 10,
  "IS_CRYPTIC_EYE_OBTAINABLE": true,
  "IS_EVIL_EYE_OBTAINABLE": true,
  "CAN_REMOVE_EYE": true
}