["Base Leveling"]
	#Random bonus levels added to entities (0-value)
	"Random level bonus" = 7
	#Base level for all entities
	"Starting level" = 1
	#Maximum level cap (0 for unlimited)
	"Maximum level" = 0
	#Additional experience multiplier per level
	"Experience bonus per level" = 0.1

["Environmental Scaling"]
	#How many levels to add per block from world spawn
	"Levels per block from spawn" = 0.03
	#How many levels to add per block below sea level
	"Levels per depth" = 0.0
	#How many levels to add per in-game day passed
	"Levels per day" = 0.0
	#Exponential level scaling with distance from spawn
	"Distance power scaling" = 0.0
	#Exponential level scaling with depth
	"Depth power scaling" = 0.0

["Player-Based Scaling"]
	#Whether to factor in player levels when calculating mob levels
	"Enable player-based leveling" = true
	#Radius to search for players when calculating level bonuses
	"Player search radius" = 128.0
	#How many levels to add per player skill point
	#Higher values mean faster level scaling with player progression
	# Default: 0.2
	# Range: 0.0 ~ 10.0
	"Levels per skill point" = 0.2

["Entity Filtering"]
	#Whether passive mobs (animals) should be prevented from leveling
	"Disable passive mob leveling" = true
	#Entities that cannot level up
	#Example: ["minecraft:zombie", "minecraft:skeleton"]
	"Blacklisted entities" = []
	#If not empty, only these entities can level up
	"Whitelisted entities" = []

["Attribute Bonuses"]
	#List of [attribute_id, bonus_per_level, operation_type] triplets
	#attribute_id: The resource location of the attribute (e.g., "minecraft:generic.attack_damage")
	#bonus_per_level: The amount to add per entity level
	#operation_type: 0 = ADD_VALUE (flat addition), 1 = ADD_MULTIPLIED_BASE (percentage), 2 = ADD_MULTIPLIED_TOTAL (percentage of final value)
	#If operation_type is omitted, ADD_VALUE is used (except for max_health which defaults to ADD_MULTIPLIED_BASE)
	"Level bonus per attribute" = [["minecraft:generic.attack_damage", 0.2, 0], ["minecraft:generic.armor", 0.2, 0], ["minecraft:generic.max_health", 0.05, 1], ["dynamic_difficulty:projectile_damage_multiplier", 0.02, 0], ["dynamic_difficulty:explosion_damage_multiplier", 0.02, 0]]
