CFS COBBLEMON EXTRA STRUCTURES - RARITY-SCALED LOOT 1.0
Minecraft 1.21.1 / NeoForge
Source: cobblemonextrastructures 1.3.0

PURPOSE
=======
Reduce structure loot without flattening risk/reward. Common utility structures are cut heavily,
while rare landmark loot is preserved more strongly.

RARITY SCALE
============
- Common utility (Berry House / Fishing Hut / Pharmacy): 75% bulk-loot reduction
- Mixed/shared dungeon table: 50% bulk-loot reduction
- Uncommon/remote (Suerebe / Sea Mauville): 50% bulk-loot reduction
- Rare landmarks (Burned Tower / Snowpoint Temple + Regi rooms): 25% bulk-loot reduction

HOW IT WORKS
============
The original item lists, weights, stack functions and rare-item chances per surviving roll are retained.
Only the expected number of bulk loot rolls is reduced with Minecraft's binomial number provider.

ONE-OFF PROGRESSION / LOCATOR POOLS
====================================
Guaranteed one-off progression/locator pools are deliberately preserved:
- Fishing Hut Pokerod Smithing Template
- Snowpoint Regi locator maps
This prevents loot scarcity from accidentally turning progression items into random misses.

SHARED TABLE LIMITATION
=======================
The mod uses generic_dungeon.json across both common structures and very rare landmarks. A datapack can
override that shared table but cannot give it a different reduction per structure without rewriting the
structure NBT. It therefore uses a 50% compromise. Structure-specific rare landmark tables still use 25%.

MASTER PACK
===========
This module is already merged into CFS Master Survival Overrides 1.2. Use the Master ZIP rather than
stacking both files unless you specifically want to test this module independently.
