Iron Man Audio Overhaul 2.0.0
For Minecraft 1.20.1 / Forge / FSang18's Heroes

Unified audio addon:
- Rocket/flight audio from the previously tested Flight Sound Addon 1.3.1
- Faceplate open/close servo audio from the tested Mask Sound Addon 0.1.0
- Continuous hand/chest repulsor beam replacement using Weapons Beam Loop by unfa
  Repulsor source is attenuated to 32% amplitude to keep sustained firing comfortable.

IMPORTANT:
Remove the old separate IronMan_Flight_Sound_Addon and IronMan_Mask_Sound_Addon jars
when testing this unified build to avoid duplicate data/resource overrides.

Audio credit:
Weapons Beam Loop — unfa — CC0

2.0.1 FIX
- Explicitly replaces the FSang sound event fsang:fsang.repulsor1.
- Repulsor event now points to ironman_audio_overhaul:repulsor_loop.
- Fixed Forge dependency sections to use the new ironman_audio_overhaul mod ID,
  allowing ordering=AFTER FSang/Palladium to apply correctly.


2.0.2 REPULSOR FIX
- Found the actual loud layer used by Iron Man repulsor/unibeam powers.
- FSang mixes fsang.repulsor1 with repeated vanilla trident/amethyst/beacon sounds.
- Removed those repeated vanilla composite sounds from Iron Man repulsor/unibeam SFX helpers.
- The quieter custom Weapons Beam Loop remains as the main repulsor sound.
- Patched 35 Iron Man/related suit power files.
- Removed 512 noisy command entries.


2.0.3 CONTINUOUS BEAM LOOP
- Repulsor/unibeam SFX now retriggers the 2-second beam every 38 ticks (~1.9 s).
- Starts immediately when firing begins.
- Stops immediately when firing ends.
- Uses a tiny per-player scoreboard timer initialized automatically on world load.
- Patched 37 suit power files.
