EVOLVING GEAR — MOB DROP TEST BUILD
Minecraft Java 26.2

THIS IS A TEST BUILD.
Rare reward chance is still boosted to 50%.

Temporary chances:
- Golden Apple: 20%
- Diamond Block: 15%
- Totem of Undying: 10%
- Enchanted Golden Apple: 5%

NEW:
Rewards are NOT inserted into the player's inventory.

When a reward wins:
- It physically spawns on the ground at the nearest XP orb.
- The XP orb is normally at the killed mob's death position.
- So the reward visually drops together with the mob loot.
- If no nearby XP orb exists, the reward falls at the player's position so it is not lost.

HOW TO TEST:
1. Remove/disable other Evolving Gear builds.
2. Put this ZIP into:
   saves/<world>/datapacks/
3. Run:
   /reload
4. Kill around 10 mobs.

Because the total reward chance is 50%, you should easily see items
physically falling where mobs die.

MANUAL TEST:
After killing any mob and while its XP orb is still nearby, run:

/function evolving_gear:test_mob_drop

A Diamond Block should appear at the nearest XP orb.

The normal random reward test still exists:
/function evolving_gear:test_rewards
