CivCraft 2 v0.5 — Starter Building Balance
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These are deliberately BASIC first-pass values.

PALACE
security_supply       +12
logistics_capacity    +16
housing_capacity       +6
commerce               +4
administration_supply +40

FORAGER HUT
food_supply           +10
tools_demand           +1
logistics_demand       +1

KITCHEN
food_supply            +8
food_service          +24
fuel_demand            +2
logistics_demand       +1

KILN
industry_supply        +8
ceramics_supply       +10
fuel_demand            +4
tools_demand           +1

LUMBERJACK HUT
timber_supply         +16
fuel_supply           +12
tools_demand           +2
logistics_demand       +2

COPPER MINE
copper_supply         +14
industry_supply        +8
tools_demand           +3
logistics_demand       +3

WORKSHOP
tools_supply          +10
industry_supply       +10
fuel_demand            +2
logistics_demand       +1

FORTRESS
security_supply       +36
housing_capacity       +8
food_demand            +8
tools_demand           +3
logistics_demand       +4

TOWN HOVEL
housing_capacity       +5

MEETING HALL
housing_capacity       +4
security_supply        +3
logistics_capacity     +4
administration_supply +10

WELL
health_supply          +6
sanitation_supply      +8

GROVE
timber_supply          +6
fuel_supply            +4
food_supply            +2

POPULATION DEMAND
food_demand       = population
housing_demand    = population
security_demand   = ceil(population / 4)
fuel_demand       = ceil(population / 5)
logistics_demand  = ceil(population / 8)
health_demand     = ceil(population / 8)
