These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| type | ResourceLocation | Item Type, each come with new different settings. Listed below on this page. | false | palladium:default |
| max_stack_size | Integer | Max stack size for an itemstack. Range: 1-64 | false | 64 |
| max_damage | Integer | Max damage for an item. Must be greater then or equal 0. | false | 0 |
| creative_mode_tab | ResourceLocation | ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [a_new_corps:other, a_new_corps:rings, ad_astra:main, aeo:ov_items, aeo:ov_modules, aeroflame:aeroflame, aether:armor_and_accessories, aether:building_blocks, aether:dungeon_blocks, aether:equipment_and_utilities, aether:food_and_drinks, aether:functional_blocks, aether:ingredients, aether:natural_blocks, aether:redstone_blocks, aether:spawn_eggs, alekiships:alekiships_tab, alexscaves:abyssal_chasm, alexscaves:candy_cavity, alexscaves:forlorn_hollows, alexscaves:magnetic_caves, alexscaves:primordial_caves, alexscaves:toxic_caves, alexsmobs:alexsmobs, alienevo:alien_evolution, alienevo:chromastonepack, alienevo:cosmetic_items, alienevo_addon_crafatble_code:craftable_code_tablet, allthemodium:creative_tab, alltheores:creative_tab, alltheores:creative_tab_mek, amped:amped, anur:anurtriopack, armageddon_mod:armageddon_mod, armageddon_mod:armageddon_mod_accesories, armageddon_mod:armageddon_mod_blocks, armageddon_mod:armageddon_mod_crafting_materials, armageddon_mod:armageddon_mod_equipment, armageddon_mod:armageddon_mod_loreand_relics, armoroftheages:armoroftheages, artifacts:main, bbb:main, beachparty:beachparty, block_factorys_bosses:blockfactorysbossestab, born_in_chaos_v1:block_borin_chaos, born_in_chaos_v1:bornin_chaos_customization, born_in_chaos_v1:bornin_chaos_items, born_in_chaos_v1:bornin_chaos_mobs, born_in_chaos_v1:debugging_bornin_chaos, born_in_chaos_v1:weapons_bornin_chaos, bosses_of_mass_destruction:bosses_of_mass_destruction, brutality:brutality_block_tab, brutality:brutality_curio_tab, brutality:brutality_gastronomy_tab, brutality:brutality_magic_tab, brutality:brutality_material_tab, brutality:brutality_unsorted_tab, brutality:brutality_vanity_tab, bygonenether:bygonenether, cannibalvillages:cannibal_tab, cataclysm:cataclysm_block, cataclysm:cataclysm_item, celestisynth:celestisynth_tab, composite_material:composite_material, corewithstuff:custom_layout_tab, create:base, create:palettes, create_central_kitchen:base, create_new_age:tab, crypticfoes:crypticfoes, darkdoppelganger:doppelganger_tab, darkermagic:deeper_darker_spellbooks, darkside:darkside_items, deeperdarker:deeper_darker, dodosmobs:cataclysm_item, dungeonsdelight:dungeonsdelight_tab, dungeonsdelight:zdungeonsdelight_compat_tab, easy_mob_farm:mob_capture_cards, easy_mob_farm:mob_catcher, easy_mob_farm:mob_farm_consumables, easy_mob_farm:mob_farm_upgrades, easy_mob_farm:mob_farms, easy_piglins:easy_piglins, easy_villagers:easy_villagers, ecologics:tab, endrem:endrem_tab, enigmaticdice:enigmaticdice_tab, enigmaticlegacy:tab_main, enigmaticlegacy:tab_potions, eop:creativetabsgoc, eop:creativetabsgoc_armor, evolvedmekanism:evolvedmekanism, experienceobelisk:experienceobelisk_tab, f_tech_core:main_creative_inventory_tab, f_tech_equipment:main_creative_inventory_tab, farmersdelight:farmersdelight, faunify:faunify_tab, fdbosses:main, foolish:foolish_nature, ftbquests:default, galosphere:galosphere, galvan:galvan, gravityapi:gravityapi, gtbcs_geomancy_plus:gtbcs_geomancy_plus_items, gtbcs_geomancy_plus:gtbcs_geomancy_plus_scrolls, hearth_and_home:hearth_and_home, hugestructureblocks:structure_items, idas:idas_tab, igleelib:tab, immersive_armors:immersive_armors, immersive_melodies:immersive_melodies, ironfurnaces:ironfurnaces_tab, irons_spellbooks:spellbook_blocks, irons_spellbooks:spellbook_equipment, irons_spellbooks:spellbook_materials, irons_spellbooks:spellbook_scrolls, kubejs:tab, l2library:archery, l2library:backpack, l2library:enchantments_low, l2library:enchantments_max, l2library:hostility, l2library:l2complements, legendary_monsters:legendary_monsterstab, legendary_spellbooks:ls_equipments, legendary_spellbooks:ls_scrolls, lethality:lethality_tab_armor, lethality:lethality_tab_blocks, lethality:lethality_tab_curios, lethality:lethality_tab_food, lethality:lethality_tab_materials, lethality:lethality_tab_weapons, lootr:lootr, lowlands_clothing:armorsofthe_lowlands, meetyourfight:meetyourfight, mekanism:mekanism, mekanism_weaponry:main, mekanismgenerators:mekanismgenerators, mekanismtools:mekanismtools, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, minecraft_mobs:creative, mob_grinding_utils:tab, modonomicon:modonomicon, moreartifacts:moreartifacts_tab, moredelight:tab, mowzies_cataclysm:mowzies_cataclysm, mowziesmobs:mowziesmobs_tab, mutantmonsters:main, mutantmore:mutantmore, mypowers:mypower, mythsandlegends:ml_items_tab, naturalist:item_group, netherexp:netherexp, netherexp:netherexp_compat, omni_evo:recaltab, omni_evo_aliens:recaltab_aliens, omni_extras:omniextraspack, omniverse_time_pack:ov_mode_pack, orbital_railgun:main, palladium:palladium_mods, palladium:technology, powah:tab, powerborne:powerborne, powerborne:psuit_scrolls, regions_unexplored:ru_main, relics:relics, royalvariations:royalvariations, saintsdragons:saintsdragons_tab, simplymore:simplymore, simplyswords:simplyswords, skyarena:skyarena_tab, somemoreblocks:more_building_blocks, somemoreblocks:more_colored_blocks, somemoreblocks:more_natural_blocks, somemoreblocks:more_redstone_blocks, sophisticatedbackpacks:main, sophisticatedcore:main, sophisticatedstorage:main, soulsweapons:general, terramity:terramity_tab, timeclock:timeclock, toms_storage:tab, too_many_bows:too_many_bows_tab, torchmaster:creative_tab, trials:copper, trials:trials, twilightforest:blocks, twilightforest:equipment, twilightforest:items, uniqueaccessories:unique_accessories_tab, untapped:aliens_untapped, untapped:transformation_tablets, waystones:waystones, weapon:weapontab] | false | / |
| rarity | String | Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic, artifact, integrated_stronghold:antique, aether.loot, twilight, legendary, alexscaves:demonic, alexscaves:nuclear, alexscaves:sweet, alexscaves:rainbow, irons_spellbooks_cinderous, celestial, ethereal, fabled, mythic, divine, cataclysmic, godly, dark, sculk, ice, prismatic, fire, stygian, nocturnal, calamitous, strange, dungeon] | false | / |
| is_fire_resistant | Boolean | Whether or not the item will survive being thrown into fire/lava. | false | false |
| should_render_model | Boolean | If false, the item model will be ignored (except in the inventory). In first person, the player's arm will render instead. This allows a render layer to be applied in place of a less-dynamic item model. | false | true |
| tooltip | Component[] | Tooltip lines. Can be array of primitive strings or more complex text component | false | / |
| attribute_modifiers | AttributeModifier[] | Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: attributeslib:armor_pierce, attributeslib:armor_shred, attributeslib:arrow_damage, attributeslib:arrow_velocity, attributeslib:cold_damage, attributeslib:creative_flight, attributeslib:crit_chance, attributeslib:crit_damage, attributeslib:current_hp_damage, attributeslib:dodge_chance, attributeslib:draw_speed, attributeslib:elytra_flight, attributeslib:experience_gained, attributeslib:fire_damage, attributeslib:ghost_health, attributeslib:healing_received, attributeslib:life_steal, attributeslib:mining_speed, attributeslib:overheal, attributeslib:prot_pierce, attributeslib:prot_shred, block_factorys_bosses:burning_stability, block_factorys_bosses:movement_recovery, block_factorys_bosses:roll_animtime, brutality:armor_penetration, brutality:axe_damage, brutality:blunt_damage, brutality:brimwielder_school_level, brutality:cast_time_reduction, brutality:celestia_school_level, brutality:cosmic_school_level, brutality:critical_strike_chance, brutality:critical_strike_damage, brutality:daemonic_school_level, brutality:damage_taken, brutality:darkist_school_level, brutality:dodge_chance, brutality:entity_visibility, brutality:evergreen_school_level, brutality:exodic_school_level, brutality:hammer_damage, brutality:jump_height, brutality:lethality, brutality:lifesteal, brutality:mana_cost, brutality:mana_regen, brutality:max_mana, brutality:max_rage, brutality:omnivamp, brutality:piercing_damage, brutality:rage_gain_multiplier, brutality:rage_level, brutality:rage_time_multiplier, brutality:scythe_damage, brutality:slash_damage, brutality:spear_damage, brutality:spell_cooldown_reduction, brutality:spell_damage, brutality:stun_chance, brutality:stun_duration, brutality:sword_damage, brutality:tenacity, brutality:throw_strength, brutality:umbrancy_school_level, brutality:voidwalker_school_level, brutality:voltweaver_school_level, caelus:fall_flying, cataclysm:additional_critical_damage, cataclysm:charge_time, cataclysm:eat_speed, cataclysm:nature_heal, celestisynth:celestial_damage, celestisynth:celestial_damage_reduction, combatroll:count, combatroll:distance, combatroll:recharge, corewithstuff:auto_flight, corewithstuff:flight, corewithstuff:flightstyles, corewithstuff:realisticflight, corewithstuff:rideable, corewithstuff:time_immunity, corewithstuff:trails, corewithstuff:web_swing, enigmaticdice:size_scale, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, galosphere:illager_resistance, gravecore:fall_resistance, gtbcs_geomancy_plus:geo_magic_resist, gtbcs_geomancy_plus:geo_spell_power, gtbcs_spell_lib:elemental_permeability, gtbcs_spell_lib:magic_projectile_damage, gtbcs_spell_lib:spell_crit_chance, gtbcs_spell_lib:spell_crit_damage, gtbcs_spell_lib:spell_damage, irons_lib:armor_pierce, irons_lib:arrow_damage, irons_lib:crit_damage, irons_lib:dodge_chance, irons_lib:experience_gained, irons_lib:healing_received, irons_lib:mining_speed, irons_spellbooks:blood_magic_resist, irons_spellbooks:blood_spell_power, irons_spellbooks:cast_time_reduction, irons_spellbooks:casting_movespeed, irons_spellbooks:cooldown_reduction, irons_spellbooks:eldritch_magic_resist, irons_spellbooks:eldritch_spell_power, irons_spellbooks:ender_magic_resist, irons_spellbooks:ender_spell_power, irons_spellbooks:evocation_magic_resist, irons_spellbooks:evocation_spell_power, irons_spellbooks:fire_magic_resist, irons_spellbooks:fire_spell_power, irons_spellbooks:holy_magic_resist, irons_spellbooks:holy_spell_power, irons_spellbooks:ice_magic_resist, irons_spellbooks:ice_spell_power, irons_spellbooks:lightning_magic_resist, irons_spellbooks:lightning_spell_power, irons_spellbooks:mana_regen, irons_spellbooks:max_mana, irons_spellbooks:nature_magic_resist, irons_spellbooks:nature_spell_power, irons_spellbooks:spell_power, irons_spellbooks:spell_resist, irons_spellbooks:summon_damage, l2damagetracker:bow_strength, l2damagetracker:crit_damage, l2damagetracker:crit_rate, l2damagetracker:damage_absorption, l2damagetracker:damage_reduction, l2damagetracker:explosion_damage, l2damagetracker:fire_damage, l2damagetracker:magic_damage, l2hostility:extra_difficulty, l2hostility:extra_scale, legendary_spellbooks:annihilation_magic_resist, legendary_spellbooks:annihilation_spell_power, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, projectile_damage:generic, puffish_attributes:armor_shred, puffish_attributes:axe_damage, puffish_attributes:axe_speed, puffish_attributes:bow_projectile_speed, puffish_attributes:breaking_speed, puffish_attributes:consuming_speed, puffish_attributes:crossbow_projectile_speed, puffish_attributes:damage_reflection, puffish_attributes:experience, puffish_attributes:fall_reduction, puffish_attributes:fortune, puffish_attributes:healing, puffish_attributes:jump, puffish_attributes:knockback, puffish_attributes:life_steal, puffish_attributes:magic_damage, puffish_attributes:magic_resistance, puffish_attributes:magic_resistance_shred, puffish_attributes:melee_damage, puffish_attributes:melee_resistance, puffish_attributes:melee_resistance_shred, puffish_attributes:mining_speed, puffish_attributes:mount_speed, puffish_attributes:natural_regeneration, puffish_attributes:pickaxe_speed, puffish_attributes:protection_shred, puffish_attributes:ranged_damage, puffish_attributes:ranged_resistance, puffish_attributes:ranged_resistance_shred, puffish_attributes:repair_cost, puffish_attributes:resistance, puffish_attributes:resistance_shred, puffish_attributes:shovel_speed, puffish_attributes:sprinting_speed, puffish_attributes:stamina, puffish_attributes:stealth, puffish_attributes:sword_damage, puffish_attributes:tamed_damage, puffish_attributes:tamed_resistance, puffish_attributes:toughness_shred, puffish_attributes:trident_damage, ranged_weapon:damage, ranged_weapon:haste, reach-entity-attributes:attack_range, reach-entity-attributes:reach, saintsdragons:blast_resistance, saintsdragons:double_jump, saintsdragons:fire_resistance, soulsweapons:base_posture_increase, soulsweapons:bleed_buildup_resistance, soulsweapons:bleed_damage_resistance, soulsweapons:frost_buildup_resistance, soulsweapons:frost_damage_resistance, soulsweapons:posture_buildup_resistance, tiered:generic.crit_chance, tiered:generic.dig_speed, tiered:generic.durable, tiered:generic.range_attack_damage, timeclock:time_magic_resist, timeclock:time_spell_power, too_many_bows:bow_crit_chance, too_many_bows:bow_damage, too_many_bows:bow_draw_speed, untapped:drop_assist, untapped:slipperiness | false | / |
| food | FoodProperties | Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect | false | / |
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"should_render_model":true,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [eop:honored_one_suit, eop:vibranium, eop:titanium_helmet, minecraft:chainmail, eop:speedster_suit, eop:emerald_leggings, powerborne:god_suit_material, eop:vibranium_chestplate, eop:copper_helmet, powerborne:cosmetic_material, eop:copper_leggings, grave.core:titanium, eop:emerald, eop:lead_leggings, grave.core:dino_thunder, eop:emerald_helmet, eop:beyonder_suit, eop:copper, eop:emerald_boots, eop:titanium_boots, eop:king_suit, minecraft:netherite, minecraft:diamond, eop:vibranium_boots, eop:entity_suit, minecraft:iron, eop:adaptive_suit, eop:vibranium_helmet, eop:phobia_suit, eop:mender_suit, minecraft:leather, minecraft:turtle, eop:emerald_chestplate, eop:copper_chestplate, eop:titanium, eop:titanium_leggings, minecraft:gold, eop:emperor_suit, eop:marine_suit, eop:lead_helmet, eop:guardian_suit, eop:titanium_chestplate, powerborne:suit_material, eop:lead_chestplate, eop:conqueror_suit, eop:smith_suit, eop:champion_suit, eop:copper_boots, eop:parasite_suit, eop:vibranium_leggings, eop:grand_regent_suit, eop:lead, eop:drifter_suit, eop:lead_boots] | true | / |
| armor_model | ResourceLocation | Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. | false | / |
| armor_texture | TextureReference | Location of the armor texture. Can also use a dynamic texture using #. | false | / |
| armor_animations | ResourceLocation | ID of the animations that will be used. | false | / |
| armor_animation_controller | List | Names of controllers for the animation. | false | / |
| hide_second_player_layer | Boolean | If enabled, the second player layer will be hidden when worn (only on the corresponding body part) | false | false |
{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
{"type":"palladium:default"}
Item for a block, duh
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| block | ResourceLocation | ID of the block that this item is for | true | / |
{"type":"palladium:block_item","block":"test:test_block"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [eop:honored_one_suit, eop:vibranium, eop:titanium_helmet, minecraft:chainmail, eop:speedster_suit, eop:emerald_leggings, powerborne:god_suit_material, eop:vibranium_chestplate, eop:copper_helmet, powerborne:cosmetic_material, eop:copper_leggings, grave.core:titanium, eop:emerald, eop:lead_leggings, grave.core:dino_thunder, eop:emerald_helmet, eop:beyonder_suit, eop:copper, eop:emerald_boots, eop:titanium_boots, eop:king_suit, minecraft:netherite, minecraft:diamond, eop:vibranium_boots, eop:entity_suit, minecraft:iron, eop:adaptive_suit, eop:vibranium_helmet, eop:phobia_suit, eop:mender_suit, minecraft:leather, minecraft:turtle, eop:emerald_chestplate, eop:copper_chestplate, eop:titanium, eop:titanium_leggings, minecraft:gold, eop:emperor_suit, eop:marine_suit, eop:lead_helmet, eop:guardian_suit, eop:titanium_chestplate, powerborne:suit_material, eop:lead_chestplate, eop:conqueror_suit, eop:smith_suit, eop:champion_suit, eop:copper_boots, eop:parasite_suit, eop:vibranium_leggings, eop:grand_regent_suit, eop:lead, eop:drifter_suit, eop:lead_boots] | true | / |
| armor_renderer | ResourceLocation | Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. | false | / |
| openable | Boolean | Marks the armor piece as openable. | false | false |
| opening_time | Integer | Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. | false | 0 |
| opened_sound | ResourceLocation | Sound that is played when the suit has been fully opened. | false | / |
| closed_sound | ResourceLocation | Sound that is played when the suit has been fully closed. | false | / |
| opening_toggle_sound | ResourceLocation | Sound that is played when opening button has been pressed. | false | / |
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, minecraft_mobs:copper, a_new_corps:tools_starter, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, a_new_corps:tools_advanced, a_new_corps:weapons, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, powerborne:uru, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, a_new_corps:bow, eop:vibranium_sword, a_new_corps:tools_master, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, eop:vibranium_axe, galvan:upgraded] | true | / |
| base_damage | Integer | Base value for the damage. For reference: swords usually have 3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: swords usually have -2.4 | true | / |
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, minecraft_mobs:copper, a_new_corps:tools_starter, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, a_new_corps:tools_advanced, a_new_corps:weapons, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, powerborne:uru, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, a_new_corps:bow, eop:vibranium_sword, a_new_corps:tools_master, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, eop:vibranium_axe, galvan:upgraded] | true | / |
| base_damage | Integer | Base value for the damage. For reference: pickaxes usually have 1 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: pickaxes usually have -2.8 | true | / |
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, minecraft_mobs:copper, a_new_corps:tools_starter, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, a_new_corps:tools_advanced, a_new_corps:weapons, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, powerborne:uru, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, a_new_corps:bow, eop:vibranium_sword, a_new_corps:tools_master, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, eop:vibranium_axe, galvan:upgraded] | true | / |
| base_damage | Integer | Base value for the damage. For reference: axes usually have roughly 6 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: axes usually have roughly -3.0 | true | / |
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, minecraft_mobs:copper, a_new_corps:tools_starter, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, a_new_corps:tools_advanced, a_new_corps:weapons, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, powerborne:uru, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, a_new_corps:bow, eop:vibranium_sword, a_new_corps:tools_master, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, eop:vibranium_axe, galvan:upgraded] | true | / |
| base_damage | Integer | Base value for the damage. For reference: shovels usually have 1.5 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: shovels usually have -3.0 | true | / |
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, minecraft_mobs:copper, a_new_corps:tools_starter, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, a_new_corps:tools_advanced, a_new_corps:weapons, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, powerborne:uru, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, a_new_corps:bow, eop:vibranium_sword, a_new_corps:tools_master, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, eop:vibranium_axe, galvan:upgraded] | true | / |
| base_damage | Integer | Base value for the damage. For reference: iron has -2, diamond has -3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 | true | / |
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| use_duration | Integer | Amount of ticks the shield can be actively held for | false | 72000 |
| repair_ingredient | Ingredient | The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable | false | / |
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity | Float | Velocity multiplier for the shot projectile | false | 3.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity_multiplier | Float | Velocity multiplier for the shot projectile, works differently to the bow one. | false | 1.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| capacity | Integer | Max amount of energy the item can hold | true | / |
| max_input | Integer | Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy | true | / |
| max_output | Integer | Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy | true | / |
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}
If added to the item tag for a bow or a crossbow, this item type can used as ammunitation to shoot pre-defined projectiles.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| entity_type | ResourceLocation | ID of the entity type that should be shot. Only projectile entity works, like arrows, snowballs, or Palladium's custom projectile | false | palladium:custom_projectile |
| entity_data | CompoundTag | Custom NBT data for the shot entity | false | / |
{"type":"palladium:projectile","entity_type":"palladium:custom_projectile","entity_data":{}}