Chronicles of the Colony KubeJS systems — 1.0.6

startup_scripts/charters.js
- Registers campaign charters, scrip, requisitions and supply crates.

server_scripts/manual_progression.js
- Keeps recipes available while the quest system is offline for its future rebuild.

server_scripts/pneumatic_recipe_repairs.js
- Repairs known PneumaticCraft recipe-tag incompatibilities.

server_scripts/real_lootbags.js
- Makes every genuine Basic Loot Bag draw random safe items from the complete loaded vanilla and mod registry.

server_scripts/spawn_kits.js
- Deploys the Chronicle Hall starter kits once per player on a fresh start.

server_scripts/supply_crates.js
- Opens deterministic themed requisitions and supply crates purchased with colony scrip.

client_scripts/tooltips.js
- Explains charters, scrip, supply crates and campaign tools.

data/cotc_spawn
- Generates one medium Chronicle Hall around the four-colour team pillar.
- Places four per-player Lootr starter chests, villagers, safe lighting and ground-based team expedition camps.
- Does not generate a finished city or start chunk pregeneration.

FTB Quests and UIQuest are intentionally absent in 1.0.6 pending a clean rebuild.
