Veyluma HydroReal v1.0.0
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- Separate water-first cinematic build; does not replace AeroLite, TorchLite, or the normal Veyluma showcase build.
- Added HydroReal water macro for custom water rendering behavior.
- Enabled high-end colored lighting and world-space reflections by default for stronger water reflection presence on supported Iris setups.
- Retuned water color toward deep cyan-blue, with clearer shallow water and richer distant water depth.
- Added extra layered water normals for tiny surface shimmer plus slow broad ocean swell.
- Reduced choppy wave speed while increasing wave scale for a heavier, more realistic lake/ocean feel.
- Rebalanced water alpha and fog so underwater scenes stay readable without turning into flat blue haze.
- Increased water highlight response for sharper sun glints and more camera-like specular sparkle.
- Added a dedicated HydroReal profile entry for users who want to restore the water showcase preset from the shader menu.

Veyluma Shader v1.0.1 Overkill
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- Separate extreme screenshot preset; does not replace the normal v1.0.1 build.
- Raised shadow distance to 768 for wider cinematic shadow coverage.
- Pushed SSAO, vanilla AO, POM depth, POM distance, DOF blur, rain blur, and water blur far beyond the default showcase build.
- Increased bloom to the overkill ceiling for intense sun, torch, fire, and reflective highlight glow.
- Pushed water wave detail, water breakup, lens flare, saturation, vibrance, and contrast for aggressive thumbnail-style visuals.
- Increased custom emission strength for stronger glowing blocks and dramatic night scenes.
- This preset is intentionally heavy and intended for high-end GPUs and screenshots, not balanced gameplay.

Veyluma Shader v1.0.1
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- Major RTX-style showcase update focused on screenshot and video quality.
- Increased shadow distance to 512 and pushed high-end shadow/AO depth for more grounded scenes.
- Added high-gloss water tuning with stronger clarity, refraction, foam, slower wave motion, and reflective color response.
- Increased water wave scale and surface breakup for more dramatic lake and ocean screenshots.
- Enabled heavier rain puddle and wet surface presentation for RTX-like glossy terrain moments.
- Maxed generated normals, coated texture response, normal map strength, and POM quality for deeper block surfaces.
- Pushed cinematic bloom, lens flare, contrast, vibrance, highlight rolloff, and vignette for thumbnail-ready scenes.
- Increased volumetric cloud density and rain atmosphere for stronger sky/horizon composition.

Veyluma Shader v0.2.2
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- Added a realism tuning pass focused on more natural lighting and material response.
- Reduced over-stylized color grading, saturation, bloom, lens flare, and vignette strength.
- Rebalanced water color, transparency, and underwater fog for a less neon and more natural look.
- Reduced exaggerated surface normal depth while keeping high quality POM detail.
- Softened cloud density and sky color pressure for a more believable atmosphere.
- Adjusted highlight rolloff and aerial perspective for a cleaner camera-like image.

Veyluma Shader v0.2.1
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- Added a premium quality tuning pass for showcase screenshots and videos.
- Increased shadow distance, light shaft quality, and atmospheric fog richness.
- Increased water clarity, refraction presence, cloud density, and bloom strength.
- Increased generated normals, coated texture response, POM depth, POM quality, and POM distance for stronger surface depth.
- Increased ambient occlusion depth for more grounded terrain, foliage, and structures.
- Refined the Veyluma cinematic grade with stronger midtone clarity, warmer highlight bloom, and softer filmic highlight rolloff.

Veyluma Shader v0.2.0
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- Renamed the public shader identity to Veyluma Shader.
- Added the Veyluma cinematic grade for richer skies, cleaner shadows, warmer highlights, and more showcase-ready contrast.
- Added far-scene atmospheric lift for a softer cinematic horizon.
- Tuned highlight rolloff and color balance to reduce harsh clipping while preserving dramatic brightness.
- Refined water-exit lens behavior into a calmer, less artificial optical distortion.
- Kept high quality water, cloud, shadow, bloom, material depth, and handheld-light tuning from the previous cinematic build.

Veyluma Shader v0.1.1
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- Reworked water-exit lens behavior to be calmer and less artificial.
- Reduced wet-lens strength, zoom pull, and small drop intensity.
- Refined cinematic post-grade for a cleaner sky-focused image.

Veyluma Shader v0.1.0
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- Initial public candidate build.
- Added cinematic color grading, reflective water tuning, stronger material depth, enhanced fire/lava warmth, and Iris-focused showcase settings.
