Sol's Leveling System native pixel atlas, 256x96

0,0 48x48    steel-and-teal frame source
48,0 16x16   leveling crest
64,0 16x16   passive unlocked
80,0 16x16   passive locked
96,0 16x16   passive active
112,0 16x16  disabled warning
0,48 16x16   HP aptitude
16,48 16x16  DEF aptitude
32,48 16x16  DEX aptitude
48,48 16x16  INT aptitude
64,48 16x16  STR mastery
80,48 16x16  WEAPON mastery
96,48 16x16  RANGE mastery
112,48 16x16 passive path rune
128,48 16x16 LUCK aptitude
144,48 16x16 Vital Overflow
160,48 16x16 Recuperation
176,48 16x16 Enduring Breath
192,48 16x16 Adaptive Physique
208,48 16x16 Last Resort
0,64 16x16   Steadfast
16,64 16x16  Tempered Armor
32,64 16x16  Guarded
48,64 16x16  Last Bastion (low-health heart inside a fortified shield)
64,64 16x16  Adaptation (eight-spoke Dharmachakra-inspired wheel)
0,80 16x16   Efficient Stride (boot cutting through movement lines)
16,80 16x16  Agile Climber (ladder with upward arrow)
32,80 16x16  Mobile Handling (steadied potion with movement lines)
48,80 16x16  Reflexive Step (boot springing from an impact)
64,80 16x16  Flow State (three cyan momentum chevrons around a hub)
80,80 16x16  Potion Proficient (potion inside a duration ring)
96,80 16x16  Night Eye (luminous eye and crescent moon)
112,80 16x16 Merchant's Wit (emerald trade tag)
128,80 16x16 Field Study (target-marked field journal)
144,80 16x16 Memory (protected experience orb in a book)
160,80 16x16 Lucky Recovery (four-leaf clover protecting a heart)
176,80 16x16 Lucky Drop (two loot sacks beneath a lucky coin)
192,80 16x16 Turning Point (ender pearl inside a hooked return arrow)
208,80 16x16 Overconfidence (offensive crown over a cracked shield)

All pixels are generated by tools/generate_client_textures.ps1 with
antialiasing disabled. Every passive icon is manually constructed from
integer-aligned rectangles at native resolution. Runtime sampling is forced
to GL_NEAREST.
