LK Shop&Market 0.2.0
All Rights Reserved
Copyright (c) 2026 Nek4z. All rights reserved.

This mod cannot be opened or modified without explicit authorization from the author (LK Shop&Market).

You may NOT, without written permission from the author:
  - decompile, disassemble or reverse engineer this file
  - modify, patch or repackage it
  - redistribute it, in whole or in part, modified or unmodified
  - include it in a modpack hosted outside the official download pages

You MAY install and run it on your own client or server, private or public.

Official downloads are the only ones supported. A copy obtained anywhere else may
have been altered and is not covered by any support or update.

Contact the author for licensing, modpack or redistribution requests.


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TRANSLATING THE MOD
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Translations are welcome and are the one contribution that needs no permission.
The mod ships English (en_us) and Spanish (es_es).

1. Open this jar with any zip tool and go to:

       assets/lkshopmarket/lang/

2. Copy  template.json  and rename the copy to your locale code, lowercase:

       de_de.json   German
       fr_fr.json   French
       pt_br.json   Brazilian Portuguese
       ru_ru.json   Russian
       zh_cn.json   Simplified Chinese

   The full list of codes is the same one Minecraft uses in its language menu.

3. Translate the VALUE of every line. Never touch the key on the left.

       "gui.lkshopmarket.tab.explore": "Browse"      <- translate "Browse" only

4. Rules that matter:

   - Keep %s exactly as it is, and keep the SAME NUMBER of them per line.
     They are replaced at runtime with an amount, a name or an item. A missing
     %s crashes that message; an extra one shows literal text.
   - Where several %s appear in one line, their order is fixed by the code.
     If your language needs a different order, use %1$s, %2$s and so on.
   - Do not translate anything that starts with a slash. Command names such as
     /market or /market admin shop create are typed literally by the player.
   - Keep every key. A missing key shows the raw key on screen, which looks
     broken. If you are unsure of a line, leave the English text.
   - Save the file as UTF-8 without BOM.

5. Test it: put the file back in the jar (or in a resource pack under the same
   path) and set that language in Minecraft.

Send the finished file to the author and it ships in the next release, credited.
The template is regenerated on every release, so re-check it after an update to
pick up new keys.
