Alchemist Froglight Recipes
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What this does
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Vanilla Froglight requires breeding biome-specific frogs and feeding them
Magma Cubes, a slow, fiddly, largely manual process with no real
MineColonies integration. This datapack adds a Crafter Recipe per color
so a leveled-up Alchemist can produce Froglight directly, while still
requiring real engagement with the same underlying ideas the vanilla
mechanic uses: a nether monster, a frog-adjacent ingredient, a
biome-correct plant/material, and light itself.

Recipes
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All three follow the same shape:
  1x Magma Cream    (the nether monster, same one frogs eat)
  1x Slime Ball      (what you already breed real frogs with)
  1x <biome item>    (see below, matches the frog variant's real habitat)
  1x Glowstone       (the essence of light, the block, not the dust,
                      since dust doesn't actually emit light)
  -> 1x Froglight (matching color)

Biome item per color, matched to the actual vanilla frog-variant biomes:
  Ochre       + Blue Orchid          (swamp-exclusive, temperate frogs)
  Verdant     + Ice                  (cold/frozen biomes, cold frogs)
  Pearlescent + Mangrove Propagule   (mangrove swamp, warm frogs)

All three auto-learned by the Alchemist at building level 5. No player
teaching required.

Colony supply chain (optional context, not required reading)
---------------------------------------------------------------
This is designed so more than one worker can contribute:
  - Nether Miner: Magma Cream, Glowstone Dust (low rate)
  - Mechanic: Glowstone Dust -> Glowstone block
  - Florist: Blue Orchid (confirmed plantable, level 3-4+ Flowershop)
  - Forester: Mangrove Propagule (incidental pickup while felling
    mangrove trees, not guaranteed, similar reliability to Dark Oak
    saplings, works fine for a decorative block nobody needs in bulk)
  - Bartender (mctradepost): Ice
  - Slime Ball: still a mob drop, farm or fight slimes as normal

Requirements
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- MineColonies (tested on 1.1.1368, Minecraft 1.21.1, NeoForge)
- Trade Post for MineColonies - Needed for automatic creation of Ice

Installation
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Standalone datapack:
  Drop this whole folder (or the .zip) into your world's or server's
  `datapacks/` folder, then /reload.

KubeJS users:
  Copy just the `data/` folder's contents into your `kubejs/data/`
  folder (no pack.mcmeta needed there), then /reload.

Notes
-----
Every field in these recipes is confirmed against real, working
MineColonies crafter recipes, not guessed from documentation alone.
Adjust ingredients or min-building-level freely, it's plain JSON.
