{
  "itemGroup.relics": "Relics",

  "curios.identifier.feet": "Mobility",

  "tooltip.relics.researching.info": "Hold [%1$s] to research...",

  "tooltip.relics.relic.tooltip.abilities": "Abilities:",

  "tooltip.relics.researching.general.leveling_point.title": "Leveling Points:",
  "tooltip.relics.researching.general.leveling_point.extra_info": "Earned when leveling up the relic and used to upgrade abilities.",

  "tooltip.relics.researching.relic.card.low_level": "You need to upgrade the relic to level %1$s to use this!",
  "tooltip.relics.researching.relic.card.no_stats": "This ability has no upgradeable stats and does not affect the relic's quality!",
  "tooltip.relics.researching.relic.card.ready_to_upgrade": "This ability is ready to be upgraded!",

  "tooltip.relics.researching.general.extra_info": "Hold [Shift] for more info",

  "tooltip.relics.researching.relic.info.level": "Relic Level:",
  "tooltip.relics.researching.relic.info.quality": "Relic Quality:",
  "tooltip.relics.researching.relic.info.extra_info": "Relic quality is the arithmetic average of all currently unlocked abilities' quality and is measured in points from 1 to 5 with a step of 0.5. It is purely a visual metric that shows how close the item's initial random characteristics are to the best possible. To improve the overall quality of the relic, each ability needs to be considered separately.",

  "tooltip.relics.researching.relic.experience.title": "Relic Experience:",
  "tooltip.relics.researching.relic.experience.extra_info": "Earned by using the relic's abilities for their intended purpose, as well as gaining experience from other relics. When the maximum experience value is reached, the relic level and leveling points increase by 1, allowing you to unlock previously unavailable abilities or upgrade existing ones.",

  "tooltip.relics.researching.ability.info.level": "Ability Level:",
  "tooltip.relics.researching.ability.info.quality": "Ability Quality:",
  "tooltip.relics.researching.ability.info.extra_info": "Ability quality, similar to relic quality, is the arithmetic average of all the ability's current characteristics and is measured in points from 1 to 5 with a step of 0.5. It is purely a visual metric that shows how close the ability's initial random characteristics are to the best possible. To improve the ability's quality, you need to reset its random characteristics until you get a better value.",

  "tooltip.relics.relic.status.positive": "§2§l[§2§l✔§2§l]",
  "tooltip.relics.relic.status.negative": "§4§l[§4§l✘§4§l]",

  "tooltip.relics.relic.upgrade.description": "Level-up",
  "tooltip.relics.relic.upgrade.cost": "Cost: %1$s leveling points %2$s, %3$s experience points %4$s.",
  "tooltip.relics.relic.upgrade.locked": "The ability has reached its max level.",

  "tooltip.relics.relic.reroll.description": "Reroll random stats",
  "tooltip.relics.relic.reroll.cost": "Cost: %1$s experience points %2$s.",

  "tooltip.relics.relic.reset.description": "Reset leveling points",
  "tooltip.relics.relic.reset.cost": "Cost: %1$s experience points %2$s.",
  "tooltip.relics.relic.reset.locked": "To use you need to level-up this ability at least 1 time.",

  "item.relics.infinity_ham": "Infinity Ham",
  "tooltip.relics.infinity_ham.description": "+1 experience point for each piece eaten from the ability «Regeneration».",
  "tooltip.relics.infinity_ham.ability.autophagy": "Regeneration",
  "tooltip.relics.infinity_ham.ability.autophagy.description": "Using a relic consumes one of the regeneratable charges, replenishing the hunger of the wearer.",
  "tooltip.relics.infinity_ham.ability.autophagy.stat.feed.title": "Saturation:",
  "tooltip.relics.infinity_ham.ability.autophagy.stat.feed.value": "%1$s units.",
  "tooltip.relics.infinity_ham.ability.infusion": "Alchemy",
  "tooltip.relics.infinity_ham.ability.infusion.description": "Using a potion on the relic in the inventory remembers its effect by spending the potion. Subsequent use of the «Regeneration» ability will impose a summable effect of the associated potion on the wearer. In the complete absence of charges, the relic loses the properties of the associated potion.",
  "tooltip.relics.infinity_ham.ability.infusion.stat.duration.title": "Effect duration:",
  "tooltip.relics.infinity_ham.ability.infusion.stat.duration.value": "%1$s seconds per charge.",

  "item.relics.enders_hand": "Ender Hand",
  "tooltip.relics.enders_hand.description": "+1 experience point for using the ability «End Transposition», +1 experience point for every 10 blocks from the distance to the target when using.",
  "tooltip.relics.enders_hand.ability.neutrality": "Neutrality",
  "tooltip.relics.enders_hand.ability.neutrality.description": "Makes endermen neutral with respect to the wearer.",
  "tooltip.relics.enders_hand.ability.swap": "End Transposition",
  "tooltip.relics.enders_hand.ability.swap.description": "Swaps the wearer with the target along the line of sight.",
  "tooltip.relics.enders_hand.ability.swap.stat.distance.title": "Distance:",
  "tooltip.relics.enders_hand.ability.swap.stat.distance.value": "%1$s blocks.",
  "tooltip.relics.enders_hand.ability.swap.predicate.target": "Looking at the target",

  "item.relics.holy_locket": "Holy Locket",
  "tooltip.relics.holy_locket.description": "Grants the wearer the ability to turn enemy healing against them.",
  "tooltip.relics.holy_locket.ability.belief": "Belief",
  "tooltip.relics.holy_locket.ability.belief.description": "A toggleable ability with two modes: Sanctity and Unholiness. Activating the ability in any mode fills the internal buffer by 1 unit. In Sanctity mode, redirects a portion of the bearer's healing as damage to nearby targets and reduces incoming damage by 1% per charge. In Unholiness mode, absorbs a portion of the healing of nearby targets and increases damage dealt by 1% per charge.",
  "tooltip.relics.holy_locket.ability.belief.stat.radius.title": "Radius:",
  "tooltip.relics.holy_locket.ability.belief.stat.radius.value": "%1$s blocks.",
  "tooltip.relics.holy_locket.ability.belief.stat.amount.title": "Healing/Damage Modifier:",
  "tooltip.relics.holy_locket.ability.belief.stat.amount.value": "%1$s%% of the original value.",
  "tooltip.relics.holy_locket.ability.belief.stat.count.title": "Maximum number of projectiles:",
  "tooltip.relics.holy_locket.ability.belief.stat.count.value": "%1$s units.",
  "tooltip.relics.holy_locket.ability.belief.stat.capacity.title": "Buffer capacity:",
  "tooltip.relics.holy_locket.ability.belief.stat.capacity.value": "%1$s units.",
  "tooltip.relics.holy_locket.ability.repentance": "Repentance",
  "tooltip.relics.holy_locket.ability.repentance.description": "Burns the health of nearby undead.",
  "tooltip.relics.holy_locket.ability.repentance.stat.radius.title": "Radius:",
  "tooltip.relics.holy_locket.ability.repentance.stat.radius.value": "%1$s blocks.",
  "tooltip.relics.holy_locket.ability.repentance.stat.damage.title": "Damage dealt:",
  "tooltip.relics.holy_locket.ability.repentance.stat.damage.value": "%1$s per charge.",
  "tooltip.relics.holy_locket.ability.blessing": "Blessing",
  "tooltip.relics.holy_locket.ability.blessing.description": "Grants the bearer temporary invincibility upon activation, consuming charges from the relic's internal buffer each second.",
  "tooltip.relics.holy_locket.ability.blessing.stat.consumption.title": "Charge consumption:",
  "tooltip.relics.holy_locket.ability.blessing.stat.consumption.value": "%1$s per second.",
  "tooltip.relics.holy_locket.ability.blessing.predicate.blessing": "Charges in the internal buffer",

  "item.relics.magic_mirror": "Magic Mirror",
  "tooltip.relics.magic_mirror.description": "+1 experience point for each use of the «Wormhole» ability, +1 experience point for every 50 blocks to the teleportation point.",
  "tooltip.relics.magic_mirror.ability.teleport": "Wormhole",
  "tooltip.relics.magic_mirror.ability.teleport.description": "After use, teleports the wearer to their respawn point.",
  "tooltip.relics.magic_mirror.ability.teleport.stat.distance.title": "Distance:",
  "tooltip.relics.magic_mirror.ability.teleport.stat.distance.value": "%1$s blocks.",
  "tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.title": "Recharge:",
  "tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.value": "%1$s seconds.",

  "item.relics.shadow_glaive": "Shadow Glaive",
  "tooltip.relics.shadow_glaive.description": "+1 experience point for every 2 glaive bounces from the «Blind Justice» ability.",
  "tooltip.relics.shadow_glaive.ability.glaive": "Blind Justice",
  "tooltip.relics.shadow_glaive.ability.glaive.description": "Usage releases one of 8 glaive charges, bouncing between nearby targets. The missing charges are restored themselves after a certain amount of time.",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.damage.title": "Damage:",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.damage.value": "%1$s.",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.recharge.title": "Recovery time:",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.recharge.value": "%1$s seconds.",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.bounces.title": "Bounces:",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.bounces.value": "%1$s.",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.radius.title": "Bounce radius:",
  "tooltip.relics.shadow_glaive.ability.glaive.stat.radius.value": "%1$s blocks.",
  "tooltip.relics.shadow_glaive.ability.saw": "Merciless punishment",
  "tooltip.relics.shadow_glaive.ability.saw.description": "Usage consumes all 8 glaive charges, summoning a saw that deals damage to nearby targets. Reuse will return the saw to the wearer, restoring all charges. Automatic charge regeneration is blocked while the ability is active.",
  "tooltip.relics.shadow_glaive.ability.saw.stat.speed.title": "Hit interval:",
  "tooltip.relics.shadow_glaive.ability.saw.stat.speed.value": "%1$s seconds.",
  "tooltip.relics.shadow_glaive.ability.saw.stat.damage.title": "Damage:",
  "tooltip.relics.shadow_glaive.ability.saw.stat.damage.value": "%1$s units.",

  "item.relics.arrow_quiver": "Quiver",
  "tooltip.relics.arrow_quiver.description": "+1 experience point for every 10 blocks to the target hit by the shot.",
  "tooltip.relics.arrow_quiver.ability.receptacle": "Arrow Storage",
  "tooltip.relics.arrow_quiver.ability.receptacle.description": "Shooting primarily uses arrows from the quiver's internal storage. Pressing the LMB with arrow on the quiver in the inventory will place it in the internal storage of the relic. Pressing the RMB on the quiver will get the last stack of arrows placed in it.",
  "tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.title": "Arrow slots:",
  "tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.value": "%1$s units.",
  "tooltip.relics.arrow_quiver.ability.leap": "Leap",
  "tooltip.relics.arrow_quiver.ability.leap.description": "Knocks the player away from the looking direction, inflicting a vanishing effect until landing. Using a bow will suspend the player in mid-air, increasing damage and nullifying gravity for the next critical shot.",
  "tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.title": "Additional damage:",
  "tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.value": "+%1$s%%.",
  "tooltip.relics.arrow_quiver.ability.leap.stat.duration.title": "Max duration:",
  "tooltip.relics.arrow_quiver.ability.leap.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.title": "Cooldown:",
  "tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.value": "%1$s seconds.",
  "tooltip.relics.arrow_quiver.ability.leap.predicate.target": "Looking at the block underfoot",
  "tooltip.relics.arrow_quiver.ability.agility": "Dexterity",
  "tooltip.relics.arrow_quiver.ability.agility.description": "Increases the speed of bowstring tension.",
  "tooltip.relics.arrow_quiver.ability.agility.stat.modifier.title": "Speed multiplier:",
  "tooltip.relics.arrow_quiver.ability.agility.stat.modifier.value": "%1$s%%.",
  "tooltip.relics.arrow_quiver.ability.rain": "Arrow Rain",
  "tooltip.relics.arrow_quiver.ability.rain.description": "Calls on a point along the line of sight an area of falling homing arrows from the internal quiver storage from the «Arrow Storage» ability. The arrows themselves from the storage are not consumed. Only one area from this ability can exist at a time.",
  "tooltip.relics.arrow_quiver.ability.rain.stat.radius.title": "Area radius:",
  "tooltip.relics.arrow_quiver.ability.rain.stat.radius.value": "%1$s blocks.",
  "tooltip.relics.arrow_quiver.ability.rain.stat.duration.title": "Area lifetime:",
  "tooltip.relics.arrow_quiver.ability.rain.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.arrow_quiver.ability.rain.stat.delay.title": "Arrow summon frequency:",
  "tooltip.relics.arrow_quiver.ability.rain.stat.delay.value": "%1$s seconds.",
  "tooltip.relics.arrow_quiver.ability.rain.predicate.arrow": "Arrows in the quiver",

  "item.relics.blazing_flask": "Blazing Flask",
  "tooltip.relics.blazing_flask.description": "+1 experience point for every 5 seconds of flight within the scope of the ability «Eternal Fire».",
  "tooltip.relics.blazing_flask.ability.bonfire": "Eternal fire",
  "tooltip.relics.blazing_flask.ability.bonfire.description": "Using a relic on a block will create a restricted flight zone, the size of which depends on the amount of fire in a certain radius around the center.",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.step.title": "Fire detection radius:",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.step.value": "%1$s blocks.",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.speed.title": "Flight speed:",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.speed.value": "%1$s blocks per second.",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.height.title": "Flight altitude:",
  "tooltip.relics.blazing_flask.ability.bonfire.stat.height.value": "%1$s blocks.",

  "item.relics.elytra_booster": "Elytra Booster",
  "tooltip.relics.elytra_booster.description": "+1 experience point for every 10 seconds of burning fuel when placing it in the internal buffer of the relic from the ability «Acceleration».",
  "tooltip.relics.elytra_booster.ability.boost": "Acceleration",
  "tooltip.relics.elytra_booster.ability.boost.description": "Using any combustible fuel on a relic in the inventory replenishes its internal buffer. Using the ability during the flight on an elytra rushes the wearer forward, consuming fuel from the internal buffer.",
  "tooltip.relics.elytra_booster.ability.boost.stat.capacity.title": "Capacity:",
  "tooltip.relics.elytra_booster.ability.boost.stat.capacity.value": "%1$s units.",
  "tooltip.relics.elytra_booster.ability.boost.stat.speed.title": "Speed:",
  "tooltip.relics.elytra_booster.ability.boost.stat.speed.value": "%1$s blocks per second.",
  "tooltip.relics.elytra_booster.ability.boost.predicate.elytra": "Flying on elytra",
  "tooltip.relics.elytra_booster.ability.boost.predicate.fuel": "Fuel in the Booster",

  "item.relics.midnight_robe": "Midnight Robe",
  "tooltip.relics.midnight_robe.description": "+1 experience point for every 2 units of damage when attacking while being invisible from the «Disappearing» ability.",
  "tooltip.relics.midnight_robe.ability.vanish": "Vanish",
  "tooltip.relics.midnight_robe.ability.vanish.description": "Gives the wearer complete invisibility and increases the speed of their movement at a sufficiently low light level.",
  "tooltip.relics.midnight_robe.ability.vanish.stat.light.title": "Minimum light level:",
  "tooltip.relics.midnight_robe.ability.vanish.stat.light.value": "%1$s.",
  "tooltip.relics.midnight_robe.ability.vanish.stat.speed.title": "Speed multiplier:",
  "tooltip.relics.midnight_robe.ability.vanish.stat.speed.value": "%1$s%%.",
  "tooltip.relics.midnight_robe.ability.backstab": "Betrayal",
  "tooltip.relics.midnight_robe.ability.backstab.description": "An attack from the «Vanish» ability deals increased damage, outlining a circle around the target and dispelling the invisibility effect of the wearer. Reuse of the «Vanish» ability is possible only after the wearer leaves the circle.",
  "tooltip.relics.midnight_robe.ability.backstab.stat.damage.title": "Damage multiplier:",
  "tooltip.relics.midnight_robe.ability.backstab.stat.damage.value": "%1$s%%.",
  "tooltip.relics.midnight_robe.ability.backstab.stat.distance.title": "Circle radius:",
  "tooltip.relics.midnight_robe.ability.backstab.stat.distance.value": "%1$s blocks.",

  "item.relics.reflection_necklace": "Reflecting Necklace",
  "tooltip.relics.reflection_necklace.description": "+1 experience point for every 10 damage accumulated in the internal buffer of the relic from the ability «Infernal Hatred».",
  "tooltip.relics.reflection_necklace.ability.explode": "Infernal Hatred",
  "tooltip.relics.reflection_necklace.ability.explode.description": "Accumulates the damage received by the wearer into the internal buffer of the relic. 5 seconds after the last damage or in case of a buffer overflow, the relic explodes, throwing obsidian fragments in all directions, causing damage and stunning targets.",
  "tooltip.relics.reflection_necklace.ability.explode.stat.capacity.title": "Damage buffer:",
  "tooltip.relics.reflection_necklace.ability.explode.stat.capacity.value": "%1$s units.",
  "tooltip.relics.reflection_necklace.ability.explode.stat.damage.title": "Damage per buffer unit:",
  "tooltip.relics.reflection_necklace.ability.explode.stat.damage.value": "%1$s units.",
  "tooltip.relics.reflection_necklace.ability.explode.stat.stun.title": "Stun per buffer unit:",
  "tooltip.relics.reflection_necklace.ability.explode.stat.stun.value": "%1$s seconds.",

  "item.relics.jellyfish_necklace": "Jellyfish Necklace",
  "tooltip.relics.jellyfish_necklace.description": "+1 experience point for each activation of the ability «Electric Discharge».",
  "tooltip.relics.jellyfish_necklace.ability.unsinkable": "Power over the sea",
  "tooltip.relics.jellyfish_necklace.ability.unsinkable.description": "The wearer does not sink in water.",
  "tooltip.relics.jellyfish_necklace.ability.shock": "Electrical Discharge",
  "tooltip.relics.jellyfish_necklace.ability.shock.description": "Deals damage to targets when colliding with them.",
  "tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.title": "Damage:",
  "tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.value": "%1$s units.",
  "tooltip.relics.jellyfish_necklace.ability.paralysis": "Paralysis",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.description": "When the ability is triggered, «Electric Discharge» imposes a paralysis effect on the target.",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.title": "Effect duration:",
  "tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.value": "%1$s seconds.",

  "item.relics.spore_sack": "Spore Sack",
  "tooltip.relics.spore_sack.description": "+1 experience point for each spore released by the «Poison Synthesis» ability.\n+1 experience point for each additional spore split by the «Decomposition» ability.",
  "tooltip.relics.spore_sack.ability.spore": "Poison Synthesis",
  "tooltip.relics.spore_sack.ability.spore.description": "When taking damage, throws a spore in a random direction that sticks to surfaces and explodes when a target approaches, dealing damage, poisoning, slowing, and blocking healing for 5 seconds.",
  "tooltip.relics.spore_sack.ability.spore.stat.size.title": "Size:",
  "tooltip.relics.spore_sack.ability.spore.stat.size.value": "%1$s per unit of damage.",
  "tooltip.relics.spore_sack.ability.spore.stat.damage.title": "Damage:",
  "tooltip.relics.spore_sack.ability.spore.stat.damage.value": "%1$s per unit of size.",
  "tooltip.relics.spore_sack.ability.spore.stat.cooldown.title": "Cooldown:",
  "tooltip.relics.spore_sack.ability.spore.stat.cooldown.value": "%1$s seconds.",
  "tooltip.relics.spore_sack.ability.spore.stat.duration.title": "Duration:",
  "tooltip.relics.spore_sack.ability.spore.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.spore_sack.ability.buffer": "Poison Accumulation",
  "tooltip.relics.spore_sack.ability.buffer.description": "Each time the «Poison Synthesis» ability cooldown triggers, accumulates one charge into the relic's internal buffer that can be used by other abilities to release spores. Adds a chance not to consume spores from the internal buffer when requesting charges for other abilities.",
  "tooltip.relics.spore_sack.ability.buffer.stat.capacity.title": "Capacity:",
  "tooltip.relics.spore_sack.ability.buffer.stat.capacity.value": "%1$s spores.",
  "tooltip.relics.spore_sack.ability.buffer.stat.chance.title": "Chance:",
  "tooltip.relics.spore_sack.ability.buffer.stat.chance.value": "%1$s%%.",
  "tooltip.relics.spore_sack.ability.multiplying": "Decomposition",
  "tooltip.relics.spore_sack.ability.multiplying.description": "Each spore can split into several smaller spores within a given range when it explodes. The maximum number of spores is determined by the degree of the main spore size, but the final number is limited by the first unsuccessful chance of spore division.",
  "tooltip.relics.spore_sack.ability.multiplying.stat.chance.title": "Split chance:",
  "tooltip.relics.spore_sack.ability.multiplying.stat.chance.value": "%1$s%%.",
  "tooltip.relics.spore_sack.ability.multiplying.stat.size.title": "Spore size:",
  "tooltip.relics.spore_sack.ability.multiplying.stat.size.value": "%1$s%% of the main spore.",
  "tooltip.relics.spore_sack.ability.multiplying.stat.amount.title": "Spore size degree:",
  "tooltip.relics.spore_sack.ability.multiplying.stat.amount.value": "%1$s.",
  "tooltip.relics.spore_sack.ability.explosion": "Poison Release",
  "tooltip.relics.spore_sack.ability.explosion.description": "Empties the relic's buffer, releasing all accumulated spore charges into the world. The size of the released spores depends on the wearer's missing health.",
  "tooltip.relics.spore_sack.ability.explosion.stat.size.title": "Spore size:",
  "tooltip.relics.spore_sack.ability.explosion.stat.size.value": "%1$s per missing health point.",
  "tooltip.relics.spore_sack.ability.explosion.predicate.spore": "Spores in the sack",

  "item.relics.ice_breaker": "Ice Breaker",
  "tooltip.relics.ice_breaker.description": "+1 experience point for every 3 blocks in the fall before triggering the ability «Earthquake».",
  "tooltip.relics.ice_breaker.ability.sustainability": "Sustainability",
  "tooltip.relics.ice_breaker.ability.sustainability.description": "Increases the speed of falling, increases the knockback resistance and negates slippering.",
  "tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.title": "Knockback resistance:",
  "tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.value": "%1$s%%.",
  "tooltip.relics.ice_breaker.ability.impact": "Earthquake",
  "tooltip.relics.ice_breaker.ability.impact.description": "Using the ability in a fall will create a shockwave at the landing site, causing damage and throwing away nearby targets. Power of the wave depends on the distance that the wearer has flown.",
  "tooltip.relics.ice_breaker.ability.impact.stat.size.title": "Maximum radius:",
  "tooltip.relics.ice_breaker.ability.impact.stat.size.value": "%1$s blocks.",
  "tooltip.relics.ice_breaker.ability.impact.stat.damage.title": "Minimum damage:",
  "tooltip.relics.ice_breaker.ability.impact.stat.damage.value": "%1$s units.",
  "tooltip.relics.ice_breaker.ability.impact.predicate.falling": "Free fall",

  "item.relics.bastion_ring": "Bastion Ring",
  "tooltip.relics.bastion_ring.description": "+1/5/10 experience point for each killed Zombified Piglin / Piglin / Piglin Brute.\n+1 experience point for each additional trade from the ability «Respect».",
  "tooltip.relics.bastion_ring.ability.compass": "Recognition",
  "tooltip.relics.bastion_ring.ability.compass.description": "Makes piglins neutral in relation to the wearer. The nearest piglin will indicate the location of a bastion nearby.",
  "tooltip.relics.bastion_ring.ability.trade": "Respect",
  "tooltip.relics.bastion_ring.ability.trade.description": "Each trade with piglins gets a multiple chance of 50% to issue an additional trading result.",
  "tooltip.relics.bastion_ring.ability.trade.stat.rolls.title": "Maximum number of trades:",
  "tooltip.relics.bastion_ring.ability.trade.stat.rolls.value": "%1$s units.",

  "item.relics.horse_flute": "Horse Flute",
  "tooltip.relics.horse_flute.description": "+1 experience point for every 25 blocks overcome by a horse called by the ability «Portable Stall».",
  "tooltip.relics.horse_flute.ability.paddock": "Portable Stall",
  "tooltip.relics.horse_flute.ability.paddock.description": "Using a relic on the horse will move the animal to the internal storage. Reuse will release the creature. If the distance between the wearer and the summoned horse exceeds 16 blocks, it will automatically fit back into the flute.",
  "tooltip.relics.horse_flute.ability.paddock.stat.slots.title": "Slots:",
  "tooltip.relics.horse_flute.ability.paddock.stat.slots.value": "%1$s.",
  "tooltip.relics.horse_flute.ability.heal": "Plot to treatment",
  "tooltip.relics.horse_flute.ability.heal.description": "A horse placed in the internal storage will slowly restore health.",
  "tooltip.relics.horse_flute.ability.heal.stat.amount.title": "Treatment:",
  "tooltip.relics.horse_flute.ability.heal.stat.amount.value": "%1$s health units per second.",

  "item.relics.magma_walker": "Magma Walker",
  "tooltip.relics.magma_walker.description": "+1 experience point for every 5 units of heating from the ability «Fiery Tread».",
  "tooltip.relics.magma_walker.ability.pace": "Fiery Tread",
  "tooltip.relics.magma_walker.ability.pace.description": "For a certain amount of time allows you to walk on the lava surface without falling and taking damage. After the time limit expires, the boots begin to overheat and cause damage to the wearer proportional to the degree of overheating.",
  "tooltip.relics.magma_walker.ability.pace.stat.time.title": "Duration:",
  "tooltip.relics.magma_walker.ability.pace.stat.time.value": "%1$s seconds.",
  "tooltip.relics.magma_walker.ability.heat_resistance": "Heat Resistance",
  "tooltip.relics.magma_walker.ability.heat_resistance.description": "Suppresses damage from hot blocks.",

  "item.relics.aqua_walker": "Aqua Walker",
  "tooltip.relics.aqua_walker.description": "+1 experience point for every 5 units of getting wet from the ability «Moisture Resistance».",
  "tooltip.relics.aqua_walker.ability.walking": "Moisture Resistance",
  "tooltip.relics.aqua_walker.ability.walking.description": "For a certain amount of time allows you to move on the surface of the water without falling. After the time limit expires, the boots begin to sink, dragging the wearer with them under the water.",
  "tooltip.relics.aqua_walker.ability.walking.stat.time.title": "Duration:",
  "tooltip.relics.aqua_walker.ability.walking.stat.time.value": "%1$s seconds.",

  "item.relics.drowned_belt": "Drowned Belt",
  "tooltip.relics.drowned_belt.description": "+1 experience point for each level of enchantment «Riptide» on the trident when using it.",
  "tooltip.relics.drowned_belt.ability.slots": "Load Capacity",
  "tooltip.relics.drowned_belt.ability.slots.description": "Increases the maximum number of slots for equipping relics.",
  "tooltip.relics.drowned_belt.ability.slots.stat.charm.title": "Charms:",
  "tooltip.relics.drowned_belt.ability.slots.stat.charm.value": "+%1$s slots.",
  "tooltip.relics.drowned_belt.ability.anchor": "Dead Weight",
  "tooltip.relics.drowned_belt.ability.anchor.description": "Reduces the swimming speed and increases the sinking speed of the wearer.",
  "tooltip.relics.drowned_belt.ability.anchor.stat.slowness.title": "Slowing down swimming:",
  "tooltip.relics.drowned_belt.ability.anchor.stat.slowness.value": "+%1$s%%.",
  "tooltip.relics.drowned_belt.ability.anchor.stat.sinking.title": "Sinking rate:",
  "tooltip.relics.drowned_belt.ability.anchor.stat.sinking.value": "+%1$s%%.",
  "tooltip.relics.drowned_belt.ability.pressure": "Water Flows",
  "tooltip.relics.drowned_belt.ability.pressure.description": "Increases dealt underwater damage.",
  "tooltip.relics.drowned_belt.ability.pressure.stat.damage.title": "Damage multiplier:",
  "tooltip.relics.drowned_belt.ability.pressure.stat.damage.value": "+%1$s%%.",
  "tooltip.relics.drowned_belt.ability.riptide": "Water Attraction",
  "tooltip.relics.drowned_belt.ability.riptide.description": "Allows you to use the trident «Riptide» ability without rain or water, adding recharge time to it.",
  "tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.title": "Recharge time:",
  "tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.value": "%1$s seconds per enchantment level.",

  "item.relics.hunter_belt": "Hunter Belt",
  "tooltip.relics.hunter_belt.description": "+1 experience point for each attack made by the wearer's pet.",
  "tooltip.relics.hunter_belt.ability.slots": "Load Capacity",
  "tooltip.relics.hunter_belt.ability.slots.description": "Increases the maximum number of slots for equipping relics.",
  "tooltip.relics.hunter_belt.ability.slots.stat.charm.title": "Charms:",
  "tooltip.relics.hunter_belt.ability.slots.stat.charm.value": "+%1$s slots.",
  "tooltip.relics.hunter_belt.ability.training": "Training",
  "tooltip.relics.hunter_belt.ability.training.description": "Increases the damage inflicted by the wearer's pets.",
  "tooltip.relics.hunter_belt.ability.training.stat.damage.title": "Damage multiplier:",
  "tooltip.relics.hunter_belt.ability.training.stat.damage.value": "+%1$s%%.",

  "item.relics.leather_belt": "Leather Belt",
  "tooltip.relics.leather_belt.description": "+1 experience point for each experience gained by equipped charms.",
  "tooltip.relics.leather_belt.ability.slots": "Load Capacity",
  "tooltip.relics.leather_belt.ability.slots.description": "Increases the maximum number of slots for equipping relics.",
  "tooltip.relics.leather_belt.ability.slots.stat.charm.title": "Charms:",
  "tooltip.relics.leather_belt.ability.slots.stat.charm.value": "+%1$s slots.",

  "item.relics.rage_glove": "Rage Glove",
  "tooltip.relics.rage_glove.description": "+1 experience point for every 3 charges from the ability «Berserker Rage» when they are reset.\n+1 experience point for each target hit by the «Spurt» ability.",
  "tooltip.relics.rage_glove.ability.rage": "Berserker Rage",
  "tooltip.relics.rage_glove.ability.rage.description": "Each wearer attack made within 3 seconds after the last one accumulates 1 charge into the internal buffer of the relic. The damage inflicted and received by the wearer, as well as its movement speed and dealt damage increases in proportion to the accumulated charges. After 3 seconds, the internal buffer of the relic is emptied, canceling all bonuses received.",
  "tooltip.relics.rage_glove.ability.rage.stat.duration.title": "Charge existence time:",
  "tooltip.relics.rage_glove.ability.rage.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.title": "Incoming damage multiplier:",
  "tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.value": "%1$s%% per charge.",
  "tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.title": "Dealt damage multiplier:",
  "tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.value": "%1$s%% per charge.",
  "tooltip.relics.rage_glove.ability.phlebotomy": "Phlebotomy",
  "tooltip.relics.rage_glove.ability.phlebotomy.description": "Increases the wearer's attack and movement speed, as well as granting passive regeneration proportional to the percentage of the missing health.",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.title": "Health regen:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.value": "%1$s for 1%% per second.",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.title": "Movement speed multiplier:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.value": "%1$s%% for 1%%.",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.title": "Attack speed multiplier:",
  "tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.value": "%1$s%% for 1%%.",
  "tooltip.relics.rage_glove.ability.spurt": "Spurt",
  "tooltip.relics.rage_glove.ability.spurt.description": "Dashes towards the direction of sight, setting enemies on fire, applying bleeding and attacking each target in its path with the item in the hand. Deals additional damage proportional to the number of charges in the relic's internal buffer from the «Berserker's Rage» ability and devastates it.",
  "tooltip.relics.rage_glove.ability.spurt.stat.cooldown.title": "Cooldown:",
  "tooltip.relics.rage_glove.ability.spurt.stat.cooldown.value": "%1$s seconds.",
  "tooltip.relics.rage_glove.ability.spurt.stat.damage.title": "Dealt damage:",
  "tooltip.relics.rage_glove.ability.spurt.stat.damage.value": "%1$s per charge.",
  "tooltip.relics.rage_glove.ability.spurt.stat.distance.title": "Distance:",
  "tooltip.relics.rage_glove.ability.spurt.stat.distance.value": "%1$s blocks.",

  "item.relics.ice_skates": "Ice Skates",
  "tooltip.relics.ice_skates.description": "+1 experience point for each second of acceleration from the ability «Skating».",
  "tooltip.relics.ice_skates.ability.skating": "Skating",
  "tooltip.relics.ice_skates.ability.skating.description": "Increases the movement speed while on ice depending on the duration of sliding.",
  "tooltip.relics.ice_skates.ability.skating.stat.speed.title": "Speed multiplier per second:",
  "tooltip.relics.ice_skates.ability.skating.stat.speed.value": "%1$s%%.",
  "tooltip.relics.ice_skates.ability.skating.stat.duration.title": "Maximum duration:",
  "tooltip.relics.ice_skates.ability.skating.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.ice_skates.ability.ram": "Ram",
  "tooltip.relics.ice_skates.ability.ram.description": "When colliding with targets, deals damage proportional to the duration of «Skating» ability usage.",
  "tooltip.relics.ice_skates.ability.ram.stat.damage.title": "Damage per second:",
  "tooltip.relics.ice_skates.ability.ram.stat.damage.value": "%1$s units.",

  "item.relics.amphibian_boot": "Amphibian Boot",
  "tooltip.relics.amphibian_boot.description": "+1 experience point for each second of acceleration from the «Fins» ability.\n+1 experience point for every second of acceleration from the «Slipping» ability.",
  "tooltip.relics.amphibian_boot.ability.swimming": "Fins",
  "tooltip.relics.amphibian_boot.ability.swimming.description": "Accelerates the swimming speed depending on its duration.",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.speed.title": "Speed multiplier:",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.speed.value": "%1$s%% for every second.",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.duration.title": "Maximum duration:",
  "tooltip.relics.amphibian_boot.ability.swimming.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.amphibian_boot.ability.slipping": "Slipping",
  "tooltip.relics.amphibian_boot.ability.slipping.description": "Increases movement speed in the rain depending on its duration.",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.speed.title": "Speed multiplier per second:",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.speed.value": "%1$s%%.",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.duration.title": "Maximum duration:",
  "tooltip.relics.amphibian_boot.ability.slipping.stat.duration.value": "%1$s seconds.",
  "tooltip.relics.amphibian_boot.ability.gills": "Gills",
  "tooltip.relics.amphibian_boot.ability.gills.description": "Grants player the ability to not consume air while underwater.",
  "tooltip.relics.amphibian_boot.ability.gills.stat.chance.title": "Chance of activation:",
  "tooltip.relics.amphibian_boot.ability.gills.stat.chance.value": "%1$s%%.",

  "item.relics.spatial_sign": "Spatial Sign",
  "tooltip.relics.spatial_sign.description": "+1 experience point for each second of return from the ability «Time rift».",
  "tooltip.relics.spatial_sign.ability.seal": "Time Rift",
  "tooltip.relics.spatial_sign.ability.seal.description": "When used, returns the wearer along the route traveled after a certain amount of time. Repeated use will terminate the ability.",
  "tooltip.relics.spatial_sign.ability.seal.stat.time.title": "Maximum duration:",
  "tooltip.relics.spatial_sign.ability.seal.stat.time.value": "%1$s seconds.",

  "item.relics.chorus_inhibitor": "Chorus Inhibitor",
  "tooltip.relics.chorus_inhibitor.description": "+1 experience point for every 10 blocks to the teleportation point from the «Teleportation Control» ability.",
  "tooltip.relics.chorus_inhibitor.ability.blink": "Teleportation Control",
  "tooltip.relics.chorus_inhibitor.ability.blink.description": "Using the chorus fruit teleports the wearer to the block along the line of sight within reach.",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.title": "Maximum distance:",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.value": "%1$s blocks.",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.title": "Recharge time:",
  "tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.value": "%1$s seconds.",

  "item.relics.wool_mitten": "Wool Mitten",
  "item.relics.solid_snowball": "Frozen snowball",
  "tooltip.relics.wool_mitten.description": "+1 experience point for every 5 units of size when hit by a snowball from the ability «Mold».",
  "tooltip.relics.wool_mitten.ability.mold": "Mold",
  "tooltip.relics.wool_mitten.ability.mold.description": "Collecting snow using RMB with an empty hand gradually forms special solid snowballs. Hitting such a snowball on the target will cause damage and stun it, as well as freeze targets nearby. Holding a snowball without an equipped relic also freezes the wearer.",
  "tooltip.relics.wool_mitten.ability.mold.stat.size.title": "Maximum size:",
  "tooltip.relics.wool_mitten.ability.mold.stat.size.value": "%1$s units.",
  "tooltip.relics.wool_mitten.ability.mold.stat.damage.title": "Damage:",
  "tooltip.relics.wool_mitten.ability.mold.stat.damage.value": "%1$s per unit size.",
  "tooltip.relics.wool_mitten.ability.mold.stat.stun.title": "Stun:",
  "tooltip.relics.wool_mitten.ability.mold.stat.stun.value": "%1$s seconds per unit size.",
  "tooltip.relics.wool_mitten.ability.mold.stat.freeze.title": "Frostbite:",
  "tooltip.relics.wool_mitten.ability.mold.stat.freeze.value": "%1$s seconds per unit size.",

  "item.relics.roller_skates": "Roller Skates",
  "tooltip.relics.roller_skates.description": "+1 experience point for each second of acceleration from the ability «Acceleration».",
  "tooltip.relics.roller_skates.ability.skating": "Acceleration",
  "tooltip.relics.roller_skates.ability.skating.description": "Increases the movement speed depending on its duration. All blocks become slippery for the wearer.",
  "tooltip.relics.roller_skates.ability.skating.stat.speed.title": "Speed multiplier per second:",
  "tooltip.relics.roller_skates.ability.skating.stat.speed.value": "%1$s%%.",
  "tooltip.relics.roller_skates.ability.skating.stat.duration.title": "Maximum duration:",
  "tooltip.relics.roller_skates.ability.skating.stat.duration.value": "%1$s seconds.",

  "item.relics.space_dissector": "Space Dissector",
  "tooltip.relics.space_dissector.description": "+1 experience point for each created portal if there is no existing one",
  "tooltip.relics.space_dissector.ability.dissection": "Dissection",
  "tooltip.relics.space_dissector.ability.dissection.description": "Holding RMB creates a portal on a point along the line of sight, stopping holding RMB creates a second portal using the same principle, linking it to the first one. Bringing a living creature to one of the portals will move it to the linked portal. Portals don't work if there are any solid blocks in their path.",
  "tooltip.relics.space_dissector.ability.dissection.stat.distance.title": "Maximum distance:",
  "tooltip.relics.space_dissector.ability.dissection.stat.distance.value": "%1$s blocks.",
  "tooltip.relics.space_dissector.ability.dissection.stat.time.title": "Portal lifetime:",
  "tooltip.relics.space_dissector.ability.dissection.stat.time.value": "%1$s seconds",

  "item.relics.relic_experience_bottle": "Relic Experience Bottle",

  "block.relics.researching_table": "Researching Table [Removed from the mod]",

  "effect.relics.stun": "Stun",
  "effect.relics.paralysis": "Paralysis",
  "effect.relics.confusion": "Confusion",
  "effect.relics.vanishing": "Vanishing",
  "effect.relics.anti_heal": "Anti-Heal",
  "effect.relics.bleeding": "Bleeding",

  "command.relics.base.not_relic": "The item in hand must be a relic!",

  "info.relics.researching.wrong_container": "Working with the relic in this inventory is not possible. Move item to the player's main inventory and try again.",

  "key.relics.ability_list": "Show the active abilities HUD",
  "key.relics.research_relic": "Research relic under the cursor"
}
