#if !defined INCLUDE_FOG_OVERWORLD_CONSTANTS
#define INCLUDE_FOG_OVERWORLD_CONSTANTS

const uint air_fog_min_step_count = 8;
const uint air_fog_max_step_count = 25;
const float air_fog_step_count_growth = 0.1;
const float air_fog_volume_top = 320.0;
const float air_fog_volume_bottom = SEA_LEVEL - 24.0;
const vec2 air_fog_falloff_start =
    vec2(AIR_FOG_RAYLEIGH_FALLOFF_START, AIR_FOG_MIE_FALLOFF_START) + SEA_LEVEL;
const vec2 air_fog_falloff_half_life =
    vec2(AIR_FOG_RAYLEIGH_FALLOFF_HALF_LIFE, AIR_FOG_MIE_FALLOFF_HALF_LIFE);

#endif // INCLUDE_FOG_OVERWORLD_CONSTANTS
