Path of the Ascended - Stamina tooltip presentation

Stamina Attributes stores regeneration-delay thresholds in ticks.
Zenith displays the raw modifier value directly, so the resource pack labels the attribute as:

  Stamina Regeneration Delay (Ticks)

Examples:
  -1 Stamina Regeneration Delay (Ticks)
  -2 Stamina Regeneration Delay (Ticks)
  -3 Stamina Regeneration Delay (Ticks)
  -4 Stamina Regeneration Delay (Ticks)

Negative values reduce the delay, so they are beneficial despite Zenith's native red formatting.
Gameplay values are unchanged and continue to match the Puffish Skills tree.
No KubeJS tooltip script is required.
