These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| type | ResourceLocation | Item Type, each come with new different settings. Listed below on this page. | false | palladium:default |
| max_stack_size | Integer | Max stack size for an itemstack. Range: 1-64 | false | 64 |
| max_damage | Integer | Max damage for an item. Must be greater then or equal 0. | false | 0 |
| creative_mode_tab | ResourceLocation | ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [ad_astra:main, advancednetherite:tab, ags_day_counter:day_counter_creative_tab, alcocraftplus:alcocraftplus, alexscaves:abyssal_chasm, alexscaves:candy_cavity, alexscaves:forlorn_hollows, alexscaves:magnetic_caves, alexscaves:primordial_caves, alexscaves:toxic_caves, alexsmobs:alexsmobs, alienevo:alien_evolution, alienevo:cosmetic_items, ancient_obelisks:ancient_obelisks, aoa3:ammunition, aoa3:armour, aoa3:banners, aoa3:blasters, aoa3:bows, aoa3:cannons, aoa3:crossbows, aoa3:decoration_blocks, aoa3:food, aoa3:functional_blocks, aoa3:greatblades, aoa3:guns, aoa3:mauls, aoa3:miscellaneous, aoa3:shotguns, aoa3:snipers, aoa3:staves, aoa3:swords, aoa3:thrown_weapons, aoa3:tools, aoa3:vulcanes, aoa3:worldgen_blocks, aquaculture:tab, aquaculturedelight:aquaculture_delight_tab, aquamirae:aquamirae, aquamirae_delight:example, arrzenhanced:enhanced_main, arrzenhanced:patrons, arrzenhanced:speedsters, betterarcheology:betterarcheology, bf_blockpack:construction, bf_blockpack:items, bf_blockpack:nature, blastfromthepast:blastfromthepast, block_factorys_bosses:blockfactorysbossestab, bloodmagic:bloodmagic, bloodmagic:bloodmagic_decorative, bloodmagic:bloodmagic_upgrades, born_in_chaos_v1:block_borin_chaos, born_in_chaos_v1:bornin_chaos_customization, born_in_chaos_v1:bornin_chaos_items, born_in_chaos_v1:bornin_chaos_mobs, born_in_chaos_v1:debugging_bornin_chaos, born_in_chaos_v1:weapons_bornin_chaos, braziliandelight:braziliandelight, burnt:burnt, cataclysm:cataclysm_block, cataclysm:cataclysm_item, cavedelight:cavedelight_tab, cfp_minor_additions:animated_blocks, cfp_minor_additions:cfp_minor_additions, cfp_minor_additions:weapons, clockwork:clockwork_creative_tab, compactmachines:main, cookingforblockheads:cookingforblockheads, craftformers_origin_:cybertron_blocks, create:base, create:palettes, create_power_loader:main, create_sa:create_stuff_additions_tab, createoreexcavation:create_ore_excavation, dampened:dampened, darkdoppelganger:doppelganger_tab, dawnoftimebuilder:dot_tab, doubleslabs:vertical_slabs, dungeon_realm:dungeon_realm, elevatorid:elevators_tab, endermanoverhaul:main, endersdelight:endersdelighttab, eop:creativetabsgoc, eop:creativetabsgoc_armor, farmersdelight:farmersdelight, fdbosses:main, fluxnetworks:tab, friendsandfoes:main_tab, gearsofglory:gears_of_glory, gtbcs_geomancy_plus:gtbcs_geomancy_plus_items, gtbcs_geomancy_plus:gtbcs_geomancy_plus_scrolls, guardribbits:general, hazennstuff:hazennstuff_armor, hazennstuff:hazennstuff_equipment, hazennstuff:hazennstuff_materials, hole_filler_mod:hfm_tab, hyrule_terrors:hyrule_terrors_tab, ice_and_fire_delight:ice_and_fire_delight_creative_tab, iceandfire:blocks, iceandfire:items, irons_spellbooks:spellbook_blocks, irons_spellbooks:spellbook_equipment, irons_spellbooks:spellbook_materials, irons_spellbooks:spellbook_scrolls, irons_spells_delight:irons_spells_delight, items_displayed:display, kubejs:tab, library_of_exile:tab, malum:malum_building, malum:malum_content, malum:malum_cosmetic, malum:malum_metallurgy, malum:malum_nature, malum:malum_ritual_shards, mca:mca_tab, mcwbridges:mcwbridges, mcwroofs:mcwroofs, mekanism:mekanism, mekanismaaa:items, mekanismadditions:mekanismadditions, mekanismgenerators:mekanismgenerators, mekanismtools:mekanismtools, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, miners_delight:miners_delight, mmorpg:tab, mowziesmobs:mowziesmobs_tab, netherman:netherman_tab, nethersdelight:main, nomadictents:nomadic_tents, oceansdelight:oceansdelight, palladium:palladium_mods, palladium:technology, paraglider:paraglider, pointblank:pointblank, rats:ratlantis, rats:rats, rats:rats_upgrades, relics:relics, rftoolsbase:rftoolsbase, ribbits:general, rottencreatures:rotten_creatures, securitycraft:decoration, securitycraft:mine, securitycraft:technical, sereneseasons:main, skyarena:skyarena_tab, sophisticatedbackpacks:main, sophisticatedcore:main, spartanweaponry:arrows_bolts, spartanweaponry:basic, spartanweaponry:modded, star_wars_expansion:droid_tab, star_wars_expansion:force_tab, star_wars_expansion:items_tab, star_wars_expansion:trooper_tab, star_wars_expansion:vehicles_tab, storagenetwork:tab, subnauticraft:subnauticraft, swgc:armor, swgc:functional_blocks, swgc:items, swgc:lightsabers, swgc:mobs, swgc:vehicles, swgc:weapons, tconstruct:fluids, tconstruct:general, tconstruct:smeltery, tconstruct:tables, tconstruct:tool_parts, tconstruct:tools, tconstruct:world, terrain_slabs:terrain_slabs, tfp:tfp, the_harvest:the_harvest, thinair:main, tinkersdelight:tinkers_delight_tab, undergarden:undergarden_group, vag:creative_tab, valoria:valoria_accessories, valoria:valoria_armor, valoria:valoria_blocks, valoria:valoria_consumables, valoria:valoria_misc, valoria:valoria_tools, vanillabackport:vanilla_backport, variantsandventures:main_tab, vinery:vinery, vintagedelight:vintage_tab, waystones:waystones, xnet:xnet] | false | / |
| rarity | String | Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic, forgotten, legendary_item, mythic_item, unique_item, runed_item, uncommon_item, rats_ratlantis_special, alexscaves:demonic, alexscaves:nuclear, alexscaves:sweet, alexscaves:rainbow, halloween, lunar, bloody, marsh, spider, pyratite, infernal, aquarius, soul, ethereal, nature, void, elemental, phantasm, irons_spellbooks_cinderous, mythic, legendary, malum$sacred, malum$wicked, malum$arcane, malum$eldritch, malum$aerial, malum$aqueous, malum$earthen, malum$infernal, malum$umbral] | false | / |
| is_fire_resistant | Boolean | Whether or not the item will survive being thrown into fire/lava. | false | false |
| should_render_model | Boolean | If false, the item model will be ignored (except in the inventory). In first person, the player's arm will render instead. This allows a render layer to be applied in place of a less-dynamic item model. | false | true |
| tooltip | Component[] | Tooltip lines. Can be array of primitive strings or more complex text component | false | / |
| attribute_modifiers | AttributeModifier[] | Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: aoa3:aggro_range, aoa3:ranged_attack_damage, arrzenhanced:nametag_height, attributeslib:armor_pierce, attributeslib:armor_shred, attributeslib:arrow_damage, attributeslib:arrow_velocity, attributeslib:cold_damage, attributeslib:creative_flight, attributeslib:crit_chance, attributeslib:crit_damage, attributeslib:current_hp_damage, attributeslib:dodge_chance, attributeslib:draw_speed, attributeslib:elytra_flight, attributeslib:experience_gained, attributeslib:fire_damage, attributeslib:ghost_health, attributeslib:healing_received, attributeslib:life_steal, attributeslib:mining_speed, attributeslib:overheal, attributeslib:prot_pierce, attributeslib:prot_shred, block_factorys_bosses:roll_count, caelus:fall_flying, cataclysm:additional_critical_damage, cataclysm:charge_time, cataclysm:eat_speed, cataclysm:nature_heal, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, ftbultimine:cooldown_modifier, ftbultimine:exhaustion_modifier, ftbultimine:experience_modifier, ftbultimine:max_blocks_modifier, gtbcs_geomancy_plus:geo_magic_resist, gtbcs_geomancy_plus:geo_spell_power, gtbcs_spell_lib:magic_projectile_damage, gtbcs_spell_lib:spell_crit_chance, gtbcs_spell_lib:spell_crit_damage, gtbcs_spell_lib:spell_damage, ice_and_fire_delight:number_of_explosions, irons_lib:armor_pierce, irons_lib:arrow_damage, irons_lib:crit_damage, irons_lib:dodge_chance, irons_lib:experience_gained, irons_lib:healing_received, irons_lib:mining_speed, irons_spellbooks:blood_magic_resist, irons_spellbooks:blood_spell_power, irons_spellbooks:cast_time_reduction, irons_spellbooks:casting_movespeed, irons_spellbooks:cooldown_reduction, irons_spellbooks:eldritch_magic_resist, irons_spellbooks:eldritch_spell_power, irons_spellbooks:ender_magic_resist, irons_spellbooks:ender_spell_power, irons_spellbooks:evocation_magic_resist, irons_spellbooks:evocation_spell_power, irons_spellbooks:fire_magic_resist, irons_spellbooks:fire_spell_power, irons_spellbooks:holy_magic_resist, irons_spellbooks:holy_spell_power, irons_spellbooks:ice_magic_resist, irons_spellbooks:ice_spell_power, irons_spellbooks:lightning_magic_resist, irons_spellbooks:lightning_spell_power, irons_spellbooks:mana_regen, irons_spellbooks:max_mana, irons_spellbooks:nature_magic_resist, irons_spellbooks:nature_spell_power, irons_spellbooks:spell_power, irons_spellbooks:spell_resist, irons_spellbooks:summon_damage, lodestone:magic_damage, lodestone:magic_proficiency, lodestone:magic_resistance, malum:arcane_resonance, malum:malignant_conversion, malum:reserve_staff_charges, malum:scythe_proficiency, malum:soul_ward_capacity, malum:soul_ward_integrity, malum:soul_ward_recovery_rate, malum:spirit_spoils, minecraft:air_drag_modifier, minecraft:bounciness, minecraft:friction_modifier, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:player.block_break_speed, minecraft:zombie.spawn_reinforcements, obscure_api:accuracy, obscure_api:critical_damage, obscure_api:critical_hit, obscure_api:dodge, obscure_api:healing_power, obscure_api:magic_damage, obscure_api:magic_resistance, obscure_api:parry, obscure_api:penetration, obscure_api:regeneration, obscure_api:resilience, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:flight_sprint_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, tconstruct:generic.bad_effect_duration_multiplier, tconstruct:generic.bouncy, tconstruct:generic.crouch_damage_multiplier, tconstruct:generic.good_effect_duration_multiplier, tconstruct:generic.jump_boost, tconstruct:generic.knockback_multiplier, tconstruct:generic.protection_cap, tconstruct:generic.safe_fall_distance, tconstruct:player.critical_damage, tconstruct:player.experience_multiplier, tconstruct:player.jump_count, tconstruct:player.mining_speed_multiplier, tconstruct:player.use_item_speed, tridot:percent_armor, tridot:projectile_damage, unionlib:generic.accuracy, unionlib:generic.arrow_damage, unionlib:generic.arrow_velocity, unionlib:generic.critical_damage, unionlib:generic.critical_rate, unionlib:generic.draw_speed, valoria:attack_radius, valoria:crit_chance, valoria:crit_damage, valoria:dash_distance, valoria:depth_damage, valoria:depth_resistance, valoria:dodge_chance, valoria:elemental_resistance, valoria:excavation_speed, valoria:infernal_damage, valoria:infernal_resistance, valoria:max_nihility, valoria:miss_chance, valoria:nature_damage, valoria:nature_resistance, valoria:necromancy_count, valoria:necromancy_lifetime, valoria:nihility_damage, valoria:nihility_resilience, valoria:nihility_resistance, valoria:ranged_crit_chance, valoria:ranged_crit_damage, vminus:blast_protection, vminus:blunt_protection, vminus:fall_protection, vminus:fire_protection, vminus:height, vminus:jump_boost, vminus:magic_protection, vminus:mining_speed, vminus:mob_detection_range, vminus:protection, vminus:width | false | / |
| food | FoodProperties | Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect | false | / |
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"should_render_model":true,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [eop:honored_one_suit, eop:vibranium, arrzenhanced:speedster_suit, eop:titanium_helmet, minecraft:chainmail, eop:speedster_suit, eop:emerald_leggings, eop:vibranium_chestplate, eop:copper_helmet, eop:copper_leggings, arrzenhanced:no_armor, arrzenhanced:dragonspyre_iron, eop:emerald, eop:lead_leggings, eop:emerald_helmet, arrzenhanced:vibranium_no_helmet, eop:beyonder_suit, eop:copper, eop:emerald_boots, eop:titanium_boots, eop:king_suit, minecraft:netherite, arrzenhanced:demigod, arrzenhanced:canon_suits, minecraft:diamond, eop:vibranium_boots, arrzenhanced:basic_plus_armor, arrzenhanced:black_flash, eop:entity_suit, minecraft:iron, arrzenhanced:essentium, eop:adaptive_suit, eop:vibranium_helmet, eop:phobia_suit, eop:mender_suit, minecraft:leather, minecraft:turtle, eop:emerald_chestplate, arrzenhanced:patron_suit, eop:copper_chestplate, eop:titanium, arrzenhanced:basic_armor, eop:titanium_leggings, minecraft:gold, eop:emperor_suit, eop:marine_suit, eop:lead_helmet, arrzenhanced:reinforced_armor, eop:guardian_suit, eop:titanium_chestplate, eop:lead_chestplate, eop:conqueror_suit, eop:smith_suit, eop:champion_suit, eop:copper_boots, arrzenhanced:advanced_suit, eop:parasite_suit, eop:vibranium_leggings, arrzenhanced:titanium, eop:grand_regent_suit, eop:lead, eop:drifter_suit, eop:lead_boots] | true | / |
| armor_model | ResourceLocation | Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. | false | / |
| armor_texture | TextureReference | Location of the armor texture. Can also use a dynamic texture using #. | false | / |
| armor_animations | ResourceLocation | ID of the animations that will be used. | false | / |
| armor_animation_controller | List | Names of controllers for the animation. | false | / |
| hide_second_player_layer | Boolean | If enabled, the second player layer will be hidden when worn (only on the corresponding body part) | false | false |
{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
{"type":"palladium:default"}
Item for a block, duh
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| block | ResourceLocation | ID of the block that this item is for | true | / |
{"type":"palladium:block_item","block":"test:test_block"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [eop:honored_one_suit, eop:vibranium, arrzenhanced:speedster_suit, eop:titanium_helmet, minecraft:chainmail, eop:speedster_suit, eop:emerald_leggings, eop:vibranium_chestplate, eop:copper_helmet, eop:copper_leggings, arrzenhanced:no_armor, arrzenhanced:dragonspyre_iron, eop:emerald, eop:lead_leggings, eop:emerald_helmet, arrzenhanced:vibranium_no_helmet, eop:beyonder_suit, eop:copper, eop:emerald_boots, eop:titanium_boots, eop:king_suit, minecraft:netherite, arrzenhanced:demigod, arrzenhanced:canon_suits, minecraft:diamond, eop:vibranium_boots, arrzenhanced:basic_plus_armor, arrzenhanced:black_flash, eop:entity_suit, minecraft:iron, arrzenhanced:essentium, eop:adaptive_suit, eop:vibranium_helmet, eop:phobia_suit, eop:mender_suit, minecraft:leather, minecraft:turtle, eop:emerald_chestplate, arrzenhanced:patron_suit, eop:copper_chestplate, eop:titanium, arrzenhanced:basic_armor, eop:titanium_leggings, minecraft:gold, eop:emperor_suit, eop:marine_suit, eop:lead_helmet, arrzenhanced:reinforced_armor, eop:guardian_suit, eop:titanium_chestplate, eop:lead_chestplate, eop:conqueror_suit, eop:smith_suit, eop:champion_suit, eop:copper_boots, arrzenhanced:advanced_suit, eop:parasite_suit, eop:vibranium_leggings, arrzenhanced:titanium, eop:grand_regent_suit, eop:lead, eop:drifter_suit, eop:lead_boots] | true | / |
| armor_renderer | ResourceLocation | Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. | false | / |
| openable | Boolean | Marks the armor piece as openable. | false | false |
| opening_time | Integer | Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. | false | 0 |
| opened_sound | ResourceLocation | Sound that is played when the suit has been fully opened. | false | / |
| closed_sound | ResourceLocation | Sound that is played when the suit has been fully closed. | false | / |
| opening_toggle_sound | ResourceLocation | Sound that is played when opening button has been pressed. | false | / |
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, eop:vibranium_sword, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, arrzenhanced:titanium, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, arrzenhanced:essentium, eop:vibranium_axe, arrzenhanced:nature] | true | / |
| base_damage | Integer | Base value for the damage. For reference: swords usually have 3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: swords usually have -2.4 | true | / |
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, eop:vibranium_sword, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, arrzenhanced:titanium, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, arrzenhanced:essentium, eop:vibranium_axe, arrzenhanced:nature] | true | / |
| base_damage | Integer | Base value for the damage. For reference: pickaxes usually have 1 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: pickaxes usually have -2.8 | true | / |
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, eop:vibranium_sword, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, arrzenhanced:titanium, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, arrzenhanced:essentium, eop:vibranium_axe, arrzenhanced:nature] | true | / |
| base_damage | Integer | Base value for the damage. For reference: axes usually have roughly 6 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: axes usually have roughly -3.0 | true | / |
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, eop:vibranium_sword, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, arrzenhanced:titanium, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, arrzenhanced:essentium, eop:vibranium_axe, arrzenhanced:nature] | true | / |
| base_damage | Integer | Base value for the damage. For reference: shovels usually have 1.5 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: shovels usually have -3.0 | true | / |
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [eop:lead_sword, eop:vibranium, eop:lead_shovel, minecraft:stone, alienevo:galvan, eop:emerald_axe, eop:titanium_axe, eop:titanium, eop:shadow, eop:titanium_shovel, minecraft:gold, eop:lead_axe, eop:emerald, eop:titanium_hoe, eop:emerald_pickaxe, eop:copper_hoe, eop:titanium_pickaxe, eop:titanium_sword, eop:lead_hoe, eop:lead_pickaxe, eop:bone, eop:copper, eop:emerald_sword, eop:vibranium_sword, minecraft:wood, eop:vibranium_hoe, minecraft:netherite, eop:vibranium_shovel, eop:copper_axe, minecraft:diamond, eop:vibranium_pickaxe, eop:copper_shovel, arrzenhanced:titanium, eop:copper_sword, eop:emerald_shovel, eop:lead, eop:emerald_hoe, eop:copper_pickaxe, minecraft:iron, arrzenhanced:essentium, eop:vibranium_axe, arrzenhanced:nature] | true | / |
| base_damage | Integer | Base value for the damage. For reference: iron has -2, diamond has -3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 | true | / |
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| use_duration | Integer | Amount of ticks the shield can be actively held for | false | 72000 |
| repair_ingredient | Ingredient | The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable | false | / |
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity | Float | Velocity multiplier for the shot projectile | false | 3.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity_multiplier | Float | Velocity multiplier for the shot projectile, works differently to the bow one. | false | 1.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| capacity | Integer | Max amount of energy the item can hold | true | / |
| max_input | Integer | Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy | true | / |
| max_output | Integer | Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy | true | / |
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}
If added to the item tag for a bow or a crossbow, this item type can used as ammunitation to shoot pre-defined projectiles.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| entity_type | ResourceLocation | ID of the entity type that should be shot. Only projectile entity works, like arrows, snowballs, or Palladium's custom projectile | false | palladium:custom_projectile |
| entity_data | CompoundTag | Custom NBT data for the shot entity | false | / |
{"type":"palladium:projectile","entity_type":"palladium:custom_projectile","entity_data":{}}