Class EntityAIWorkShepherd
java.lang.Object
com.minecolonies.core.entity.ai.workers.AbstractAISkeleton<JobShepherd>
com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic<JobShepherd,BuildingShepherd>
com.minecolonies.core.entity.ai.workers.AbstractEntityAISkill<JobShepherd,BuildingShepherd>
com.minecolonies.core.entity.ai.workers.AbstractEntityAIInteract<JobShepherd,BuildingShepherd>
com.minecolonies.core.entity.ai.workers.production.herders.AbstractEntityAIHerder<JobShepherd,BuildingShepherd>
com.minecolonies.core.entity.ai.workers.production.herders.EntityAIWorkShepherd
- All Implemented Interfaces:
ITickingStateAI
The AI behind the
JobShepherd for Breeding, Killing and Shearing sheep.-
Field Summary
Fields inherited from class com.minecolonies.core.entity.ai.workers.production.herders.AbstractEntityAIHerder
BUTCHERING_ATTACK_DAMAGE, current_module, LIMIT_TO_FEED_CHILDREN, XP_PER_ACTIONFields inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIInteract
BLOCK_MINING_DELAY, RANGE_HORIZONTAL_PICKUP, RANGE_VERTICAL_PICKUP, RENDER_META_WORKING, XP_PER_BLOCKFields inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic
building, currentWorkingLocation, needsCurrently, NO_TOOL, REQUEST_DELAY, STANDARD_DELAY, WALK_DELAY, walkTo, workPosIndexFields inherited from class com.minecolonies.core.entity.ai.workers.AbstractAISkeleton
job, worker, world -
Constructor Summary
ConstructorsConstructorDescriptionEntityAIWorkShepherd(@NotNull JobShepherd job) Creates the abstract part of the AI. -
Method Summary
Modifier and TypeMethodDescriptionDecides what job the herder should switch to, breeding or Butchering.doubleGet the attack damage to be used.Can be overridden in implementations to return the exact building type the worker expects.@NotNull List<EquipmentTypeEntry> Get the extra tools needed for this job.Methods inherited from class com.minecolonies.core.entity.ai.workers.production.herders.AbstractEntityAIHerder
breedAnimals, butcherAnimal, butcherAnimals, butcherSwing, canBreedChildren, chanceToButcher, equipItem, equipTool, feedAnimal, getActionsDoneUntilDumping, getExtraItemsNeeded, getItemSlot, getMaxAnimalMultiplier, getRequestBreedingItems, isBreedAble, isFeedAble, itemsNiceToHave, searchForAnimals, searchForItemsInArea, walkingToAnimalMethods inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIInteract
fillItemsList, gatherItems, getBlockMiningTime, getBreakSpeedLevel, getItemsForPickUp, increaseBlockDrops, isItemWorthPickingUp, mineBlock, mineBlock, mineBlock, onBlockDropReception, resetGatheringItems, searchForItems, shouldSilkTouchBlock, triggerMinedBlockMethods inherited from class com.minecolonies.core.entity.ai.workers.AbstractEntityAIBasic
afterDump, afterRequestPickUp, cancelAsynchRequestForArmor, canGoIdle, checkAndTransferFromHut, checkForToolOrWeapon, checkForToolOrWeapon, checkForToolOrWeaponAsync, checkIfNeedsItem, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreate, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForItemExistOrCreateAsync, checkIfRequestForTagExistOrCreateAsync, getBuildingToDump, getEffectiveSkillLevel, getExceptionTimer, getFakePlayer, getInventory, getInvertedEffectiveSkillLevel, getModuleForJob, getMostEfficientTool, getPrimarySkillLevel, getSecondarySkillLevel, getStateAfterPickUp, getTotalRequiredAmount, getWorkingPosition, getWorkingPosition, hasNotDelayed, holdEfficientTool, incrementActionsDone, incrementActionsDone, incrementActionsDoneAndDecSaturation, inventoryNeedsDump, isAfterDumpPickupAllowed, onException, resetActionsDone, retrieveToolInHut, retrieveToolInTileEntity, setDelay, takeItemStackFromProvider, updateRenderMetaData, waitForRequests, walkToBuilding, walkToBuilding, walkToSafePos, walkToTaggedWorkPos, walkToUnSafePos, walkToUnSafePos, walkToWorkPos, walkWithProxy, walkWithProxy, wantInventoryDumpedMethods inherited from class com.minecolonies.core.entity.ai.workers.AbstractAISkeleton
canBeInterrupted, getState, getStateAI, getTickRate, onRemoval, registerGroupTarget, registerTarget, registerTargets, resetAI, setCurrentDelay, tick
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Constructor Details
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EntityAIWorkShepherd
Creates the abstract part of the AI. Always use this constructor!- Parameters:
job- the job to fulfill
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Method Details
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getExtraToolsNeeded
Description copied from class:AbstractEntityAIHerderGet the extra tools needed for this job.- Overrides:
getExtraToolsNeededin classAbstractEntityAIHerder<JobShepherd,BuildingShepherd> - Returns:
- a list of tools or empty.
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getExpectedBuildingClass
Description copied from class:AbstractEntityAIBasicCan be overridden in implementations to return the exact building type the worker expects.- Specified by:
getExpectedBuildingClassin classAbstractEntityAIBasic<JobShepherd,BuildingShepherd> - Returns:
- the building type associated with this AI's worker.
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decideWhatToDo
Description copied from class:AbstractEntityAIHerderDecides what job the herder should switch to, breeding or Butchering.- Overrides:
decideWhatToDoin classAbstractEntityAIHerder<JobShepherd,BuildingShepherd> - Returns:
- The next
IAIStatethe herder should switch to, after executing this method.
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getButcheringAttackDamage
public double getButcheringAttackDamage()Description copied from class:AbstractEntityAIHerderGet the attack damage to be used.- Overrides:
getButcheringAttackDamagein classAbstractEntityAIHerder<JobShepherd,BuildingShepherd> - Returns:
- the attack damage.
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