2015-01-18  ovolkov  <ovolkov>

[1d4ae02a5f3e] [tip]
* GarrisonMissionManager.lua:

fix auto-assign button didn't updating follower status in realtime like tooltip does - it would refuse to auto-assign back followers that were working when you opened architect table


[0988fc0f09f8]
* GarrisonMissionManager.toc:

update desc and prepare deps/toc for upcoming LDB module


2015-01-17  ovolkov  <ovolkov>

[10d434c9ffeb]
* GarrisonMissionManager.lua:

switch all buildings request to cache; check more building related events to invalidate data and follower lists; detect fully maxed available roster and presence of salvage yard and switch to success mode on XP-only missions; add salvage crate indicator on missions where XP reward is wasted


[9f5567e83af4]
* GarrisonMissionManager.lua:

move out invariant code


[d4f664d27e35]
* C_Garrison_cache.lua, GarrisonMissionManager.toc:

garrison API cache for new salvage yard detection and old building-related features


2015-01-13  ovolkov  <ovolkov>

[1a3dd6d991ca]
* .hgtags:

Added tag v18 for changeset dbbd301538eb


[dbbd301538eb] [v18]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v18 toc + changelog


[efcd7ce5f9a3]
* GarrisonMissionManager.lua:

missing self passthrough in OnEnter causing errors on tooltip display


2015-01-12  ovolkov  <ovolkov>

[fe38fb3c17b8]
* .hgtags:

Added tag v17 for changeset acfbdb2075f4


[acfbdb2075f4] [v17]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v17 toc + ChangeLog


[91cf227984ff]
* GarrisonMissionManager.lua:

auto assign/remove building followers + UI


[dcd0088f2aea]
* GarrisonMissionManager.lua:

prefer lower level/ilvl followers as long as results are same; add display support for no XP rewards for success mode


2014-12-23  ovolkov  <ovolkov>

[9e5e310e36b5]
* .hgtags:

Added tag v16 for changeset fb0f004a5934


[fb0f004a5934] [v16]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v16 changelog + toc


[28237238a0bf]
* GarrisonMissionManager.lua:

save/restore followers on mission page when calculating for better compatibility with other addons that might pre-seed party, like MP (ticket #9)


[2dfbd1528da2]
* GarrisonMissionManager.lua:

set expanded portrait level atlas and force usage of ITEM_LEVEL_ABBR so string won't overflow in zhCN client (ticket #10)


[debf8b48732f]
* .hgtags:

Added tag v15 for changeset 3bd2bb856fbd


[3bd2bb856fbd] [v15]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v15 changelog + toc


[d91213c03eaa]
* GarrisonMissionManager.txt:

typo fix - was it here all the time?


[7b4025fc35bd]
* GarrisonMissionManager.lua:

don't Update_More follower list when it is not actually visible (Blizzard UI still does that though)


[360698ad6216]
* GarrisonMissionManager.lua:

set prefix to RemoveAllWorkers while it is not local


[8953edb8b26f]
* GarrisonMissionManager.lua:

show iLevel instead maxed level in all lists a la mission page


[7b3a3d796f3c]
* GarrisonMissionManager.lua:

remove all worker from buildings support (no GUI at the moment)


2014-12-17  ovolkov  <ovolkov>

[2d97ea356623]
* .hgtags:

Added tag v14 for changeset 5369281ce0e6


[5369281ce0e6] [v14]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v14 docs + toc


[f5a18dbde057]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

optional dep on timerecord: time to start profiling to ensure lowest memory/CPU claim


[d4b47b31f3f8]
* GarrisonMissionManager.lua:

refresh shipment data when calculating followers for orders


2014-12-16  ovolkov  <ovolkov>

[fba42440297e]
* .hgtags:

Added tag v13 for changeset 3a1bb871d874


[3a1bb871d874] [v13]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v13 toc and docs


[56671379a78f]
* GarrisonMissionManager.lua:

GR yield mode + framework for adding other modes


