  Not every trinket holds magic worth the spending. Below are the components the Forge will reckon, and what each is worth.<~><~>  A /bMagic Plant Seed/z gives one point to its element. A /bCrushed Plant/z gives five to its element, or to its school. /bGem Dust/z gives a generous twenty to its element.<~><~>  /bCrushed Unicorn Horn/z gives ten to Magician, and eight each to Spell, Potion, and Ritual. A /bWand Core/z gives ten Magician and twenty Spell. /bNether Wart/z gives eight Potion.