-- Version 2.1 --

Additions:
	Links can now be undone. There is a button in the bottom right of the
	links frame; clicking it will list all existing links. Clicking a link
	will remove it immediately.
	
	You can now choose not to show and/or track minimap icons. There's a new
	shovel button (identical to the icons) next to the links button that
	allows you to toggle both. By default, both are on. Do note that the
	change can take up to one second to appear correctly.
	
	Mantid artifacts are listed now. They put them in the previously unused
	spot 10, surprisingly.

Changes:
	The tooltip for a race's current artifact now shows the completion
	status of the corresponding pristine artifact, if there is one. It also
	shows the number of times the current artifact has been completed.

Fixes:
	Rare Pandaren artifacts were displaying their dummy versions left over
	from beta, rather than the actual item you get. This has been fixed, and
	the correct items are now listed.
	
	Some division-by-0 errors are fixed.
	
	The yellow keystone bar would be placed incorrectly when you had 0
	fragments for the same race. It should no longer do that.

-- Version 2.0.1 --

Changes:
	Pristine artifacts will now appear in the crateables frame. You can
	start the quest from there.

Fixes:
	Reading quest names was failing on some clients. I've changed the
	artifact list to use the item ID to display pristine artifacts, and the
	achievement list to draw the pristine artifact list straight from the
	achievement itself. The latter makes the code slightly more costly, but
	it does not seem to cause any problems yet.
	
	Excavatinator is no longer recognised as "out of date". Oops.

-- Version 2.0 --

Excavatinator has been (almost) completely rewritten. The code should now be
far easier to maintain, as well as easier to understand should anyone take over
the project at a later date.

All saved data will carry over from version 1.6.1. All dig nodes on your minimap
will remain, and all links you've created will still be active.

Additions:
	Pandaren and mogu artifacts have been added to the artifact list.
	There's a separate header for the pristine artifacts in the artifact
	list. All the new achievements have also been added to the achievement
	tracker.
	
	There's a new frame for crateable artifacts. This frame will show all
	artifacts currently in your bags that you can put into crates, saving
	you from having to search your bags. Next to the button that opens this
	frame is a counter for the number of crated artifacts you are currently
	carrying.

Changes:
	Some elements of the main frame have been moved around. The skill bar
	is now at the top of the frame, and will be invisible if you're at max
	skill. The collapse button is next to the close button, and the links
	and achievement buttons are in the bottom right corner.
	
	All lists of common artifacts will now sort these by the number of times
	they have been completed.
	
	There is now only a single total progress bar. Clicking it will show you
	all artifacts you have yet to complete, while right clicking will list
	all artifacts.
	
	The links frame has changed considerably. Linking an artifact and a
	project is now done in three steps: First, you choose a project, then
	you choose the item that best matches the project, and finally you
	confirm that you want to link the two. Be careful - there is currently
	no way to undo links from within the addon.
	
	The achievements frame is separated into pages now, to accommodate all
	the new achievements. Use the arrows at the bottom of the frame to move
	between pages. Also, rather than clicking on an achievement to get
	information about it, you now simply hover over it, and a tooltip will
	appear with information about the achievement.

Removals:
	Dig node data can no longer be shared between players. This
	functionality will likely be added back to Excavatinator in a later
	version. This is because finishing and testing it would have taken much
	time, and at the moment I have less time than I'd like.
	
	There is no longer an options frame. The options you would find there
	in older versions are either obsolete, or related to functionality I
	have decided to postpone for the new Excavatinator.
	
	The Vial of the Sands recipe is no longer tracked. Detection of this
	recipe was shoddy, acquiring it is limited to a specific profession
	(which is bad for a completionist's checklist), and it's not an actual
	artifact in the first place.
	
	There are no default links anymore. If you're installing version 2.0
	over an earlier version which had them, they will not be deleted.

Known issues:
	Sometimes, all pristine artifacts will show as incomplete, regardless of
	their actual status. This is a bug in Blizzard's code, and there's
	nothing I can do about it. Logging out and back in will usually fix it.
	Reloading your interface will not.
	
	There's a new vendor that gives you crates of fragments from old races
	in return for crated Pandaria artifacts. Opening such a crate will mark
	the spot as a dig on your minimap. This is because doing so produces the
	exact same message as getting fragments from actual digs, which is the
	only way Excavatinator can reliably detect digs. To limit this problem,
	I recommend opening all crates while standing at the vendor.
	
	Key bindings are currently not implemented. Those, too, will be returned
	in a later version.

-- Version 1.6.1 --

Fixes:
	The locale file was wiping the metatable responsible for returning the
	enGB locale by default. For whatever reason, this didn't break anything
	for the languages I could test, but it did break everything for the enUS
	locale.

-- Version 1.6 --

Additions:
	Three artifact bars have been added: total rares, total commons, and
	overall total. Click each bar to see a list of your completed artifacts,
	or right click it to see the incomplete ones.
	
	A skill bar has been added. This shows your skill in archaeology, and
	how much further you can go before you reach your current cap. You will
	also get a warning when you're within 15 points of the skill cap.
	
	Any list of completed common artifact will now list how many times each
	artifact has been completed.
	
	You can now set up broadcasts to be sent to players when you find
	fragments. Listing a player enables both sending and receiving
	broadcasts, so both players must list each other to successfully send
	data. Guild broadcasts work similarly; other guild members must have
	guild broadcasts enabled to get this data.
	
	You can also transfer your entire node database to another player, or
	request that they transfer theirs. Once the other player confirms, the
	database will be transferred.
	
	Exporting added! A checkbox has been added to the Options frame. If this
	box is checked, any gathered data about your completed artifacts will be
	saved, available for import to websites or other addons.

Changes:
	The achievement and options buttons will now toggle their respective
	frames. There is now a back button in the lower left corner of the
	achievement frame to return to the overview.
	
	The achievements "Diggerest" and "It Belongs in a Museum!" no longer
	have links to your undiscovered artifacts once completed. This
	functionality has been moved to the new artifact bars instead.

Fixes:
	Silly Tutti, there are indeed Nerubian digsites in Eastern Kingdoms.
	
	Non-keystone currencies should no longer be marked on the minimap.
	
	Opening a profession frame in combat should no longer cause a Lua error.

-- Version 1.5 --

Additions:
	Options frame added! The options button replaces the links button; the
	links button is now found in the options frame.
	
	Items frame added! Click the items button (next to the travel button) to
	open. The items frame is a small frame with the on-use items you've
	completed from archaeology.
	
	Minimap tracking added! When you find archaeology fragments, the spot
	will be marked on your minimap whenever you're nearby. Tracking and
	display can be turned on or off in the options frame.

Fixes:
	Excavatinator will no longer try to open or close many of its frames
	while in combat. This would cause taint issues and sometimes UI errors,
	some requiring a UI reload to resolve. Most, if not all, taint issues
	should no longer occur.
	
	The position and size of the Excavatinator window will now be saved
	between sessions. Also, the window can no longer be dragged off-screen.

Known problems:
	If one or more keystones are unknown, a find will be marked on the map
	whenever -any- currency is obtained.

-- Version 1.4 --

Additions:
	Travel frame added! Click the travel button (bottom left corner) to see
	a frame with any methods of teleportation available to you, and click
	one of your choosing. If I've missed any items or spells that should be
	included, tell me.
	
	Link frame added! In cases where Excavatinator can not automatically
	link an archaeology project to an item, you can manually link the two
	here. Certain links are provided with the update. If you find any items
	that aren't linked, please do tell me, and I'll add them to the default
	list.

Changes:
	The lists of incomplete common or rare artifacts can now always be
	viewed from the achievements "Diggerest" or "It Belongs in a Museum!"
	respectively, even if you have completed the achievement.

Fixes:
	The Survey button now works for all languages.
	
	Total artifact count is now accurate for all languages.
	
	With the introduction of the links frame, the Crawling Claw problem
	should be fixed.

-- Version 1.3 --

Additions:
	The main window can now be collapsed to only show races available on the
	current continent.
	
	There is now a Survey button in the main window.
	
	Achievement tracker added. Click an achievement for information on
	incomplete objectives.

Fixes:
	There was a rather embarassing mistake that would prevent item links
	from working as intended on non-English clients. This should now be
	fixed.

Known problems:
	The Crawling Claw problem still exists, for the same reason as described
	below.
	
	Excavatinator can not be opened while in combat.

-- Version 1.2 --

Additions:
	Right clicking a race will now solve its artifact, if possible.
	The main Excavatinator window will now update in real time. The artifact
	list still won't. Note: The standard archaeology window will not work
	properly with Excavatinator open.
	
	There are now key bindings available for opening Excavatinator and for
	casting Survey.

Fixes:
	The artifact list will no longer scroll when there is no need for it to.
	
	The Lua error on opening a profession window should now be fixed.

Known problems:
	The Crawling Claw will not display correctly. There is no good way to
	fix this that will not cause more problems.

-- Version 1.1 --

Additions:
	The mouseover tooltip for a race will now tell you how many total solves
	you have done for that race. This is different from the number of unique
	artifacts found, in that several solves of the same artifact will be
	counted.
	
	Recipe: Vial of the Sands is now listed under the Tol'vir race, under
	the new heading "Other". You will have to open your alchemy tradeskill
	to see its completion status, or any profession if you don't have
	alchemy.
	
	A very simple API has been added to fetch information from
	Excavatinator. These can be used to create other addons that present or
	use said information differently. See Excavatinator.lua for more info.

Fixes:
	The number of existing artifacts for a race should now stay consistent,
	even if there is a problem with an artifact.

Known problems:
	The Crawling Claw still will not display correctly. The project has a
	different name and icon from the item it rewards, and those are the only
	two possible ways to match a project to the item created. If any items
	are in the same situation in any other language, the same problem will
	occur with them.
	
	The first time you open a profession window after starting the client,
	if you have not opened Excavatinator you will get a Lua error.

-- Version 1.0 --

Initial release.
Known problems:
	The Crawling Claw is not listed correctly, and if obtained will be
	listed as "Mummified Monkey Paw". This will also cause the Tol'vir race
	to display as having one more artifact than it actually does.