version 1.8
kubejs update
removed backtank
installed create automotive
removed lootjs found a way to work without it
tweaked the endless roze quartz duplication
grouped most wasteland blocks into predacates
added crushing recipes for a bunch of wasteland blocks
reported bugs in dependency mods
replaced all Dalek and Cybermen drops with things that can be milled
cybermen drop andesite alloy less often
there are now milling recipies for electron cubes and wasteland circuit boards.
added string drop to rad scorpions

version 1.5
Put the forgivingworld.json file in [instance]/config where it belongs instead of [instance]/defaultconfigs
Inventory Essentials updated
Kubsjs Loot installed
JEI Updated
kubejs botania installed
Added Dubious Pork recipe
Added alternate andesite casing recipe
added piglin trades for hard to find items
added alternate apocathary
added rose quartz drop to dalek
added nether wart as a "#seed"
Pure Daisy Recipes to Botania Stones and Wood
Mana Pool Meat Trade
Mana Pool Coral Trade
Tardis Engine is now made in Botania
as are Artron Cables
Added Decomposing Recipes for key wasteland blocks
improved dalek effectiveness
added timewar daleks to spawning
more teeth and claws
overhauled advancement table

So. Version 2.0 is hopefully going to be next. It's not going to happen until after updates come from Fallout Wasteland team as they've been promising cool things. When that happens I plan to merge some wasteland items into the create / nuclear progression and blend in occultism better.
Will be working on the advancement table in between time.


Version 1.2
Minor config and crafting Updates
Added LivingRock and Livingstone to Burned Other Wood and Stone
Added wasteland steel to forge steel tags
tweaked cyberman drops
backup recipe for otherworld saplings
added late game recipe for fallout portal frame
overworld now accessable
daleks are f@#king Scary!
nether fortresses may be too hard
removed x8 multiplier for travel to nether. Disables nether fast travel.
tin hoppers
aluminium brass
Got all advancement stuff the way I want it (for now)

I plan to finish a playthrough of the pack myself before doing another update.
Unless there's an update from any of the key mods that I choose to pass along.
I know that Fallout Wastelands is still actively in their update cycle.


Version 1.0
-----------
    - Main Advancements Tab Generated - with Errors
    - Cybermen now drop Andesite Ingots
    - Pig related animals drop Sharp Teeth
    - Harpies, Scorpians and the like drop Sharp Claws
    - Floaters now drop Melon Seeds
    - Raiders have a chance to drop healing items.
    - Blackstone Furnace over Oven, Oven's don't work ?? Talking to mod developer.

Issues
    - Currently still impossible to access the Overworld
    - Can't craft portal frame for unknown reasons


v0.8 
-----------
Tested in Creative mode only

    - Game Loads, Player loads into Wasteland
    - all default configurations apply without error
    - Funaces are Gated behind exploration, look for Ovens
    - You can enter the Nether at any time, 
    - If you can't find an oven then Look for a Fortress

Known Issues:

    - It is currently impossible to get to the overworld
    - some progression elements haven't been finalized
    - The End is also currently unobtainable
    - I want to add structures to the Moon and Mars, but still looking for a way to accompllsh this.
    - Dialing in Dalek Difficulty. Might add a 50day window where spawning becomes more agressive.
    - Haven't looked at Occultism Progression at all, don't know how it works into the main pack.
    - aaah Healing Potions for the cradle. Pretty sure the only way atm is nether fortress chests???
