ArPhEx Balance Patch 1.7.0 — Fixed Projectile Balance
Minecraft 1.20.1 / Forge 47

Core rule
- No health limit is applied to recognized Superb Warfare vehicle weapons.
- No global damage budget, no regeneration and no salvo/time window exist.
- Every recognized projectile applies one fixed balanced amount per target.
- Direct impact plus explosion from the same projectile count only once.

Damage per projectile
Weapon / category                         Arachnoid   Diabolos
20 mm autocannon                            2.25        2.25
25 mm autocannon                            2.50        2.50
30 mm autocannon                            2.75        2.75
LAV-AD 25 mm anti-air cannon                0.50        0.50
5.8 / 7.62 / 7.92 mm machine gun            0.12        0.12
.50 machine gun                             0.35        0.30
70/80 mm small rocket                       1.50        1.50
Target-lock missile                         20.00       20.00
Wire/manual guided missile                  15.00       15.00
Tank AP shell                               15.00       15.00
Tank HE shell                                7.00        6.00
Heavy artillery / medium artillery rocket   12.00       10.00
MK-82 aerial bomb                           40.00       40.00

Classification
- 20 mm: AH-6 and LAV-150.
- 25 mm: Bradley and LAV-25.
- 30 mm: A-10A, BMP-2, HPJ-11, Mi-28 and YX-100 small cannon.
- LAV-AD cannon is a dedicated exception at 0.50.
- Target-lock: AGM-65, KH-39, Igla, 9M336 and Javelin.
- Guided: TOW, 9M113 and 9M120 wire-guided missiles.
- Tank AP/HE: M1A2, T-90A, ZTZ-99A and YX-100 main cannon.
- Artillery: BL-132, MK-42, MLE 1934, PLZ-05, Type 63 and medium artillery rockets.

Examples
- 24 small rockets: 24 x 1.50 = 36 damage. Nothing caps or resets the sum.
- 100 rounds from a 20 mm cannon: 100 x 2.25 = 225 damage.
- One tank AP shell: exactly 15 damage, even if SBW reports a technical value such as 65000.
- One MK-82: exactly 40 damage.
