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I

ImageChar - Enum in fr.unreal852.UnrealAPI.MessageUtils
 
ImageMessage - Class in fr.unreal852.UnrealAPI.MessageUtils
 
ImageMessage(BufferedImage, int, char) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
 
ImageMessage(ChatColor[][], char) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
 
ImageMessage(String...) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
 
initialize() - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ParticleEffect.ParticleEffectPacket
initializeScoreboard() - Method in class fr.unreal852.UnrealAPI.ScoreboardUtils.UniqueScoreBoard
Set player's scoreboard
insertData(String, String, String) - Method in class fr.unreal852.UnrealAPI.SQLUtils.MySQLUtils
Insert data
instantiateObject(Class<?>, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
Returns an instance of a class with the given arguments
instantiateObject(String, ReflectionUtils.PackageType, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
Returns an instance of a desired class with the given arguments
inventoryContain(Player, Material) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
Check inventory for definied item
inventoryContain(Player, Material, int) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
Check inventory for definied item with amount
inventoryHasEmptySlot(Player) - Method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
Check inventory for empty slot
invokeMethod(Class<?>, String, Class<T>, Object, Class<?>[], Object[]) - Static method in class fr.unreal852.UnrealAPI.NMSUtils.ReflectionUtils
Invoke method
invokeMethod(Object, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
Invokes a method on an object with the given arguments
invokeMethod(Object, Class<?>, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
Invokes a method of the target class on an object with the given arguments
invokeMethod(Object, String, ReflectionUtils.PackageType, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
Invokes a method of a desired class on an object with the given arguments
isInCube(Block, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
Check if block is in cube
isInCube(Location, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
Check if location is in cube
isInCube(Entity, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
Check if entity is in cube
isInCube(Block) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
Check if block is in cube
isInCube(Location) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
Check if location is in cube
isInCube(Entity) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
Check if entity is in cube
isInitialized() - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ParticleEffect.ParticleEffectPacket
isSneaking(Player) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
Check if player is sneaking
isSprinting(Player) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
Check if player is sprinting
ItemUtils - Class in fr.unreal852.UnrealAPI.ItemUtils
 
ItemUtils() - Constructor for class fr.unreal852.UnrealAPI.ItemUtils.ItemUtils
 
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