- ImageChar - Enum in fr.unreal852.UnrealAPI.MessageUtils
-
- ImageMessage - Class in fr.unreal852.UnrealAPI.MessageUtils
-
- ImageMessage(BufferedImage, int, char) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
-
- ImageMessage(ChatColor[][], char) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
-
- ImageMessage(String...) - Constructor for class fr.unreal852.UnrealAPI.MessageUtils.ImageMessage
-
- initialize() - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ParticleEffect.ParticleEffectPacket
-
- initializeScoreboard() - Method in class fr.unreal852.UnrealAPI.ScoreboardUtils.UniqueScoreBoard
-
Set player's scoreboard
- insertData(String, String, String) - Method in class fr.unreal852.UnrealAPI.SQLUtils.MySQLUtils
-
Insert data
- instantiateObject(Class<?>, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
-
Returns an instance of a class with the given arguments
- instantiateObject(String, ReflectionUtils.PackageType, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
-
Returns an instance of a desired class with the given arguments
- inventoryContain(Player, Material) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
-
Check inventory for definied item
- inventoryContain(Player, Material, int) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
-
Check inventory for definied item with amount
- inventoryHasEmptySlot(Player) - Method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
-
Check inventory for empty slot
- invokeMethod(Class<?>, String, Class<T>, Object, Class<?>[], Object[]) - Static method in class fr.unreal852.UnrealAPI.NMSUtils.ReflectionUtils
-
Invoke method
- invokeMethod(Object, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
-
Invokes a method on an object with the given arguments
- invokeMethod(Object, Class<?>, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
-
Invokes a method of the target class on an object with the given arguments
- invokeMethod(Object, String, ReflectionUtils.PackageType, String, Object...) - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ReflectionUtils
-
Invokes a method of a desired class on an object with the given arguments
- isInCube(Block, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
-
Check if block is in cube
- isInCube(Location, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
-
Check if location is in cube
- isInCube(Entity, Location, Location) - Static method in class fr.unreal852.UnrealAPI.GeometryUtils.Cuboid
-
Check if entity is in cube
- isInCube(Block) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
-
Check if block is in cube
- isInCube(Location) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
-
Check if location is in cube
- isInCube(Entity) - Method in class fr.unreal852.UnrealAPI.GeometryUtils.CuboidObject
-
Check if entity is in cube
- isInitialized() - Static method in class fr.unreal852.UnrealAPI.ParticleEffects.ParticleEffect.ParticleEffectPacket
-
- isSneaking(Player) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
-
Check if player is sneaking
- isSprinting(Player) - Static method in class fr.unreal852.UnrealAPI.EntityUtils.PlayerUtils
-
Check if player is sprinting
- ItemUtils - Class in fr.unreal852.UnrealAPI.ItemUtils
-
- ItemUtils() - Constructor for class fr.unreal852.UnrealAPI.ItemUtils.ItemUtils
-