| Package | Description |
|---|---|
| fr.unreal852.UnrealAPI.Main | |
| fr.unreal852.UnrealAPI.ParticleEffects |
| Modifier and Type | Method and Description |
|---|---|
static ParticleEffect |
APIManager.getParticleEffectUtils()
Get particle effect utils
|
| Modifier and Type | Method and Description |
|---|---|
static ParticleEffect |
ParticleEffect.fromName(java.lang.String name)
Returns the particle effect with the given name
|
static ParticleEffect |
ParticleEffect.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.
|
static ParticleEffect[] |
ParticleEffect.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
Effects.createAtom(org.bukkit.entity.LivingEntity ent,
ParticleEffect effect1,
ParticleEffect effect2,
int particles,
long ticks,
long wait)
Create atom
|
static void |
Effects.createCircle(org.bukkit.entity.LivingEntity ent,
ParticleEffect effect,
int particle,
float circleradius)
Create a circle
|
static void |
Effects.createHelix(org.bukkit.entity.Entity entity,
ParticleEffect effect)
Create helix
|
static void |
Effects.createLine(org.bukkit.entity.Player player,
ParticleEffect effect)
Instantly create a line
|
static void |
Effects.createNonInstantlyCircle(org.bukkit.entity.LivingEntity ent,
ParticleEffect effect,
int particle,
float circleradius,
long ticks)
Create a non instant circle
|
static void |
Effects.createNonInstantlyLine(org.bukkit.entity.Player player,
ParticleEffect effect)
Create a progress line
|
static void |
Effects.createUniqueRadar(org.bukkit.entity.Entity ent,
ParticleEffect effect,
float particle,
long ticks,
long wait)
Create unique radar
|
static void |
Effects.createUniqueSpirale(org.bukkit.entity.Entity p,
ParticleEffect effect,
int particles,
long ticks,
long wait,
float radius,
float heightecart,
float maxheight)
Create unique spiral
|
static void |
Effects.createUniqueTornado(org.bukkit.entity.Entity p,
ParticleEffect effect,
float particle,
long ticks,
long wait)
Create unique tornado
|
void |
particleCircleRunnable.RunNew(org.bukkit.Location location1,
org.bukkit.Location location2,
org.bukkit.Location location3,
int particles,
int i,
float radius,
ParticleEffect effect)
Update effects
|
| Constructor and Description |
|---|
particleCircleRunnable(org.bukkit.entity.LivingEntity ent,
ParticleEffect effect,
int particle,
float circleradius,
long ticks) |
particleLineRunnable(org.bukkit.Location start,
org.bukkit.Location increase,
ParticleEffect effect) |