public class EntityUtils
extends java.lang.Object
| Constructor and Description |
|---|
EntityUtils() |
| Modifier and Type | Method and Description |
|---|---|
static java.util.List<org.bukkit.entity.Entity> |
getNearbyEntities(org.bukkit.Location loc,
int range)
Get nearby entities
|
static void |
setVelocity(org.bukkit.entity.Entity ent,
double x,
double y,
double z)
Set a entity velocity
|
static void |
shootBlock(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
byte data,
double velocity)
Shoot block
|
static void |
shootItem(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
double velocity)
Shoot item
|
static void |
shootItemAndRemove(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
double velocity,
long ticks)
Shoot item and remove it
|
public static java.util.List<org.bukkit.entity.Entity> getNearbyEntities(org.bukkit.Location loc,
int range)
loc - range - public static void setVelocity(org.bukkit.entity.Entity ent,
double x,
double y,
double z)
player - x - y - z - public static void shootBlock(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
byte data,
double velocity)
player - material - data - velocity - public static void shootItem(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
double velocity)
player - material - velocity - public static void shootItemAndRemove(org.bukkit.entity.LivingEntity ent,
org.bukkit.Material material,
double velocity,
long ticks)
player - material - velocity -