[general]
	barehandRetrieve = true
	#Make mobs aggro to iron golem automatically aggro to modular golems
	doEnemyAggro = true
	allowDimensionChange = false
	# Default: 64
	# Range: 1 ~ 1000
	summonDistance = 64
	# Default: 64
	# Range: 1 ~ 1000
	retrieveDistance = 64
	# Default: 20
	# Range: 1 ~ 1000
	retrieveRange = 20
	ownerPickupOnly = true
	#When enabled, the following features will be disabled when player holds item in hand:
	#- give item to golem or take items from golem by right click
	#- order dog golem to seat
	strictInteract = false
	wandBypassConfig = false
	allowEditCuriosForOthers = true
	#Max golem activity radius before following player in follow mode
	# Default: 10.0
	# Range: 1.0 ~ 100.0
	startFollowRadius = 10.0
	#Max golem activity radius before willing to go back to origin in wander mode
	# Default: 20.0
	# Range: 1.0 ~ 100.0
	stopWanderRadius = 20.0
	# Default: 30.0
	# Range: 1.0 ~ 100.0
	maxWanderRadius = 30.0
	# Default: 0.8
	# Range: 0.0 ~ 2.0
	riddenSpeedFactor = 0.8
	# Default: 600
	# Range: 1 ~ 10000
	targetResetTime = 600
	# Default: 0.5
	# Range: 0.0 ~ 10.0
	targetResetNoMovementRange = 0.5
	# Default: 0.5
	# Range: 0.0 ~ 1.0
	slicingDropUpgradeChance = 0.5
	# Default: 4
	# Range: 0 ~ 100
	largeGolemSlot = 4
	# Default: 3
	# Range: 0 ~ 100
	humanoidGolemSlot = 3
	# Default: 2
	# Range: 0 ~ 100
	dogGolemSlot = 2
	# Default: 0.5
	# Range: 0.0 ~ 1.0
	beaconCannonDamageFactor = 0.5
	# Default: 0.25
	# Range: 0.0 ~ 1.0
	sonicCannonDamageFactor = 0.25
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	sonicCannonResonanceBonus = 0.1
	#Send force removal message
	sendForceRemovalMessage = true

[modifiers]
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	thorn = 0.2
	# Default: 0.2
	# Range: 0.0 ~ 1.0
	magicResistance = 0.2
	# Default: 0.2
	# Range: 0.0 ~ 1.0
	explosionResistance = 0.2
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	damageCap = 0.1
	# Default: 10
	# Range: 1 ~ 10000
	thunderHeal = 10
	# Default: 6
	# Range: 1 ~ 16
	basePickupRange = 6
	# Default: 2
	# Range: 1 ~ 10000
	mendingXpCost = 2
	# Default: 0.2
	# Range: 0.0 ~ 1.0
	armorBypassChance = 0.2

[twilightforest]
	# Default: 0.5
	# Range: 0.0 ~ 100.0
	compatTFHealing = 0.5
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	compatTFDamage = 0.2
	# Default: 20
	# Range: 1 ~ 100000
	carminiteTime = 20
	# Default: 0.25
	# Range: 0.0 ~ 100.0
	fieryDamageFactor = 0.25

[botania]
	# Default: 200
	# Range: 1 ~ 50000
	mendingManaCost = 200
	# Default: 4.0
	# Range: 0.1 ~ 100.0
	manaMendingVal = 4.0
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	manaBoostingDamage = 0.2
	# Default: 500
	# Range: 0 ~ 100000
	manaBoostingCost = 500
	# Default: 20
	# Range: 0 ~ 100000
	manaProductionVal = 20
	# Default: 0.25
	# Range: 0.0 ~ 1.0
	manaBurstDamage = 0.25
	# Default: 2000
	# Range: 0 ~ 100000
	manaBurstCost = 2000
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	pixieAttackProb = 0.05
	# Default: 0.25
	# Range: 0.0 ~ 1.0
	pixiecounterattackProb = 0.25

[create]
	# Default: 1.0
	# Range: 0.0 ~ 10000.0
	coating = 1.0
	# Default: 0.2
	# Range: 0.0 ~ 1.0
	mechSpeed = 0.2
	# Default: 0.2
	# Range: 0.0 ~ 1.0
	mechAttack = 0.2
	# Default: 3
	# Range: 1 ~ 364
	mechMaxFuel = 3
	#Animation at speed of 1 is 5 seconds. At speed of 0.5, it takes the arm 10 seconds to perform a fix.
	# Default: 0.5
	# Range: 0.1 ~ 4.0
	mechanicalArmSpeed = 0.5
	#At default speed of 0.5 and bonus of 1, golems fix itself 3 times faster when powered.
	# Default: 1.0
	# Range: 0.0 ~ 4.0
	mechanicalArmPowerBonus = 1.0
	#- Mechanical Engine Modifier: +0.2, making Create golem fix itself faster than other golems even when unpowered.
	#- Mechanical Mobility Effect: +0.2 per level, effectively another power bonus
	#- Mechanical Force Effect: +0.1 per level, effectively another power bonus
	#This config value puts a factor on above bonuses.
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	mechanicalArmMiscBonusFactor = 1.0

[l2complements]
	# Default: 120
	# Range: 0 ~ 10000
	conduitCooldown = 120
	# Default: 2
	# Range: 0 ~ 10000
	conduitDamage = 2
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	conduitBoostAttack = 0.2
	# Default: 5
	# Range: 0 ~ 100
	conduitBoostArmor = 5
	# Default: 2
	# Range: 0 ~ 100
	conduitBoostToughness = 2
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	conduitBoostSpeed = 0.2
	# Default: 0.2
	# Range: 0.0 ~ 100.0
	conduitBoostReduction = 0.2
	# Default: 6
	# Range: 1 ~ 32
	teleportRadius = 6
	# Default: 40
	# Range: 1 ~ 10000
	teleportCooldown = 40
	# Default: 0.5
	# Range: 0.0 ~ 100.0
	targetDamageBonus = 0.5

[cataclysm]
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	laserArmorBonus = 1.0
	# Default: 1.0
	# Range: 0.0 ~ 10.0
	missileArmorBonus = 1.0
	# Default: 0.5
	# Range: 0.0 ~ 10.0
	earthquakeArmorBonus = 0.5
	# Default: 0.1
	# Range: 0.0 ~ 10.0
	sandCurseBonus = 0.1
	# Default: 0.1
	# Range: 0.0 ~ 10.0
	ignitiumHealRate = 0.1
	# Default: 0.5
	# Range: 0.0 ~ 1.0
	ignisSkillDamageFactor = 0.5
	# Default: 0.5
	# Range: 0.0 ~ 10.0
	fireballArmorBonus = 0.5
	# Default: 0.5
	# Range: 0.0 ~ 10.0
	flameStrikeArmorBonus = 0.5
