[researches]
	# Default: 1.0
	# Range: 0.0 ~ 2.147483647E9
	speed = 1.0
	#Can be research multiple 6 depth, ignore limitation of choose only one
	ignoreConstraints = false

[fields]
	#If true, Citizen can works same field to without wait time. Also work in field list by sequentially.
	#If false, use MineColonies' s method.
	newRetrieveMethod = true

[jobs]
	# Default: 500
	# Range: > 0
	blockMiningDelay = 500
	# Default: 15
	# Range: > 0
	blockBuildingDelay = 15
	#for restaurant, netherworker
	# Default: 5
	# Range: > 0
	menuPerLevel = 5
	#Disables the citizen's leisure.
	disableLeisure = true

	[jobs.crafing]
		#craftingTicks = progressMultiplier / craftSkillLevel * hittingTime
		# Default: 10
		# Range: > 0
		progressMultiplier = 10
		# Default: 3
		# Range: > 0
		hittingTime = 3
		#The delay ticks for go to work again after Citizen returned at hut
		#This was 0 in 1.19.2
		#MineColonies's default value is `400`
		# Default: 0
		# Range: 0 ~ 400
		decideDelay = 0

	[jobs.sifter]
		#siftingTicks = progressMultiplier - strengthLevel
		# Default: 50
		# Range: > 0
		progressMultiplier = 50

	[jobs.dyer]
		#disables wool bleaching to avoid wool loop crafting. To take effect it requires using the command "/mc colony requestsystem-reset-all"
		#MineColonies's default value is `false`
		dyerDisableBleaching = true

	[jobs.farmer]
		#finalDelay = workDelay - (skillDivider * staminaLevel)
		# Default: 40
		# Range: > 0
		workDelay = 40
		# Default: 2.0
		# Range: 0.0 ~ 2.147483647E9
		skillDivider = 2.0
		#if harvested count reached to this, farmer will go to dump
		# Default: 256
		# Range: > 64
		actionsDoneUntilDumping = 256
		#whether plant seed after hoeing dirt
		#MineColonies's default value is `false`
		plantAfterHoe = true
		#whether plant seed after harvest crop
		#MineColonies's default value is `false`
		plantAfterHarvest = true

	[jobs.undertaker]
		# Default: 0.01
		# Range: 0.0 ~ 1.0
		resurrectTotemBreakChance = 0.01

		[jobs.undertaker.resurrectChance]
			#resurrectChance = totemChance + (buiding's level * buildingLevelWeight) + (worker's mana * manaLevelWeight)
			# Default: 0.05
			# Range: 0.0 ~ 1.0
			totemSingleChance = 0.05
			# Default: 0.075
			# Range: 0.0 ~ 1.0
			totemMultipleChance = 0.075
			# Default: 0.005
			# Range: 0.0 ~ 1.0
			buildingLevelWeight = 0.005
			# Default: 0.00125
			# Range: 0.0 ~ 1.0
			manaLevelWeight = 0.00125

		[jobs.undertaker.resurrectChanceCap]
			#resurrectChanceCap = totemChance + base + (Mystical Site's level * mysticalLevelWeight)
			disable = true
			# Default: 0.025
			# Range: 0.0 ~ 1.0
			base = 0.025
			# Default: 0.005
			# Range: 0.0 ~ 1.0
			mysticalLevelWeight = 0.005

	[jobs.structure]
		#If this is off, Builders will requests 'Leaves' on needed it when build.
		leavesFree = true

	[jobs.warehouse]
		# Default: 2
		# Range: 1 ~ 20
		couriersPerLevel = 2

	[jobs.maximumStock]
		#This will be affected by research effect 'effects/minimumstockmultiplier'
		# Default: 5
		# Range: 0 ~ 100
		kindsPerLevel = 5

[citizens]
	disableMourn = false
	#MineColonies's default value is `false`
	disableInteractionDelay = true

	[monsters.raider]
		#MineColonies's default value is `false`
		disableImmunity = true
		#MineColonies's default value is `false`
		disableThorns = true

	[blocks.crop]
		#Caution: if change this, all planted MineColonies crops when before are will break into item.
		#If this is true, player be can plant crop.
		#MineColonies's default value is `false`
		vanillaFarmland = true
		#MineColonies's default value is `false`
		ignoreBiome = true
		canPerformBonemeal = true
