		[armorBalance.cataclysm.ignitium]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 200.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 200.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = true
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.2
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.2
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.cataclysm.cursium]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 200.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 200.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = true
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.1
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = true
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.1
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.companions.crystallizedBlood]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 200.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 200.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = true
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.2
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.2
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.somake.ceranium]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 200.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 200.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = true
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.1
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = true
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.1
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.somake.abyssium]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 200.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 200.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = true
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.1
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = true
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.1
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.somake.darkMetalBattlemage]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = false
			#Final armor value for helmet piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 0.0
			#Final armor value for chestplate piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 0.0
			#Final armor value for leggings piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 0.0
			#Final armor value for boots piece.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 0.0
			#If true, overrides armor toughness.
			overrideArmorToughness = false
			#Final armor toughness value for all pieces.
			# Default: 0.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 0.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = false
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spellPower = 0.0
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.somake.aquamancer]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = true
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.1
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.bornInChaos.darkMetalArmor]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = false
			#Max mana bonus per armor piece.
			# Default: 0.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 0.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = false
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spellPower = 0.0
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.mowziesmobs.geomancer]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = true
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.1

		[armorBalance.ironsSpellbooks.cultist]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = true
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.1
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.cryomancer]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = true
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.1
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.electromancer]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = true
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.1
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.pyromancer]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = true
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.1
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.priest]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = true
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.1
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.plagued]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = true
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.1
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.archevoker]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = true
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.1
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.ironsSpellbooks.shadowwalker]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = true
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.1
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.magicFromTheEast.onmyoji]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = true
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.1
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.magicFromTheEast.taoist]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = true
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.1
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = false
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.0
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0

		[armorBalance.familiars.bard]
			#If true, overrides this armor set attributes. If false, keeps original mod defaults.
			enabled = true
			#If true, overrides base armor points for each armor piece.
			overrideArmor = true
			#Final armor value for helmet piece.
			# Default: 4.0
			# Range: -1024.0 ~ 1024.0
			armorHelmet = 4.0
			#Final armor value for chestplate piece.
			# Default: 10.0
			# Range: -1024.0 ~ 1024.0
			armorChestplate = 10.0
			#Final armor value for leggings piece.
			# Default: 7.0
			# Range: -1024.0 ~ 1024.0
			armorLeggings = 7.0
			#Final armor value for boots piece.
			# Default: 3.0
			# Range: -1024.0 ~ 1024.0
			armorBoots = 3.0
			#If true, overrides armor toughness.
			overrideArmorToughness = true
			#Final armor toughness value for all pieces.
			# Default: 5.0
			# Range: -1024.0 ~ 1024.0
			armorToughness = 5.0
			#If true, overrides max mana bonus.
			overrideMaxMana = true
			#Max mana bonus per armor piece.
			# Default: 125.0
			# Range: -100000.0 ~ 100000.0
			maxMana = 125.0
			#If true, overrides generic spell power bonus.
			overrideSpellPower = true
			#Generic Spell Power bonus as decimal (0.05 = 5%).
			# Default: 0.05
			# Range: -100.0 ~ 100.0
			spellPower = 0.05
			overrideFireSpellPower = false
			#Fire Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			fireSpellPower = 0.0
			overrideIceSpellPower = false
			#Ice Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			iceSpellPower = 0.0
			overrideLightningSpellPower = false
			#Lightning Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			lightningSpellPower = 0.0
			overrideEnderSpellPower = false
			#Ender Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			enderSpellPower = 0.0
			overrideBloodSpellPower = false
			#Blood Spell Power bonus as decimal (0.20 = 20%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			bloodSpellPower = 0.0
			overrideNatureSpellPower = false
			#Nature Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			natureSpellPower = 0.0
			overrideSpiritSpellPower = false
			#Spirit Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			spiritSpellPower = 0.0
			overrideSymmetrySpellPower = false
			#Symmetry Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			symmetrySpellPower = 0.0
			overrideAquaSpellPower = false
			#Aqua Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			aquaSpellPower = 0.0
			overrideHolySpellPower = false
			#Holy Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			holySpellPower = 0.0
			overrideEvocationSpellPower = false
			#Evocation Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			evocationSpellPower = 0.0
			overrideSoundSpellPower = true
			#Sound Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.1
			# Range: -100.0 ~ 100.0
			soundSpellPower = 0.1
			overrideGeoSpellPower = false
			#Geo Spell Power bonus as decimal (0.10 = 10%).
			# Default: 0.0
			# Range: -100.0 ~ 100.0
			geoSpellPower = 0.0
