#.
#Control panel for block Interaction of air current through fluid should be enabled
[recipes]
	#.
	#.
	#If air current block interaction of Bulk Blasting should be enabled
	enableBulkBlastingBlockInteraction = true
	#.
	#If air current block interaction of Bulk Smoking should be enabled
	enableBulkSmokingBlockInteraction = false
	#.
	#If air current of Bulk Blasting ignite block when possible
	bulkBlastingIgniteBlock = false
	#.
	#If air current of Bulk Blasting spread fire on flammable block when possible
	bulkBlastingSpreadFire = true
	#.
	#If air current block interaction of Bulk Splashing should be enabled
	enableBulkSplashingBlockInteraction = true
	#.
	#If air current block interaction of Bulk Haunting should be enabled
	enableBulkHauntingBlockInteraction = false
	#.
	#If air current block interaction of Bulk Freezing should be enabled
	enableBulkFreezingBlockInteraction = true
	#.
	#If air current block interaction of Bulk Ending should be enabled
	enableBulkEndingBlockInteraction = false
	#.
	#If air current block interaction of Bulk Sanding should be enabled
	enableBulkSandingBlockInteraction = false
	#.
	#If air current block interaction of Bulk Coloring should be enabled
	enableBulkColoringBlockInteraction = true

#.
#Parameters and abilities of fluids and fluid operating components
[fluids]
	#.
	#.
	#The amount of liquid a Fragile Fluid Tank can hold (mB).
	#[@cui:RequiresReload:server]
	# Default: 1000
	# Range: > 500
	fragileFluidTankCapacity = 1000
	#.
	#The amount of liquid makes effect of breaking Fragile Fluid Tank amplified. (such as potion, tea)For example: x (mB) of potion gives y ticks of duration, then 2x (mB) gives 2y ticks of duration-"x" is this option. Specific effect alters by implementation of specific fluid.
	#[@cui:RequiresReload:server]
	# Default: 250
	# Range: > 1
	fragileFluidTankEffectAmplifiedUnit = 250
	#.
	#The maximum radius of the area affected when a full Fragile Fluid Tank breaks on impact
	# Default: 8
	# Range: > 2
	fragileFluidTankAffectMaxRadius = 8
	#.
	#Should Fragile Fluid Tank containing lava ignite block when it breaks
	fragileFluidTankLavaIgniteBlock = true
	#.
	#Should Fragile Fluid Tank containing lava spread fire when it breaks
	fragileFluidTankLavaSpreadFire = true
	#.
	#Should Fragile Fluid Tank containing dye fluid color block when it breaks
	fragileFluidTankDyeColorBlock = true
