[staff_charge]
	#Base time in ticks it takes for one segment of a staff charge to recover.
	staffChargeRate = 100

[soul_ward]
	#Multiplier for physical damage taken while soul ward is active.
	# Default: 0.699999988079071
	# Range: 0.0 ~ 1.0
	soulWardPhysical = 0.699999988079071
	#Multiplier for magic damage taken while soul ward is active.
	# Default: 0.10000000149011612
	# Range: 0.0 ~ 1.0
	soulWardMagic = 0.10000000149011612
	#Base time in ticks it takes for one point of soul ward to recover.
	soulWardRate = 100

[malignant_aegis]
	#Base time in ticks it takes for one point of malignant aegis to recover.
	malignantAegisRate = 200

[spirit]
	#If set to true, any spirits dropped will simply take the form of an item.
	noFancySpirits = false

	[spirit.spawner]
		#If set to true, mob spawners will create soulless mobs instead.
		lameSpawners = false

	[spirit.defaults]
		#Whether entities without spirit jsons will use the default spirit data for their category.
		defaultSpiritValues = true

	[compat.irons_spellbooks]
		#Should Iron's Spellbooks' magic damage count as Soul Damage?
		ironsSpellbooksPlayerSpiritDrops = true
		#Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage
		ironsSpellbooksNonPlayerSpiritDrops = true

[progression]
	#If set to true, malum will hide some of it's content related to a certain feature. This is the intended way to play the mod.
	hide_recipes = true

[codex]
	#If set to true, one of the first undead enemies a player slays will drop the encyclopedia arcana.
	enableCodexDrop = true

[magic_damage]
	#If set to true, damage types tagged under malum:bypasses_half_armor will pierce only half of the player's armor stat, as opposed to piercing it entirely. In addition, armor will not take durability damage.
	magicDamageReducedArmorPiercing = true
