[mounted_mekanism]
	#Allow Digital Miners inside Sable sub-levels to scan and mine from the ship's projected world position.
	enableMountedDigitalMiner = true
	#Project mounted Teleporter destination positions out of the Sable sub-level into global world coordinates.
	enableMountedTeleporterTargets = true
	#Project Dimensional Stabilizer chunk tickets from sub-level plot coordinates into the moving global chunk grid.
	enableMountedDimensionalStabilizer = true
	#Use the projected world position for Wind Generator sky and height checks inside Sable sub-levels.
	enableMountedWindGenerator = true
	#Maximum world positions a mounted Digital Miner inspects each scan pass before yielding.
	# Default: 16384
	# Range: 32 ~ 262144
	digitalMinerScanBudget = 16384
	#Soft wall-clock time budget, in microseconds, for one mounted Digital Miner scan pass.
	# Default: 12000
	# Range: 1000 ~ 50000
	digitalMinerScanTimeBudgetMicros = 12000
	#Maximum accepted world targets a mounted Digital Miner keeps queued for mining and the visible To Mine count.
	# Default: 32768
	# Range: 1 ~ 262144
	digitalMinerMaxTargetQueue = 32768
	#Maximum interpolation samples added when a mounted Digital Miner moves between mining attempts.
	# Default: 8
	# Range: 1 ~ 64
	digitalMinerTrailSamples = 8
	#Maximum global chunks the mounted Digital Miner asks Mekanism's chunk loader to keep loaded. The default covers a radius-30 miner's horizontal scan footprint.
	# Default: 25
	# Range: 1 ~ 81
	digitalMinerMaxTicketChunks = 25
