FRITZ'S RPG: BLACK CROWN 0.8.1

- Finalized Durnan's concept direction around the approved voxel reference.
- Rebuilt the giant red-and-black dwarven shield with a raised geometric emblem.
- Moved the shield closer to the left hand and forearm.
- Rebuilt the polehammer so the hammer head faces outward and rests upright beside the right shoulder.
- Added true red-orange emissive eyes via GeckoLib AutoGlowingGeoLayer and a dedicated glowmask.
- Added more helmet, pauldron, chest and belt depth.
- Re-authored idle, chase, rage, sweep, slam and combo poses.
- Shoulders, torso, waist, legs and shield now participate in attack momentum.
- Preserved Durnan's AI, pathfinding, boss phases, sounds, music, loot and four-block scale.


0.8.1
- Corrected Durnan's shield grip and shield orientation.
- Shield is now independent from the extreme forearm rotation and stays upright.
- Left hand now sits on the rear shield handle.


FRITZ'S RPG: BLACK CROWN 0.8.2

- Replaced the Heartforge Hammer's temporary Netherite Pickaxe appearance.
- The Heartforge Hammer now uses the finished dark forged polehammer model shown for Durnan's weapon.
- Preserved the Heartforge Hammer's existing Dominion Anchor interaction, recipe, stats and progression role.
- Added Durnan's Ashen Polehammer as a guaranteed Durnan boss drop.
- Preserved all Durnan 0.8.1 shield-grip, model, animation, music and combat changes.


FRITZ'S RPG: BLACK CROWN 0.8.3

- Moved Durnan's shield slightly further forward on the combat rig so the left hand no longer clips through the shield face.
- Preserved the 0.8.1 shield-grip correction, shield orientation and all 0.8.2 Heartforge / boss-drop changes.
- No changes to Durnan's AI, boss music, phases, attack timings, polehammer, loot table or Heartforge Hammer behavior.


FRITZ'S RPG: BLACK CROWN 0.8.4

- Rebuilt Durnan's Ashen Polehammer item model from the same component layout as the polehammer attached to Durnan's boss model.
- Reworked the item palette to match Durnan's weapon: black forged head, dark steel edges, ash-red grip and ember-brass details.
- Separated the Heartforge Hammer from Durnan's item model so its previously approved silver/gold appearance remains unchanged.
- Preserved the 0.8.3 shield-forward adjustment and all boss combat, loot, music and progression behavior.


FRITZ'S RPG: BLACK CROWN 0.9.0

- Added the first manually placeable Ruined Forge structure prototype, Durnan's home and boss arena.
- Added a broken dwarven entrance, ruined smithing antechamber, vaulted forge hall, lava channels, bridges, rune pillars, hanging chains and a giant rear forge.
- Added an arena trigger: entering the main hall seals the gate and awakens Durnan on the smithing dais.
- Added automatic gate reopening after the Ruined Forge Durnan is defeated.
- Added structure build and removal functions for iterative arena testing.
- Preserved Durnan's existing four-block model, combat phases, adaptive music, shield fix, Ashen Polehammer appearance and all loot/progression behavior.
- This version is a test structure only; natural world generation is intentionally deferred until the layout and fight space are approved.


FRITZ'S RPG: BLACK CROWN 0.9.1

- Durnan now exists visibly on the rear forge dais before the encounter begins.
- The waiting Durnan is a dormant, invulnerable and silent boss body rather than a newly spawned combatant.
- Entering the arena converts that exact dormant entity into the active boss, preventing duplicate Durnan spawns.
- Added persistent armed, active and completed encounter states stored on the Ruined Forge marker.
- Added a five-second load grace period and nearby-player check before declaring the encounter complete, reducing false completion during chunk loading.
- Completed forge gates are kept open when players revisit the structure.
- Added /function fritzsrpg:structures/reset_ruined_forge_encounter for repeated testing.
- Preserved the approved arena layout, Durnan model, shield correction, Polehammer item appearance, combat phases, adaptive music and loot.


FRITZ'S RPG: BLACK CROWN 0.9.2

- Rebuilt the manually placeable Ruined Forge around the approved inspiration: a mountain-fortress facade, monumental columned dwarven hall and fire-lit forge sanctum.
- Expanded the prototype to approximately 65 x 101 x 27 blocks with a much taller stepped nave and stronger exterior silhouette.
- Added a broad approach, flanking gate towers, massive buttresses, a gilded hammer crest and ruined battlements.
- Reworked the interior into a symmetrical grand smithing hall with giant basalt pillars, stone arches, hanging chains, cold soul-fire alcoves and damaged workshops.
- Rebuilt Durnan's boss room as a ceremonial forge-altar with twin lava races, stone bridges, six giant pillars, fire altars, a raised dais and a colossal rear furnace.
- Kept Durnan visible in his dormant state on the altar; crossing the inner seal still closes the gate and awakens the same persistent entity.
- Preserved encounter persistence, reset support, Durnan's combat, music, shield correction, item visuals, loot and all Anchor progression.
- Natural world generation remains deferred until the revised layout is tested and approved.


FRITZ'S RPG: BLACK CROWN 0.10.0

- Expanded the Ruined Forge into a much larger dungeon complex with outer watchtowers, six side chambers and a post-boss Hall of Embers.
- Added ten registered custom forge blocks with dedicated textures, block models, item forms, loot tables and mining tags.
- Added five registered Ruined Forge lore items with English and German names and tooltip text.
- Added the 4x6 Durnan and the Ruined Forge painting as a new placeable painting variant.
- Added the generated painting to the Hall of Embers behind Durnan's furnace.
- Added a rear progression seal that opens only after Durnan is defeated.
- Preserved dormant Durnan persistence, boss phases, music, drops, shield position and weapon visuals.


FRITZ'S RPG: BLACK CROWN 0.10.1

- Reworked the Ruined Forge custom block art into a clearer dwarven material set with darker core masonry, cleaner forge floor tiles and pale stone pillar accents.
- Reduced the overuse of loud accent blocks so runes and emblems now appear mainly at key focal points.
- Rebuilt the dungeon entrance into a larger mountain-fortress gate inspired by the approved cliff-facade reference.
- Preserved the expanded dungeon layout, side wings, lore items, Hall of Embers, Durnan painting, dormant boss flow and all existing boss functionality.


FRITZ'S RPG: BLACK CROWN 0.10.2

- Added a much larger dwarven cliff-fortress facade to the Ruined Forge entrance, closer to the approved exterior reference.
- Reworked the interior great hall and sanctum to use more of the custom forge bricks and a stronger dwarven nave layout.
- Updated the Dwarven Pillar texture so stacked columns read as one continuous vertical structure.
- Preserved the expanded dungeon layout, custom lore items, Hall of Embers, painting, dormant Durnan encounter and all prior boss functionality.


FRITZ'S RPG: BLACK CROWN 0.10.3

- Expanded the Ruined Forge exterior with a dwarven forecourt in front of the facade, including approach stairs, retaining walls, work huts and small smith outbuildings.
- Kept the larger cliff-fortress entrance from 0.10.2 and integrated the new exterior so the dungeon feels more like a real fortified complex.
- Increased the placement/removal volume to cover the new outdoor structures while preserving the interior rework, custom forge blocks, Hall of Embers, lore items and dormant Durnan encounter.


FRITZ'S RPG: BLACK CROWN 0.10.4

- Rebuilt the Ruined Forge layout as a larger, cleaner dungeon after the 0.10.3 test pass showed awkward stair placement and weak room composition.
- Added a much more visible exterior forecourt: a long approach road, outer gatehouse, watchtowers and multiple outbuildings now sit clearly in front of the mountain facade.
- Simplified the main hall and boss sanctum so the stairs and platforms are placed more reliably and the spaces read more clearly.
- Expanded both side wings into larger themed rooms (armory, smelter, barracks, archive, oath hall and reliquary).
- Increased the placement and removal volumes again to cover the larger structure.


FRITZ'S RPG: BLACK CROWN 0.10.5

- Added a polish pass to the Ruined Forge with more atmospheric dwarven lighting, clutter and room dressing.
- Reworked the Heartforge Brazier into an antique coal-pan style brazier better suited to the dwarven forge theme.
- Used the new brazier style both as a floor light and as a chain-hung ceiling light throughout the dungeon.
- Moved the detail pass to the end of structure generation so decorative elements are no longer overwritten by later room construction.


FRITZ'S RPG: BLACK CROWN 0.10.6

- Rebuilt the Ruined Forge around a coherent dungeon route inspired by the functional room flow of detailed structure mods: exterior approach, real gate, vestibule, great hall, themed side rooms, dedicated boss chamber and post-boss reward room.
- Fixed the boss encounter trigger. The entrance gate now closes directly behind the player inside the boss chamber instead of sealing an unrelated part of the hall.
- Moved dormant Durnan to the actual altar and updated all relative encounter coordinates.
- Added four visible exterior outbuildings, an outer gatehouse and watch towers in front of the mountain facade.
- Replaced awkward multi-block stair fills with simple, reliable step transitions.
- Preserved the Ancient Heartforge Brazier, chain-hung lighting, lore items, Durnan painting, boss music, phases and drops.


FRITZ'S RPG: BLACK CROWN 0.10.7

- Shortened the boss-awakening title to 'DURNAN' with a smaller subtitle so it remains readable on standard and ultrawide screens.
- Removed the intentional roof breaches from the Ruined Forge.
- Added a final shell-repair pass that seals the full roof, outer walls and reward chamber after all room carving is finished.
- Re-opened only the intended room passages so the repair pass does not block progression.


FRITZ'S RPG: BLACK CROWN 0.11.0

- Rebuilt the Ruined Forge around a clear dwarven-dungeon progression inspired by the approved mountain-castle and mine timelapse references.
- Added a visible outer gatehouse, walled forecourt, paired smith buildings, tiered mountain approach and a true enclosed entrance tunnel.
- Replaced the previous box-like interior with a connected guard hall, central forge nave, four explicit side-room entrances, dedicated boss antechamber, separate boss sanctum and Hall of Embers.
- Rebuilt the structure with a solid-first shell workflow so the roof and external walls remain closed unless an intentional doorway is reopened.
- Moved the boss trigger eight blocks inside the dedicated boss doorway; only that doorway closes during the fight.
- Updated Durnan, reward-seal, reset and completed-state coordinates for the new layout.


FRITZ'S RPG: BLACK CROWN 0.11.1

- Added a dedicated visual style pass based on the approved dwarven mountain-castle and mine timelapse references, without copying their exact layout.
- Reworked the exterior with layered gatehouse roofs, timber-and-copper framing, stepped watchtower crowns, detailed smithy roofs and a more vertical mountain facade.
- Turned the central forge hall into a multi-level mining district with upper galleries, six workshop fronts, timber roof trusses, rails, carts and a working forge crane.
- Redesigned the armory, smeltery, runic archive and Hall of Oaths as distinct decorated scenes instead of plain rectangular rooms.
- Added a bridge-like boss antechamber, side galleries and timber trusses to Durnan's sanctum while preserving the clear combat floor and functional boss trigger.
- Preserved the solid-first shell, short DURNAN title, dormant encounter, Hall of Embers, lore items, painting, boss music, phases and drops.


FRITZ'S RPG: BLACK CROWN 0.11.2

- Temporarily removed the old Ruined Forge interior, side-room and boss-room generation so exterior development can proceed without overlapping legacy structures.
- Rebuilt the exterior around the final (seventh) mountain-castle upgrade reference: a large stepped mountain, monumental central fortress, twin towers, terraced dwarven settlement and processional approach.
- Added automatic cleanup of a nearby legacy Ruined Forge marker before placing the new exterior prototype.
- Durnan's boss encounter is intentionally disabled in this exterior-only test version and will return after the facade/mountain is approved.


FRITZ'S RPG: BLACK CROWN 0.11.3

- Replaced the rejected procedural Stage-7 exterior with a structure foundation extracted from the user-supplied Karttrad schematic.
- Imported a 132 x 59 x 143 block exterior area in 50 safe structure-template pieces.
- Removed ocean vegetation and converted the shoreline into a solid mountain/terrace base suitable for the Ruined Forge.
- Recolored major architectural materials with Ashen Forge Bricks and Polished Ashen Forge Bricks while preserving the schematic's detailed roofs, towers, paths and settlement geometry.
- Old procedural exterior generation, interior rooms and boss encounter remain disabled during exterior approval.


FRITZ'S RPG: BLACK CROWN 0.11.4

- Removed the rejected 0.11.3 exterior foundation and replaced it with a new exterior-only mountain gate pass built from the newly supplied visual references.
- Reworked the approach into a snow courtyard with retaining walls, soul-fire braziers and guardian pedestals.
- Built a monumental carved gate façade directly into a mountain shell with a much stronger dwarven silhouette.
- Added a preview entrance hall and rear shrine chamber inspired by the supplied interior screenshots so the later full dungeon pass has a clearer visual anchor.
- Boss logic, Durnan encounter and old interior progression remain disabled while the exterior/mountain direction is being approved.


FRITZ'S RPG: BLACK CROWN 0.11.5

- Fixed the missing mountain from 0.11.4. The previous rock-mass commands exceeded Minecraft's 32,768-block fill limit and therefore did not execute in game.
- Rebuilt the mountain as hundreds of safe split fill commands, each below the vanilla command limit.
- Added a complete stepped mountain wedge, irregular side shoulders and layered snow caps around the gate and courtyard.
- Preserved the snowy courtyard, monumental dwarven gate, soul-fire braziers and short interior preview.
- Boss logic and Durnan remain disabled until the exterior is approved.


FRITZ'S RPG: BLACK CROWN 0.11.6

- Added a complete Ashen Forge masonry shape set for WorldEdit and manual building.
- Added stairs, slabs and walls for normal, cracked and polished Ashen Forge Bricks.
- Added matching Forge Tile stairs and slabs for cleaner floors, ramps and platforms.
- Added crafting and stonecutting recipes, self-drop loot tables, pickaxe tags and creative-tab entries for every new block.
- The mountain exterior and disabled boss test state from 0.11.5 are otherwise unchanged.


FRITZ'S RPG: BLACK CROWN 0.11.7

- Corrected the model rotation of every custom Forge stair block. The rendered stair now matches the actual placement direction instead of appearing rotated 90 degrees to the left.
- Fixed the resulting side-face occlusion gaps where players could see through stair/block connections.
- Applied the correction to Ashen, Cracked Ashen, Polished Ashen and Forge Tile stairs, including straight, inner-corner, outer-corner and upside-down states.
- No changes were made to slabs, walls, the mountain exterior or other mod systems.
