FRITZ'S RPG: BLACK CROWN 0.8.1

- Finalized Durnan's concept direction around the approved voxel reference.
- Rebuilt the giant red-and-black dwarven shield with a raised geometric emblem.
- Moved the shield closer to the left hand and forearm.
- Rebuilt the polehammer so the hammer head faces outward and rests upright beside the right shoulder.
- Added true red-orange emissive eyes via GeckoLib AutoGlowingGeoLayer and a dedicated glowmask.
- Added more helmet, pauldron, chest and belt depth.
- Re-authored idle, chase, rage, sweep, slam and combo poses.
- Shoulders, torso, waist, legs and shield now participate in attack momentum.
- Preserved Durnan's AI, pathfinding, boss phases, sounds, music, loot and four-block scale.


0.8.1
- Corrected Durnan's shield grip and shield orientation.
- Shield is now independent from the extreme forearm rotation and stays upright.
- Left hand now sits on the rear shield handle.


FRITZ'S RPG: BLACK CROWN 0.8.2

- Replaced the Heartforge Hammer's temporary Netherite Pickaxe appearance.
- The Heartforge Hammer now uses the finished dark forged polehammer model shown for Durnan's weapon.
- Preserved the Heartforge Hammer's existing Dominion Anchor interaction, recipe, stats and progression role.
- Added Durnan's Ashen Polehammer as a guaranteed Durnan boss drop.
- Preserved all Durnan 0.8.1 shield-grip, model, animation, music and combat changes.


FRITZ'S RPG: BLACK CROWN 0.8.3

- Moved Durnan's shield slightly further forward on the combat rig so the left hand no longer clips through the shield face.
- Preserved the 0.8.1 shield-grip correction, shield orientation and all 0.8.2 Heartforge / boss-drop changes.
- No changes to Durnan's AI, boss music, phases, attack timings, polehammer, loot table or Heartforge Hammer behavior.


FRITZ'S RPG: BLACK CROWN 0.8.4

- Rebuilt Durnan's Ashen Polehammer item model from the same component layout as the polehammer attached to Durnan's boss model.
- Reworked the item palette to match Durnan's weapon: black forged head, dark steel edges, ash-red grip and ember-brass details.
- Separated the Heartforge Hammer from Durnan's item model so its previously approved silver/gold appearance remains unchanged.
- Preserved the 0.8.3 shield-forward adjustment and all boss combat, loot, music and progression behavior.


FRITZ'S RPG: BLACK CROWN 0.9.0

- Added the first manually placeable Ruined Forge structure prototype, Durnan's home and boss arena.
- Added a broken dwarven entrance, ruined smithing antechamber, vaulted forge hall, lava channels, bridges, rune pillars, hanging chains and a giant rear forge.
- Added an arena trigger: entering the main hall seals the gate and awakens Durnan on the smithing dais.
- Added automatic gate reopening after the Ruined Forge Durnan is defeated.
- Added structure build and removal functions for iterative arena testing.
- Preserved Durnan's existing four-block model, combat phases, adaptive music, shield fix, Ashen Polehammer appearance and all loot/progression behavior.
- This version is a test structure only; natural world generation is intentionally deferred until the layout and fight space are approved.


FRITZ'S RPG: BLACK CROWN 0.9.1

- Durnan now exists visibly on the rear forge dais before the encounter begins.
- The waiting Durnan is a dormant, invulnerable and silent boss body rather than a newly spawned combatant.
- Entering the arena converts that exact dormant entity into the active boss, preventing duplicate Durnan spawns.
- Added persistent armed, active and completed encounter states stored on the Ruined Forge marker.
- Added a five-second load grace period and nearby-player check before declaring the encounter complete, reducing false completion during chunk loading.
- Completed forge gates are kept open when players revisit the structure.
- Added /function fritzsrpg:structures/reset_ruined_forge_encounter for repeated testing.
- Preserved the approved arena layout, Durnan model, shield correction, Polehammer item appearance, combat phases, adaptive music and loot.
