2014-12-02  ovolkov  <ovolkov>

[aa32682b48b9] [tip]
* GarrisonMissionManager.lua:

use GetFramesRegisteredForEvent to reliably track all frames on GWLU - I was sure I've seen it before and finally found it again


2014-12-01  ovolkov  <ovolkov>

[efedbbb37079]
* .hgtags:

Added tag v9 for changeset 0cee7a09fd68


[0cee7a09fd68] [v9]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v9 docs + toc


2014-11-30  ovolkov  <ovolkov>

[a6aaede5128e]
* GarrisonMissionManager.lua:

don't forget to save empty-top results (e.g. XP mission and only maxed out candidates) and continue with filling cache for mission list


[9af0cad01dbb]
* .hgtags:

Added tag v8 for changeset cad700d5dfb1


[cad700d5dfb1] [v8]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v8 docs + toc


2014-11-29  ovolkov  <ovolkov>

[9edf36a0064f]
* GarrisonMissionManager.lua:

unregister/registser GARRISON_FOLLOWER_LIST_UPDATE globally on AceEvent-3.0; solves lag problem for all Ace3 addons


[f1be52248b87]
* GarrisonMissionManager.lua:

explicitly resrore alpha on all buttons on in-progress screen


2014-11-28  ovolkov  <ovolkov>

[a4b956314c0b]
* .hgtags:

Added tag v7 for changeset 6d162c6a9233


[6d162c6a9233] [v7]
* GarrisonMissionManager.toc:

v7 toc


[9b944c5ca3cc]
* GarrisonMissionManager.txt:

add version to top line; add link to home to docs just in case somebody uploads it somewhere


[384983e2d382]
* GarrisonMissionManager.txt:

add dim and top in mission list to doc/changelog; remove from ideas


[7bda577f9810]
* GarrisonMissionManager.lua:

sort filtered follower list by level/ilevel - seems like it matters while adding people to mission that needs two same counters


[39e97d40684e]
* GarrisonMissionManager.lua:

dirty both lists on all events - mission start is kinda wonky otherwise, not catching that follower left on mission right away


[97bbdea21136]
* GarrisonMissionManager.lua:

hide buttons on "In Progress" screen


[559fb9cd31bc]
* GarrisonMissionManager.lua:

add top1 buttons to mission list; refactor common button text code to separate function


2014-11-27  ovolkov  <ovolkov>

[136ea09bdf0d]
* GarrisonMissionManager.lua:

hook MissionList scroll update separately - it's filled before we could hook original GarrisonMissionList_Update; dim missions that need more followers than available


[6ce1adb43af4]
* GarrisonMissionManager.txt:

WikiCreole compatible ident for macro list


2014-11-25  ovolkov  <ovolkov>

[942e0c3f0a65]
* GarrisonMissionManager.lua:

fix dumpl - stop select from spiling all arguments following one I need and messing up dump call


[0ed12c6e5eef]
* .hgtags:

Added tag v6 for changeset 66bfe4fcb06d


[66bfe4fcb06d] [v6]
* GarrisonMissionManager.txt:

show followers on button mouseover idea


[52e0298c2934]
* GarrisonMissionManager.lua:

remove prefixes from local functions


[80d0a747499d]
* GarrisonMissionManager.lua:

localize some more inside hotspot


[e1033e324c23]
* GarrisonMissionManager.lua:

calculate maxed followers in all cases - we need this info when checking if we need to pay attention to XP multiplier or not; ignore XP multiplier in comparison if entire party is maxed


[65710941ac35]
* GarrisonMissionManager.txt:

add note on lag due to interraction with other addons


[e1c800ba1283]
* GarrisonMissionManager.txt:

note FollowerLocationInfo support


[86f8ec9513ca]
* GarrisonMissionManager.lua:

unregistering support for FollowerLocation addon


[f2cd252961ea]
* GarrisonMissionManager.lua:

whitespace (Y U NO RELIABLY DETECT FROM FILE, SUBL3?)


[bc2f3e2ad89c]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v6 changelog + toc


[c297278819e6]
* GarrisonMissionManager.lua:

calculate amount of maxed (lv. 100 epic) followers and prioritise mission with less maxed followers on XP missions, discard full maxed teams outright; also add party buff count/mechanic countered to the end of sort order - less is better


