clcInfo_Rogue by Deronda @ Stormreaver

OVERVIEW

This is a set of 3 modules for clcInfo that cover rogue PvE for all three
rogue specializations.  clcInfo is a powerful addon that allows you to configure
almost any bar or icon you need to customize your interface.  It requires a bit
of work to set up, though default template imports have been provided for each
spec.

clcInfo_Rogue will tint an icon yellow to suggest the user wait to use the
displayed ability.  Reasons to wait are pooling energy or preventing envenom
buff clipping.

REQUIREMENTS

You must have clcInfo installed.

It is highly recommened that OmniCC be installed as well to provide a digital
timer on icons.

GENERIC ROGUE TEMPLATES

All three specs have access to certain templates.

Generic Behavior Icons

Blind 
Bleed Debuff - displays current bleed debuff on target
Cloak of Shadows 
Combat Readiness 
Dismantle 
Evasion 
Feint 
Gouge 
Kick 
Kidney Shot 
Redirect 
Smoke Bomb 
Sprint
Tricks of the Trade
Vanish 

Generic Behavior Bars
Deadly Poison
Energy
Recuperate
Rupture
Slice and Dice

Generic Behavior Multi Icons
Armor Debuff - displays current armor debuffs on target
Combo Points - because of the icon used, this looks best if you change
                the multi icon settings such that General:Use Skin From is
                "Self", General:Spacing is "-3", and Skin:Skin type is
                "BareBone".

ASSASSINATION TEMPLATES

Assassination Behavior Icons

Cold Blood
Vanish - this differs from the generic Vanish icon in that it shows the
          overkill buff if it is up, otherwise it shows the vanish cd.
Vendetta

Assassination Behavior Bars

Envenom
Overkill
Vendetta

Assassination Priorities

The Current and Next Ability Icons suggest abilities based on the following
priorities:

Standard Actions

1. Garrote (garrote) - if stealthed. It is best to start in stealth to gain
                       the Overkill buff.
2. Slice and Dice (snd) - if down and combo points > 0
3. Rupture (rupture) - if down and combo points > 0.
4. Envenom (envenom) - if Slice and Dice < 3 and combo points >= 2 or
                          target health >= 35% and combo points >= 4 or
                          target health < 35% and combo points == 5.
                       Note, this icon will be yellow if the envenom buff
                       is up, unless energy > 90 and/or Fury of the Destroyer
                       is up.  Wait for it to turn white before
                       hitting envenom.
5. Backstab (backstab) - if combo points < 5 and target health < 35%
6. Mutilate (mutilate) - if combo points < 4 and target health >= 35%

If you would like to change the priorities, type /clcinfo, click on
"Class Modules", click on "Assassination", and then make your changes on the
priorities line. By default the priorities are:
garrote snd rupture envenom backstab mutilate

Optional Actions

The following actions can be added to the priority queue, though they are
probably best left as their own icons or macro'd into existing actions.

1. Tricks of the Trade (tricks) - if in party or raid.
2. Vendetta (vendetta) - if it is up.
3. Cold Blood (cb) - if the next attack will be an envenom and it is up.
4. Vanish (vanish) - if combo points < 5 and overkill is down.  Turns yellow
                     if energy is < 45 to encourage pooling for the subsequent
                     garrote.

If you are going to use the optional actions, the recommended order for gear 
that provides a tricks buff (4 piece T12 or 2 piece T13):

tricks garrote snd rupture vendetta cb envenom backstab mutilate vanish

COMBAT TEMPLATES

Combat Behavior Icons

Adrenaline Rush - icon turns yellow when energy > 34.
Bandit's Guile (Insight)
Blade Flurry
Killing Spree - turns yellow when energy is > 34.

Combat Behavior Bars

Adrenaline Rush
Shallow Insight *
Moderate Insight *
Deep Insight *
Revealing Strike

* - put all three Insight bars in the same location for best display.

Combat Priorities

The Current and Next Ability Icons suggest abilities based on the following
priorities:

Standard Actions

1. Slice and Dice (snd) - if there are combo points and it is either not up
                          or going to drop within 1 second.
2. Eviscerate (evisdeep) - if there are 5 combo points and the Deep Insight
                           Buff is up.
3. Rupture (rupture) - if there are 5 combo points and Blade Flurry is down
                       and either Rupture is not up or will drop in 1 second.
                       You may opt to turn this off if there is no bleed
                       debuff on the target.
4. Eviscerate (eviscerate) - if there are 5 combo points. 
5. Revealing Strike (rs) - if there are 4 combo points and Revealing Strike
                           is down and Slice and Dice >= 3 seconds.
6. Sinister Strike (ss) - if there are fewer than 5 combo points. 

If you would like to change the priorities, type /clcinfo, click on
"Class Modules", click on "Combat", and then make your changes on the
priorities line. By default the priorities are:
snd evisdeep rupture eviscerate rs ss

Optional Actions

The following actions can be added to the priority queue, though they are
probably best left as their own icons or macro'd into existing actions.
Since they are on the GCD, some people want to have Tricks of the Trade,
Killing Spree, and/or Adrenaline Rush in the actions as well. The main 
drawback to doing so are cases where you decide to save any of those
abilities, or for some reason cannot or refuse to cast them. For instance,
casting Killing Spree would toss you into lava. In these cases, the
ability will still be suggested and you will have to consider the Next
Ability icon as your current ability. Neverthess, they are provided here
in case you would like to use them. They are:

1. Tricks of the Trade (tricks) - if in party or raid.
2. Killing Spree (ks) - if energy < 35 and Slice and Dice > 4 seconds,
                        Adrenaline Rush is down and Fury of the Destoryer
                        is not active.
3. Adrenaline Rush (ar) - if energy < 35. 

Note that the Adrenaline Rush and Killing Spree abilities will behave
slightly differently than the others.  They check the energy level.
This will cause them to pop in and out as your energy moves up and down.

If you are going to use the optional actions, the recommended order for
gear that provides a tricks buff (4 piece T12 or 2 piece T13):

tricks snd ks ar evisdeep rupture eviscerate rs ss
 
SUBTLETY TEMPLATES

Subtlety Behavior Icons

Premeditation
Preparation
Shadow Dance
Shadowstep
Vanish - when the Master of Subtlety buff is up, displays it instead.
          Also turns yellow when energy <= 60 to encourage you to pool
          for the subsequent Ambush.

Subtlety Behavior Bars

Find Weakness
Master of Subtlety
Shadow Dance
Shadowstep

Subtlety Priorities

The Current and Next Ability Icons suggest abilities based on the following
priorities:

Standard Actions

1. Shadow Dance (sd) - if not stealthed and combo points < 5.  Will be yellow
                       until 85 energy to pool enough for the ensuing ambush
                       spam.
2. Ambush (ambush) - if combo points < 5 and stealthed or Shadow Dancing.
3. Slice and Dice (snd) - if there are 5 combo points and it is either not up
                          or going to drop within 3 seconds.
4. Rupture (rupture) - if there are 5 combo points and Rupture is down.
5. Recuperate (recup) - if there are 5 combo points and it is not up or will
                        drop in 3 seconds.
6. Eviscerate (eviscerate) - if there are 5 combo points and Rupture is up. 
7. Hemorrhage (hemo) - if glyphed: if combo points < 5 and the bleed will fall
                                   off in < 4 seconds.
                                   Will be yellow if combo points < 4 and 
                                   energy is <= 40 or if combo points == 4 and
                                   energy is <= 80.
                       if unglyphed: if target has no bleed debuff or < 2
                                     seconds on it and combo points < 5.
8. Backstab (backstab) - if there are fewer than 5 combo points.  Will be
                         yellow if combo points < 4 and energy is <= 40 or if
                         combo points == 4 and energy is <= 80.

NOTE: if you are waiting for Hemo or Backstab to pool energy and there are 4
combo points, be ready to pick the finisher shown in the Next Ability Icon
since HAT will often proc the 5th combo point for you.

If you would like to change the priorities, type /clcinfo, click on
"Class Modules", click on "Subtlety", and then make your changes on the
priorities line. By default the priorities are:
sd ambush snd rupture recup eviscerate hemo backstab

Optional Actions

The following actions can be added to the priority queue, though they are
probably best left as their own icons or macro'd into existing actions.

1. Tricks of the Trade (tricks) - if in party or raid.
2. Vanish (vanish) - if combo points < 2, Shadow Step off cd, not steathed
                     or Shadow Dancing, and Master or Subtlety and Find
                     Weakness buffs are not up.  Is yellow if energy is
                     <= 60 to pool for subsequent Ambush.
3. Shadow Step (ss) - if stealthed
4. Premeditation (premed) - if stealthed and combo points < 3
5. Preparation (prep) - if the cd on Vanish is > 60

If you are going to use the optional actions, the recommended order for
gear that provides a tricks buff (4 piece T12 or 2 piece T13):

tricks sd vanish ss premed ambush prep snd rupture recup eviscerate hemo backstab