  The caster of this spell corrupts the mind of a creature using an insidious rumor.<~><~>  To cast this spell select an attacker you wish to enchant, this can be done from a distance of up to 20 blocks. Next select the target of the rumor.<~><~>  Once both are selected the spell is cast and the enchanted creature will be drawn to attack the target.<~><~>  This spell cannot enchant all creatures, passive creatures are naturally immune. Additionally, creatures of high health require higher spell charges to enchant.<~><~>  Refer here for the minimum spell charge required to enchant a mob based on it's health:<~>     1st level: 8 health<~>     2nd level: 16 health<~>     3rd level: 32 health<~>     4th level: 48 health<~>     5th level: 64 health<~>     6th level: 100 health<~>     7th level: 150 health<~>     8th level: 200 health<~>     9th level: Any health
