2014-11-25  ovolkov  <ovolkov>

[e1033e324c23] [tip]
* GarrisonMissionManager.lua:

calculate maxed followers in all cases - we need this info when checking if we need to pay attention to XP multiplier or not; ignore XP multiplier in comparison if entire party is maxed


[65710941ac35]
* GarrisonMissionManager.txt:

add note on lag due to interraction with other addons


[e1c800ba1283]
* GarrisonMissionManager.txt:

note FollowerLocationInfo support


[86f8ec9513ca]
* GarrisonMissionManager.lua:

unregistering support for FollowerLocation addon


[f2cd252961ea]
* GarrisonMissionManager.lua:

whitespace (Y U NO RELIABLY DETECT FROM FILE, SUBL3?)


[bc2f3e2ad89c]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v6 changelog + toc


[c297278819e6]
* GarrisonMissionManager.lua:

calculate amount of maxed (lv. 100 epic) followers and prioritise mission with less maxed followers on XP missions, discard full maxed teams outright; also add party buff count/mechanic countered to the end of sort order - less is better


2014-11-24  ovolkov  <ovolkov>

[e6aa74185ba0]
* GarrisonMissionManager.lua:

localize some stuff to save tons of lookups, fix not so effective followers localization - might become noticeable in long run when we process all missions at once; also fix some previously missed whitespace shift


[dcf3ca99e6b6]
* GarrisonMissionManager.txt:

remove macroing idea from docs - implemented


[d9e75bbbe61b]
* GarrisonMissionManager.lua, GarrisonMissionManager.txt:

expose button clicking function for macros


[81c56004febf]
* GarrisonMissionManager.lua:

some basics for mission list enhancements


[c90e7c3392bd]
* GarrisonMissionManager.txt:

deprio followers that no longer need XP idea


[f55cb57963d5]
* GarrisonMissionManager.txt:

add icons feature to docs


2014-11-23  ovolkov  <ovolkov>

[7f4ed6c439c4]
* .hgtags:

Added tag v5 for changeset f5bf7a310fdd


[f5bf7a310fdd] [v5]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v5 changelog + toc


[02a947a8735a]
* GarrisonMissionManager.lua:

unregister GARRISON_FOLLOWER_LIST_UPDATE while shuffling followers and rerigister it back after - turns out that even barebone API triggers it and 3 Blizzard tried to do heavy sorting/caching/drawing stuff on each event, while 3 mission followers shuffle could easily generate up to thousand of events


[9d23c3e024e2]
* .hgtags:

Added tag v4 for changeset eb40ad9ffa06


[eb40ad9ffa06] [v4]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v4 changelog + toc


[119ebc88b9f4]
* GarrisonMissionManager.lua:

materialMultiplier is wrongly used for sorting and displayed as icon on money missions because those are currency too - follow suit of Blizzard UI and check explicitly that we're dealing with GR (as I've should from the start)


[0d60c12a8117]
* GarrisonMissionManager.txt:

write down some more planned features


[ba1fab712a06]
* .hgtags:

Added tag v3 for changeset 2ee598800f69


[2ee598800f69] [v3]
* merge with default


[0dc00990468f]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v3 changelog + toc


2014-11-23  Oleg Volkov  <rowaasr13@gmail.com>

[7d7d993f9495]
* GarrisonMissionManager.lua:

add XP/GR/time bonus icons to buttons; (also activate list dumper under less generic name)


2014-11-22  Oleg Volkov  <rowaasr13@gmail.com>

[e7caa56fad19]
* GarrisonMissionManager.txt:

better wording


[1bcdf00b874e]
* GarrisonMissionManager.lua, GarrisonMissionManager.toc:

OnDemand load + cleaning up some init stuff


2014-11-22  ovolkov  <ovolkov>

[4ec173b4fc50]
* .hgtags:

Added tag v2 for changeset 447e846af768


2014-11-22  Oleg Volkov  <rowaasr13@gmail.com>

[447e846af768] [v2]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v2 changelog + toc


[0412895b6d59]
* GarrisonMissionManager.lua:

fix switch between parties that had same member in different slots - previously it'd leave a unfilled slot because you can't add member that is still in another slot; just clear all slots completely before doing any adding


[5f87d7490690]
* GarrisonMissionManager.lua:

fix my whitespace mess; all ident is now 3 spaces per level


