2014-11-23  ovolkov  <ovolkov>

[7f4ed6c439c4] [tip]
* .hgtags:

Added tag v5 for changeset f5bf7a310fdd


[f5bf7a310fdd] [v5]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v5 changelog + toc


[02a947a8735a]
* GarrisonMissionManager.lua:

unregister GARRISON_FOLLOWER_LIST_UPDATE while shuffling followers and rerigister it back after - turns out that even barebone API triggers it and 3 Blizzard tried to do heavy sorting/caching/drawing stuff on each event, while 3 mission followers shuffle could easily generate up to thousand of events


[9d23c3e024e2]
* .hgtags:

Added tag v4 for changeset eb40ad9ffa06


[eb40ad9ffa06] [v4]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v4 changelog + toc


[119ebc88b9f4]
* GarrisonMissionManager.lua:

materialMultiplier is wrongly used for sorting and displayed as icon on money missions because those are currency too - follow suit of Blizzard UI and check explicitly that we're dealing with GR (as I've should from the start)


[0d60c12a8117]
* GarrisonMissionManager.txt:

write down some more planned features


[ba1fab712a06]
* .hgtags:

Added tag v3 for changeset 2ee598800f69


[2ee598800f69] [v3]
* merge with default


[0dc00990468f]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v3 changelog + toc


2014-11-23  Oleg Volkov  <rowaasr13@gmail.com>

[7d7d993f9495]
* GarrisonMissionManager.lua:

add XP/GR/time bonus icons to buttons; (also activate list dumper under less generic name)


2014-11-22  Oleg Volkov  <rowaasr13@gmail.com>

[e7caa56fad19]
* GarrisonMissionManager.txt:

better wording


[1bcdf00b874e]
* GarrisonMissionManager.lua, GarrisonMissionManager.toc:

OnDemand load + cleaning up some init stuff


2014-11-22  ovolkov  <ovolkov>

[4ec173b4fc50]
* .hgtags:

Added tag v2 for changeset 447e846af768


2014-11-22  Oleg Volkov  <rowaasr13@gmail.com>

[447e846af768] [v2]
* GarrisonMissionManager.toc, GarrisonMissionManager.txt:

v2 changelog + toc


[0412895b6d59]
* GarrisonMissionManager.lua:

fix switch between parties that had same member in different slots - previously it'd leave a unfilled slot because you can't add member that is still in another slot; just clear all slots completely before doing any adding


[5f87d7490690]
* GarrisonMissionManager.lua:

fix my whitespace mess; all ident is now 3 spaces per level


[db17dcbd3cb1]
* GarrisonMissionManager.txt:

spell/wording fixes


2014-11-21  ovolkov  <ovolkov>

[500703dd2862]
* .hgtags:

Added tag v1 for changeset f6ce8a2bd03d


[f6ce8a2bd03d] [v1]
* GarrisonMissionManager.lua, GarrisonMissionManager.toc, GarrisonMissionManager.txt:

Initial import.


