{
	// Enable natural spawning of raid dens. Default: true
	"enable_spawning": true,
	// Weighted probability of each raid tier from Tier 1 to Tier 7 per dimension. Leave empty to use overworld/default. Default: {"minecraft:overworld": [9.0, 15.0, 25.0, 25.0, 20.0, 5.0, 1.0]}
	"dimension_tier_weights": {
		"minecraft:overworld": [
			9.0,
			15.0,
			25.0,
			25.0,
			20.0,
			5.0,
			1.0
		]
	},
	// The chance of a raid den spawning per dimension as 1 in X. Leave empty to use overworld/default. Default: {"minecraft:overworld": 256}
	"dimension_spawn_rate": {
		"minecraft:overworld": 256
	},
	// The timer system raid dens use for resets (Options: GAME_TIME, SYSTEM_TIME, GLOBAL_GAME_TIME, GLOBAL_SYSTEM_TIME). Default: GAME_TIME
	"reset_mode": "GAME_TIME",
	// How long in seconds until raid dens reset (Set to -1 for no resets). Default: 7200
	"reset_time": 7200,
	// Whether the raid boss and raid tier changes between resets (Options: NONE, LOCK_BOTH, LOCK_TIER, LOCK_TYPE, BUCKET, ALL). Default: ALL
	"cycle_mode": "ALL",
	// Whether failed raids count towards the max clears. Default: false
	"max_clears_include_fails": false,
	// Whether players can retry failed raids
	"retry_failed_raids": true,
	// Whether the reward Pokemon attributes (IVs/Shiny/etc.) are synced between all players or rolled individually. Default: true
	"sync_rewards": true,
	// Whether raid crystals can be broken. Default: true
	"can_break": true,
	// The reward distribution algorithm (Options: random, damage, survivor). Default: random
	"reward_distribution": "random",
	// The maximum number of players in a raid before shared supporting moves are disabled. Default: 4
	"max_players_for_support": 4,
	// The amount of raid energy required to convert a raid shard. Default: 100
	"required_energy": 100
}