=> 1.3.5 RELEASED

- Removed the Blizzard UI features that allow for the stock UI to be moved and hidden based
  on events.  This was causing quirky behavior in 6.0 and so I want to remove it before the
  expansion until I have more time to make it stable.

  All features related to monitoring are of course still there.

=> 1.3.4 RELEASED

- The addon was still showing up at out of date in patch 6.0, even though its not.  Fixed!
- XP bar no longer gets redrawn during pet battles
- Removed WoW 5.X specific code now that 6.0 is live!
- Removed accidental debug stuff that was printing things to the chat window on occasion
- "Hide main bar" was not hiding the reputation tracking bar if one was being used
- Loading a new Profile will now immediately calculate the "frame state" according to the new profile's frame/UI options.

=> 1.3.3 RELEASED

- Updated for patch 6.0

=> 1.3.2 RELEASED

In 1.3.1 everything accidentally got set to "Target: self-cast" so if you installed 1.3.1 please
check those buttons if you click.  You will need to set them back to current target.

=> 1.3.1 RELEASED

- Added ability to hide/show Mini map based on certain events.
- Made slight change to MOP Achievement hiding ability which will help prevent a Blizzard LUA error
- Removed RaidWide Buff monitor type (unused?)
- Added Totem monitor type which monitors totem timers and totem spell cooldowns together
- All HotKey labels for all monitor types can now optionally use DogTags
- Spell cooldown monitors will now default to cast on "Target/Self-cast"

=> 1.3.0 RELEASED

- This was really 1.2.9 but I uploaded the wrong file so I had to release 1.2.9 as 1.3.0.  Whoops!

=> 1.2.9 RELEASED

- Now works with patch 6.0 and the Warlords of Draenor expansion (with load outdated turned on)
- Removed dependancy on AceEvent-3.0

- Added new UI/Frames options which can be used to automatically hide/show UI elements are certain times.  Each frame can be shown always, never, in combat, out of combat, or if you have any target or are in combat, for the following frames:

	Main action bar
	bottom left action bar	
	bottom right action bar
	right one action bar
	right two action bar
	player frame
	objectives tracker (quest tracker)

	In other words, if you want to automatically hide the quest tracker when in combat, set the value for quest tracker to "out of combat".  If you want to hide the main actionbar/xp bar/etc except when you have a target selected or when in combat, set it to "any target or combat".

- All monitor groups can now be automatically hidden based on events!  Each group now has an option that will define when the group monitors are displayed for that group:

	- Always (always show this group)
	- Never (never show this group)
	- Any Target/Combat (enables only when you have a target or are in combat)
	- Combat (enables only when you enter combat, hides itself when you leave combat)
	- Hostile/Combat (enables if you have an attackable target, OR when you enter combat)
	- Out of combat (enables only when out of combat)

=> 1.2.8 RELEASED

- Fixed /pm and /polmonitor so they should open the PolMonitor settings again
- Updated DogTag and RangeChecking to latest versions, which would help with WOD compatiblity

=> 1.2.7 RELEASED

- Now displays "spell charges" when monitoring spell cooldowns (ie Conflag stacks, etc)
- Fixed a typo which caused target debuff cooldown timers to not display correctly.

=> 1.2.6 RELEASED

- Target debuff monitoring now works with spell proc overlays in the same way that buffs work.  I forgot to add this into the last update.

=> 1.2.5 RELEASED

- Now supports Blizzards spell proc overlays during Spell cooldown monitoring!  This is on by default.
- New option added to spell monitors "Suppress Overlay".  If on, then the spell proc "glow" effect will be hidden for that button
- When checking self-buffs, the buff name will be checked as a valid spell name and if there is a spell proc on it, it will display the proc overlay.  This allows for some cool things like monitoring a Raging Blow proc buff timer while still showing the proc effect of the actual ability.
- Updated all Ace3 libraries to latest versions
- Updated TOC for latest 5.4 version of WoW

=> 1.2.4 RELEASED

- Fixed known issue with Masque and PolMonitor.  Should work fine now!
- Removed outdated ButtonFacade and now initializes Masque instead.
 
=> 1.2.3 RELEASED

- Updated for 5.1 release
- Fixed a problem with macro cooldown monitoring when monitoring an item inside a macro

=> 1.2.2 RELEASED

- Fixed a LUA error during startup when using item cooldown monitoring
- Hotkey labels were not being displayed if a DogTag label was also used.

=> 1.2.1 RELEASED

- Fixed Item Cooldowns which were no longer working in MOP
- Increased button scaling maximum from 150 to 400

=> 1.2.0 RELEASED

- Updated TOC for WOW 5.0.5 release


- Fixed a bug where clicking on a "Buff" type monitor button with a "target" unit-type would cast on the player instead of target/pet/focus, etc.
- Added new "Hot Key Label" option to display text in the upper right corner of the button similar to the default UI.
- Now allows for a Primary and Secondary Profile to be selected per character based on primary/secondary talent specs.
- Primary/Secondary profiles are automatically loaded when switching talent specs
- Updated all ACE3 libraries to the current versions


- Removed custom AceDB libraries used by Gaff.  Now uses all standard ACE libraries

(GAFF/CONEKO CHANGES)

- Buff / Debuff monitors now show stacks if there is more than one by default.
- Removed CyCircled support (obsolete)
- Added new LibButtonFacade support. I've noticed a few bugs, if you toggle the "Polmonitor uses LibButtonFacade" option it doesn't take effect until you reload. New groups may not inherit sensible LBF defaults. Buttonfacade settings are stored by group name, not by profile. I think this is a Good Think      (tm) since it allows you to manage your LBF settings tangentially to your profile settings. If you want the same LBF settings accross profiles then name your groups the same, if you want different then name them differently. I'd like the whole addon to work more like this.
- Per-group alpha settings!
- All button types have dogtag support! Thanks Coneko, now my healthstone button becomes enabled when I have low HP, hurrah.
- Coneko also added an (experimental) raidwide buff monitor for (e.g.) Vigilance, Focus magic, etc.
- Random addons using parent / child aceDBs dont cause polmon to blow up.
- Dogtag editing is now multiline
- Dogtag labels on buttons (want your button to show how many scortch stacks are up? Now you can).
- Fixed bug with showing other people's buffs caused by 3.1.2
- Added support for DogTag buttons.  For a quick example of dogtags, try entering "[HpPercent<25]", the button will become enabled when you are low health.

=> 1.1.18 RELEASED (FINAL POLINA RELEASE)
