ToDo --

    * The buff/debuff management does not handle multiple instances of the same buff.
    * Most configurable options are not saved at this time (on purpose)
    * No configuration system has been coded yet -- there's a ton of configurables
    * Game tooltips need to be managed and movable
    * MI2 tooltips need to be managed
    * Need to add HUD agro bars integrated into Omen/KLH
    * Need to add spec browsing support 
    * Add support for coordinates to the world map and extended battlefield map
    * ToT health does not display in the HUD
    * Pet debuffs do not display in the HUD
    * Need to add world state frame management for BGs/PvP
    * Global cooldown calculation is incomplete. (does not support spellhaste yet)
    * Use of fast ranged weapons (i.e. wands) freaks out the cooldown HUD
    * Need some serious optimization work once the basic functionality is done
    * Need to add temporary weapon enchants to the buff bar
    * Add detection of Fubar and Titan bars
    * Fix background alpha in chat frames
    * Add button highlights for active casts on player and target
    * Add the ability to drag-and-drop organize the buttonbag

nUI v0.0.8 (alpha) --

    * Fixed a bug in the buttonbag that picked up Cartographer mod minimap notes
    * Fixed a faction bar bug that appears when there is no active faction
    * Fixed a bug in action bar labels
    * Fixed a bug in action bar linkages to parent Blizzard bars
    * Fixed the "/nui id" slash command
    * Fixed the action bar layout bug introduced in v0.0.6 alpha
    * Added MobMapMinimapButtonFrame to the buttonbag
    * Added configuration file version checking and management

nUI v0.0.7 (alpha) --

    * Emergency fix -- disabled use of saved Action Bar layouts temporarily
      Addition of this layout save had a subtle side effect of displaying
      the correct buttons but not executing them correctly in the bonus bars.

nUI v0.0.6 (alpha) --

    * Fixed a bug in the buttonbag that occurs when there are no buttons to manage
    * Fixed a bug where the buttonbag was picking up Gatherer minimap notes
    * Fixed a UI scaling issue with location of open bags when UI scale ~= 1
    * Fixed a bug in the buttonbag caused by dragging buttons in the bag
    * Added movers for the quest watch, durability, capture and quest timer frames
    * Added "/nui movers" toggle to enable/disable mover dragging
    * Added KLH Threat Meter integration to the nUI information (stats) panel
    * Added Unit layout configuration to the nUI WTF saved data file
    * Added Action Bar layout configuration to the nUI WTF saved data file

    NOTE: With the addition of these layout configs to the saved WTF file, it is
          now possible to modify the location and style of these items by editing
          the nUI.lua file in your WTF saved variables directory. A configuration
          GUI will be added at a later date and time

nUI v0.0.5 (alpha) --

    * Fixed bug where "/nui yofs" setting was not saved (bottom vertical offset)
    * Added "/nui yofs2 {n}" command to move top console down for Titan/Fubar bars
    * Added "shift-M" support for toggling the expanded battlefield minimap on/off
    * Added integration of Recount AddOn (damage meter)
    * Added Raid watch frame to information panel
    * Added class colors to unit labels
    * Added automatic buttonbag management of Minimap buttons
    * Added information frame switching button to choose map, stats, raid, etc.
    * Added trapping of Alt-Z to hide nUI dashboard and console


nUI v0.0.4 (alpha) --

    * Added the micro-menu bar to nUI's list of managed bars
    * Added error trapping to /nui scale to allow for no value after the word scale
    * Fixed a boneheaded typo in nUI_XPBar.lua line 205 -- sorry about that one folks
    * Fixed "/nui bagscale" error calling nUI_mangageBags() 
    * Fixed bag scaling issue caused by v0.0.3
    * Fixed an issue with the faction bar vanishing
    * Fixed the keyring Icon bug
    * Added automatic bag scaling when bags overlap bank frame 

nUI v0.0.3 (alpha) --

    * Added script profiling
    * Fixed text on the HUD pet casting bar
    * Moved player resting/in combat portrait icons for improved visibility
    * Added "/nui scale {n}" slash command to allow for custom dashboard scaling
    * Added experience bar
    * Added reputation (faction) bar
    * Fixed dashboard scaling to account for "Use UI Scale" being enabled
    * Fixed dashboard scaling for all resolutions I can test...
      800x600, 1024x769, 1280x720, 1280x800, 1280x1024, 1440x900, 1600x1200,
      1680x1050, 1920x1080, 1920x1200
    * Reduced nUI CPU overhead by about 1/3 from v0.0.02a
    * Reduced nUI memory usage to less than 3meg

nUI v0.0.2 (alpha) --

    * Added unit PVP and FFA icons
    * Added player in combat and resting icons to the unit model/portrait frames
    * Added pet in combat indicator to the unit model/portrait frames
    * Added group/raid leader and assistant icons to units
    * Added master looter icon to units
    * Added main tank/off-tank icons to units
    * Added raid icons to units
    * Added raid icons to HUD
    * Added combo points to the HUD
    * Changed unit frame event logic to ignore events for other units (optimization)
    * Moved unit reaction coloring from update loop to UNIT_FACTION event (optimization)

nUI v0.0.1 (alpha) -- 

    * Original alpha release