Michael P. Starkweather:
	- Should now properly never show things that are usable on the GCD.
Marci @ Hellscream:
	- Added Prot Defaults.
	- Fix to Demonic Fury and Burning Embers reflected in the Defaults.
Michael P. Starkweather:
	- Demonic fury/burning embers is now fixed.
Marci @ Hellscream:
	- Fixed issues with various Assassination defaults.
Michael P. Starkweather:
	- Switch to using the frequent power updates for both power and secondary resource
	- Change to the max slider in secondary resources to allow for up to 1000. A soft max will still be set by the type of secondary resource.
Marci @ Hellscream:
	- Changes to Rend handling, Execute SpellID for Arms.
	- Changes to bugged Warlock defaults.
	- New Paladin defaults, including fixes to Exorcism and reaction to Divine Purpose procs.
Michael P. Starkweather:
	- Change the "Towards Solar" and "Towards Lunar" so that you are able to actually read them.
	- Changes to Mage, Warlock, and Warrior defaults -- thanks Marci-Hellscream.
	- Fix for Ticket #75 - Slam broken in Defaults.
	- Always choose the spellId that we know to add
	- Switch to LibSpellbook for adding spells by name, should be a little bit more reliable at adding the correct spell.
	- Now can edit filter set names with a popup, taking care of ticket #51
	- Tiny change to hunter defaults and will not ask to replace. Aimed Shot - Thrill of the Hunt was configured slightly wrong.
	- Secondary Resource filter revamp.
	- Slider is used in Secondary Resource tab instead of entry box, with min and max set by the type of resource.
	- Eclipse: can now specify what direction that the Eclipse is growing
	- Combo Points: can now specify if you want to take Anticipation into account if you are a rogue
	- New API Version.
	- Removes spellCondition.name because it isn't needed
	- Adds a cooldown table to each priorityList, this will be for cooldowns and will have a secondary display. Not implemented yet.
	- Adds an optionalBehavior variable to secondaryResource filters. Not implemented yet.
	- Reverse the spellName and dropdownLabel in spell dropdowns. This change is based on how the defaults are playing out.
	- Fixes for defaults for Warrior (ticket #71), Warlock (ticket #58), and Death Knight (ticket #59).
	- Made the secondary resource use the UNIT_POWER event instead of the UNIT_POWER_FREQUENT event.
	- Embedded AceSerializer. We'll use it later for export/import.
	- Fixed issue with Timer not being canceled when the frame is suddenly hiden.
	- Removed the animation calls that I was using to test.
	- No OnUpdate! Frame will now determine it needs to be animating and won't update if it doesn't have to.
	- Also, finally fixed issue with stacking at load. Stupid undocumented Blizzard API bugs
	- Fix for Warlock Soul Shards and Burning Embers not returning a decimal for the actual amount of those resources. Blizzard API is a little weird with these two.
	- Fix for desaturate sometimes not being applied when under/over the correct amount.
