These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| type | ResourceLocation | Item Type, each come with new different settings. Listed below on this page. | false | palladium:default |
| max_stack_size | Integer | Max stack size for an itemstack. Range: 1-64 | false | 64 |
| max_damage | Integer | Max damage for an item. Must be greater then or equal 0. | false | 0 |
| creative_mode_tab | ResourceLocation | ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [ad_astra:main, adastraextra:ad_astra_extra_tab, ae2:facades, ae2:main, ae2_generators:ae_2_generators, ae2insertexportcard:ae2insertexportcard, ae2netanalyser:tab_main, ae2wtlib:main, aether:armor_and_accessories, aether:building_blocks, aether:dungeon_blocks, aether:equipment_and_utilities, aether:food_and_drinks, aether:functional_blocks, aether:ingredients, aether:natural_blocks, aether:redstone_blocks, aether:spawn_eggs, alexscaves:abyssal_chasm, alexscaves:candy_cavity, alexscaves:forlorn_hollows, alexscaves:magnetic_caves, alexscaves:primordial_caves, alexscaves:toxic_caves, aoa3:ammunition, aoa3:armour, aoa3:banners, aoa3:blasters, aoa3:bows, aoa3:cannons, aoa3:crossbows, aoa3:decoration_blocks, aoa3:food, aoa3:functional_blocks, aoa3:greatblades, aoa3:guns, aoa3:mauls, aoa3:miscellaneous, aoa3:shotguns, aoa3:snipers, aoa3:staves, aoa3:swords, aoa3:thrown_weapons, aoa3:tools, aoa3:vulcanes, aoa3:worldgen_blocks, apotheosis:adventure, apotheosis:ench, aquamirae:aquamirae, ars_nouveau:general, ars_nouveau:glyphs, artifacts:main, avaritia:avaritia, betternether:blocks_tab, betternether:items_tab, betternether:nature_tab, biomesoplenty:main, block_factorys_bosses:blockfactorysbossestab, born_in_chaos_v1:block_borin_chaos, born_in_chaos_v1:bornin_chaos_customization, born_in_chaos_v1:bornin_chaos_items, born_in_chaos_v1:bornin_chaos_mobs, born_in_chaos_v1:debugging_bornin_chaos, born_in_chaos_v1:weapons_bornin_chaos, botanic_magic:botanic_magic, cataclysm:cataclysm_block, cataclysm:cataclysm_item, caves_and_creatures:caves_and_creatures_ancient_lush_caves, caves_and_creatures:caves_and_creatures_desserted_depths, caves_and_creatures:caves_and_creatures_extras, caves_and_creatures:caves_and_creatures_luminous_caves, caves_and_creatures:salotl_treats_creative_tab, chipped:main, computercraft:tab, deeperdarker:deeper_darker, dimdoors:decay, dimdoors:dimensional_doors, divinerpg:blocks, divinerpg:misc, divinerpg:tools, draconicevolution:blocks, draconicevolution:items, draconicevolution:modules, easy_villagers:easy_villagers, energizedpower:main, everything_and_anything:building_blocks, everything_and_anything:combat, everything_and_anything:food_drinks, everything_and_anything:functional_blocks, everything_and_anything:miscellaneous, everything_and_anything:natural_blocks, everything_and_anything:spawn_eggs, everything_and_anything:tools, extra_util_no_op:extrautility, farmersdelight:farmersdelight, forestry:agriculture, forestry:apiculture, forestry:arboriculture, forestry:forestry, forestry:lepidopterology, forestry:mail, forestry:storage, fsang:fsang, fsang:fsang_armor, fsang:fsang_sryinge, fsang:fsang_tools, ftbquests:default, iceandfire:blocks, iceandfire:items, industrialforegoing:ag_hus, industrialforegoing:core, industrialforegoing:generator, industrialforegoing:misc, industrialforegoing:resource_production, industrialforegoing:tool, industrialforegoing:transport, kubejs:tab, legendary_monsters:legendary_monsterstab, lootr:lootr, losttrinkets:main, luckytntmod:annihilation_tnt, luckytntmod:doomsday_tnt, luckytntmod:dynamite, luckytntmod:god_tnt, luckytntmod:minecarts, luckytntmod:normal_tnt, luckytntmod:other, mahoutsukai:mahoutsukai_tab, mekanism:mekanism, mekanismgenerators:mekanismgenerators, midnight:building_blocks, midnight:functional_blocks, midnight:items, midnight:natural_blocks, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, mobees:mobees, modonomicon:modonomicon, more_ores_more_gems:more_ores_more_gems, more_swords_plus:more_swords_plus, more_useful_copper:more_useful_copper, morevillagers:tab, mutantmonsters:main, myotus:myotus, new_shield_variants:nsv_tab, occultism:occultism, palladium:palladium_mods, palladium:technology, powah:tab, projecte:projecte, rechiseled:rechiseled, refurbished_furniture:creative_tab, regions_unexplored:ru_main, relics:relics, reliquary:main, simplyswords:simplyswords, sophisticatedbackpacks:main, sophisticatedcore:main, tacz:ammo, tacz:extended_mag, tacz:grip, tacz:laser, tacz:mg, tacz:muzzle, tacz:other, tacz:pistol, tacz:rifle, tacz:rpg, tacz:scope, tacz:shotgun, tacz:smg, tacz:sniper, tacz:stock, tconstruct:fluids, tconstruct:general, tconstruct:smeltery, tconstruct:tables, tconstruct:tool_parts, tconstruct:tools, tconstruct:world, the_bumblezone:main_tab, theabyss:the_abyss, theabyss:the_abyss_armor, theabyss:the_abyss_entity, theabyss:the_abyss_flower, theabyss:the_abyss_in_dev, theabyss:the_abyss_tools, theabyss:the_abyss_weapons, threateningly_mobs:threateningly_mobs, threateningly_mobs:threateningly_mobs_blocks, threateningly_mobs:threateningly_mobs_creature_tab, too_many_bows:too_many_bows_tab, twilightforest:blocks, twilightforest:equipment, twilightforest:items, undergarden:undergarden_group, unusualend:unusual_end, unusualend:unusual_end_gloopstone_lands, unusualend:unusual_end_warped_reef, veggiesdelight:veggiesdelight_tab, waystones:waystones, yungscavebiomes:general] | false | / |
| rarity | String | Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic, pity, simple, advanced, supreme, twilight, aether.loot, forgotten, cosmic, alexscaves:demonic, alexscaves:nuclear, alexscaves:sweet, alexscaves:rainbow, gray, dark_gray, red, green, blue, ender, divine, eden, wildwood, apalachia, skythern, mortum, halite, awakened_halite, mythic, legendary] | false | / |
| is_fire_resistant | Boolean | Whether or not the item will survive being thrown into fire/lava. | false | false |
| should_render_model | Boolean | If false, the item model will be ignored (except in the inventory). In first person, the player's arm will render instead. This allows a render layer to be applied in place of a less-dynamic item model. | false | true |
| tooltip | Component[] | Tooltip lines. Can be array of primitive strings or more complex text component | false | / |
| attribute_modifiers | AttributeModifier[] | Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: aoa3:aggro_range, aoa3:ranged_attack_damage, ars_nouveau:ars_nouveau.perk.feather, ars_nouveau:ars_nouveau.perk.mana_regen, ars_nouveau:ars_nouveau.perk.max_mana, ars_nouveau:ars_nouveau.perk.saturation, ars_nouveau:ars_nouveau.perk.spell_damage, ars_nouveau:ars_nouveau.perk.warding, ars_nouveau:ars_nouveau.perk.wixie, attributeslib:armor_pierce, attributeslib:armor_shred, attributeslib:arrow_damage, attributeslib:arrow_velocity, attributeslib:cold_damage, attributeslib:creative_flight, attributeslib:crit_chance, attributeslib:crit_damage, attributeslib:current_hp_damage, attributeslib:dodge_chance, attributeslib:draw_speed, attributeslib:elytra_flight, attributeslib:experience_gained, attributeslib:fire_damage, attributeslib:ghost_health, attributeslib:healing_received, attributeslib:life_steal, attributeslib:mining_speed, attributeslib:overheal, attributeslib:prot_pierce, attributeslib:prot_shred, block_factorys_bosses:roll_count, cataclysm:additional_critical_damage, cataclysm:charge_time, cataclysm:eat_speed, cataclysm:nature_heal, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, irons_lib:armor_pierce, irons_lib:arrow_damage, irons_lib:crit_damage, irons_lib:dodge_chance, irons_lib:experience_gained, irons_lib:healing_received, irons_lib:mining_speed, midnight:malignant_armor, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, obscure_api:accuracy, obscure_api:critical_damage, obscure_api:critical_hit, obscure_api:dodge, obscure_api:healing_power, obscure_api:magic_damage, obscure_api:magic_resistance, obscure_api:parry, obscure_api:penetration, obscure_api:regeneration, obscure_api:resilience, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, tacz:tacz.bullet_resistance, tconstruct:generic.bad_effect_duration_multiplier, tconstruct:generic.bouncy, tconstruct:generic.crouch_damage_multiplier, tconstruct:generic.good_effect_duration_multiplier, tconstruct:generic.jump_boost, tconstruct:generic.knockback_multiplier, tconstruct:generic.protection_cap, tconstruct:generic.safe_fall_distance, tconstruct:player.critical_damage, tconstruct:player.experience_multiplier, tconstruct:player.jump_count, tconstruct:player.mining_speed_multiplier, tconstruct:player.use_item_speed, too_many_bows:bow_crit_chance, too_many_bows:bow_damage, too_many_bows:bow_draw_speed, vminus:blast_protection, vminus:blunt_protection, vminus:fall_protection, vminus:fire_protection, vminus:height, vminus:jump_boost, vminus:magic_protection, vminus:mining_speed, vminus:mob_detection_range, vminus:protection, vminus:width | false | / |
| food | FoodProperties | Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect | false | / |
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"should_render_model":true,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:leather, minecraft:turtle, minecraft:chainmail, fsang:nth, fsang:iron_man_4, fsang:vibranium, fsang:iron_man_3, minecraft:netherite, fsang:iron_man_2, fsang:picotech, fsang:iron_man_1, minecraft:diamond, minecraft:gold, fsang:fabric_tier_1, fsang:fabric_tier_2, fsang:fabric_tier_3, minecraft:iron, fsang:uru, fsang:adamantium, fsang:mysterium] | true | / |
| armor_model | ResourceLocation | Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. | false | / |
| armor_texture | TextureReference | Location of the armor texture. Can also use a dynamic texture using #. | false | / |
| armor_animations | ResourceLocation | ID of the animations that will be used. | false | / |
| armor_animation_controller | List | Names of controllers for the animation. | false | / |
| hide_second_player_layer | Boolean | If enabled, the second player layer will be hidden when worn (only on the corresponding body part) | false | false |
{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
{"type":"palladium:default"}
Item for a block, duh
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| block | ResourceLocation | ID of the block that this item is for | true | / |
{"type":"palladium:block_item","block":"test:test_block"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:leather, minecraft:turtle, minecraft:chainmail, fsang:nth, fsang:iron_man_4, fsang:vibranium, fsang:iron_man_3, minecraft:netherite, fsang:iron_man_2, fsang:picotech, fsang:iron_man_1, minecraft:diamond, minecraft:gold, fsang:fabric_tier_1, fsang:fabric_tier_2, fsang:fabric_tier_3, minecraft:iron, fsang:uru, fsang:adamantium, fsang:mysterium] | true | / |
| armor_renderer | ResourceLocation | Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. | false | / |
| openable | Boolean | Marks the armor piece as openable. | false | false |
| opening_time | Integer | Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. | false | 0 |
| opened_sound | ResourceLocation | Sound that is played when the suit has been fully opened. | false | / |
| closed_sound | ResourceLocation | Sound that is played when the suit has been fully closed. | false | / |
| opening_toggle_sound | ResourceLocation | Sound that is played when opening button has been pressed. | false | / |
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, fsang:nth, minecraft:wood, minecraft:iron, fsang:uru, minecraft:netherite, fsang:hellfire, fsang:ice] | true | / |
| base_damage | Integer | Base value for the damage. For reference: swords usually have 3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: swords usually have -2.4 | true | / |
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, fsang:nth, minecraft:wood, minecraft:iron, fsang:uru, minecraft:netherite, fsang:hellfire, fsang:ice] | true | / |
| base_damage | Integer | Base value for the damage. For reference: pickaxes usually have 1 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: pickaxes usually have -2.8 | true | / |
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, fsang:nth, minecraft:wood, minecraft:iron, fsang:uru, minecraft:netherite, fsang:hellfire, fsang:ice] | true | / |
| base_damage | Integer | Base value for the damage. For reference: axes usually have roughly 6 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: axes usually have roughly -3.0 | true | / |
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, fsang:nth, minecraft:wood, minecraft:iron, fsang:uru, minecraft:netherite, fsang:hellfire, fsang:ice] | true | / |
| base_damage | Integer | Base value for the damage. For reference: shovels usually have 1.5 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: shovels usually have -3.0 | true | / |
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, fsang:nth, minecraft:wood, minecraft:iron, fsang:uru, minecraft:netherite, fsang:hellfire, fsang:ice] | true | / |
| base_damage | Integer | Base value for the damage. For reference: iron has -2, diamond has -3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 | true | / |
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| use_duration | Integer | Amount of ticks the shield can be actively held for | false | 72000 |
| repair_ingredient | Ingredient | The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable | false | / |
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity | Float | Velocity multiplier for the shot projectile | false | 3.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity_multiplier | Float | Velocity multiplier for the shot projectile, works differently to the bow one. | false | 1.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| capacity | Integer | Max amount of energy the item can hold | true | / |
| max_input | Integer | Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy | true | / |
| max_output | Integer | Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy | true | / |
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}
If added to the item tag for a bow or a crossbow, this item type can used as ammunitation to shoot pre-defined projectiles.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| entity_type | ResourceLocation | ID of the entity type that should be shot. Only projectile entity works, like arrows, snowballs, or Palladium's custom projectile | false | palladium:custom_projectile |
| entity_data | CompoundTag | Custom NBT data for the shot entity | false | / |
{"type":"palladium:projectile","entity_type":"palladium:custom_projectile","entity_data":{}}