  Long before the forests we know, twelve trees grew from the first soil of the world. From their seeds came every tree that followed, and so they are named the Primal Trees. Every one of the twelve is magical to the root.
<~><~>  Their wood alone will hold an enchantment without breaking. If you mean to raise a podium, or any artifice that must carry magic, it must be cut from a Primal Tree. Lesser timber will simply not answer.
<~><~>  Twelve kinds may be felled by a patient hand. The Oak, the Spruce, the Birch, the Jungle, the Acacia and the Dark Oak still scatter their seed through the wider world. The Acolyte and the Vermilion, the Bastion and the Wartwood, the Evermore and the Jubilee keep to stranger and quieter ground.
<~><~>  Each carries the old power in its grain, and the wood of any one of them will serve your craft just as well as the next. Plant their saplings with care, for a Primal Tree is a slow and worthy neighbour.
