Changelog

1.2.1
Updated EditModeExpanded which includes some bug fixes.
Updated Farkle dice to be more in line with WoW and Emberhollow lore.
Farkle dice inventory now shows alphabetically.

1.2.0
Dice Games: a new suite of dice games, opened with /eph dicegames (or /eph games). Built as a hub so more games can be added later.
Farkle: the first game -- roll six dice, set aside the scorers, then push your luck or pass. Hot dice, busts and the full scoring table (singles, three-of-a-kind and up, straights) are all in. Each roll, pass and bust is announced as an /emote so a group can play along. Includes a "?" scoring-sheet reference window.
Custom dice rolling: the games use their own weighted dice (not WoW's /roll), so dice can be loaded for/against any face.
Dice library: an editable list of dice (names, weights, descriptions) in DiceData.lua -- rename or add your own.
Dice inventory: set how many of each die you own (0-6) and build a six-die pool the Farkle game rolls with. Hover any die (in the inventory or in-game) to see its odds and flavour.

1.1.1
The Cheat sheet and Marker windows no longer close when you press Escape (use the X button to close them).

1.1.0
Marker Naming: give the 8 raid target icons (Star..Skull) custom RP names that sync to your group. Edit them in a panel (/eph marker) or from chat (/eph marker skull <name>, /eph marker list).
Minimap launcher button: left-click opens Options, right-click opens Marker names, shift-right-click opens the Cheat sheet. Drag it around the ring; toggle with /eph minimap. Also adds a Blizzard addon-compartment entry.
Total RP 3 integration: when TRP is installed, adds a matching button to its toolbar (same clicks). Fully optional -- does nothing without TRP.
The Cheat sheet and Marker windows now use a parchment-on-gold look instead of the dark background.

1.0.3
The "is typing..." bar and the manual toggle button now move through WoW's built-in Edit Mode (drag them there; positions save per Edit Mode layout). Uses the EditModeExpanded library.
Removed /eph resetbutton (and resettyping) -- Edit Mode handles repositioning, with a per-frame Reset built in.

1.0.2
Chained dice rolls, e.g. /dice 2d6+1d6+7d12+6.
Daggerheart Duality: a single 2d12 colours its total by crit (green), Hope (orange) or Fear (purple). Renames /eph matchcrit to /eph duality.
Options page under Game Menu > Options > AddOns: feature toggles plus customisable Duality colours (colourblind-friendly). Open with /eph options.
/eph resetbutton failsafe to recover a lost typing button.
