Important Notes

- To apply this config and repair missing values, run this command [ /TANSHUGETREES restart ] or restart the world.
- Very important! You must lock the settings you have edited to prevent them from resetting. Do it by change [] at font of ID to [LOCK]. This is for keeping config values you haven't changed to always up to date.

Config Description

- enable : Enable world generation for that tree by set to [ true ] or disable by [ false ].
- spawn_type : Set how that tree spawn in the world. Set to [ normal ] for spawn by biome like normal. Set to [ waterside ] for only spawn if detects water biomes nearby, but their group can't be spawned in water biomes. Set to [ landside ] for only spawn if detects water biomes nearby, but their group can be spawned in water biomes. Set to [ shoreline ] for only spawn if detects water biomes nearby, but their group can be spawned in both their biomes and water biomes.
- biome : Change biome of that tree can place on. Supported both IDs and tags. These config supported multiple conditions, use [ / ] for [ OR ], use [ , ] for [ AND ]. For example, a tree that spawn in 2 type of biomes. One is biomes tagged as forest, but not birch forest. Other one is taiga forest. It will be [ #minecraft:is_forest, !minecraft:birch_forest / minecraft:taiga ].
- ground_block : Change ground block of that tree can place on. Supported both IDs and tags. These config supported multiple conditions, use [ / ] for [ OR ], use [ , ] for [ AND ]. For example, a tree that spawn on 2 type of blocks. One is any of blocks tagged as dirt but not grass. Other one is sand block. It will be [ #minecraft:dirt, !minecraft:grass / minecraft:sand ]. Important note, it may not works with trees that one side farther than 32 blocks.
- rarity : Change how common of that tree. Lower means rarer. Only supported number between 0 and 100 (can be non-integer number).
- min_distance : Change distance of trees in the same species. This is distance in block with Y position ignored. Can be any number, but higher number may slow down region pre-location time.
- group_size : Spawn addition trees of the same species of it around the area. To use this, set min and max count of trees per group that upper than 1. For example, min 1 and max 5, will be [ 1 <> 5 ]. Be careful to use this, as it can affect scan time. This config also change the way other config options work. Rarity will be how common of the group. Min distance is between trees, not between groups. Waterside config will only detect once at spawn location of that group.
- dead_tree_chance : Set how common of that tree to spawn as a dead tree. Note that the trees can still be dead trees when spawn in unviable ecology, such as land trees in water.
- dead_tree_level : Randomly select style of dead trees to make it looks more variety. This config will be randomly select a number from the list, or use "auto" and "auto_pine" for automatic selection. Only supported numbers 1XX/2XX/3XX with sub numbers 10/20/30/40/50/60/70/80/90 and 11/21/31/41/51. Set to 1XX for normal dead trees, 2XX and 3XX for coarse woody debris style but with and without roots. For sub numbers 10/20/30/40/50 is no leaves, no sprig, no twig, no limb, and no branch. With random decay 10-50%. For 11/21/31/41/51 is the same as previous but no random decay. For 60/70 is only trunk with random length 50-100% and hollowed. For 80/90 is only trunk with random length 0-50% and hollowed.
- start_height_offset : Randomly spawn that tree with custom height from the ground. To use this, set min and max height. For example, lowest -10 highest +10, will be [ -10 <> 10 ].
- rotation : Set rotation of that tree. For random direction, use [ random ]. For specific direction, use [ north ], [ west ], [ east ], or [ south ]. Only supported one value per tree.
- mirrored : Set mirror effect for that tree. For random value, use [ random ]. For specific value with 50% random, use [ random_x ] or [ random_z ]. Use [ off ] to disable mirror effect.
- path_storage : The part of tree shapes that will be used by that tree
- path_settings : The path of tree settings that will be applied into that tree

----------------------------------------------------------------------------------------------------
[] #main > #global > bush
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_forest / #minecraft:is_taiga / #minecraft:is_jungle / #c:is_taiga / #forge:is_coniferous / #c:is_swamp / #forge:is_swamp
ground_block = #minecraft:dirt
rarity = 10
min_distance = 5
group_size = 5 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > bush_rare
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains / #forge:is_plains / #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 5
group_size = 5 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > bush_waterside
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_plains / #forge:is_plains / #c:is_taiga / #forge:is_coniferous / #c:is_swamp / #forge:is_swamp / #minecraft:is_savanna / #minecraft:is_forest / #minecraft:is_jungle
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 25
min_distance = 5
group_size = 50 <> 100
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > bush_waterside_arid
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_desert / #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 5
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > catalyst
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains, !#c:is_dry, !#c:is_mountain / #forge:is_plains, !#forge:is_dry, !#forge:is_mountain
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 1 <> 3
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/catalyst/storage
path_settings = presets/#main/catalyst/catalyst_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > catalyst_waterside
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/catalyst/storage
path_settings = presets/#main/catalyst/catalyst_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > chimera
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_taiga / #forge:is_coniferous
ground_block = #minecraft:dirt
rarity = 1
min_distance = 20
group_size = 3 <> 5
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/chimera/storage
path_settings = presets/#main/chimera/chimera_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > coconut_tree
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_beach
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 10
min_distance = 5
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/coconut_tree/storage
path_settings = presets/#main/coconut_tree/coconut_tree_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > damaged_forest > degradation_oak
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_forest / #minecraft:is_jungle / #c:is_swamp / #forge:is_swamp
ground_block = #minecraft:dirt
rarity = 0.25
min_distance = 10
group_size = 50 <> 100
dead_tree_chance = 1.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/catalyst/storage
path_settings = presets/#main/#variants/damaged_forest/degradation_oak_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > damaged_forest > degradation_pine
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_taiga / #forge:is_coniferous
ground_block = #minecraft:dirt
rarity = 0.25
min_distance = 10
group_size = 50 <> 100
dead_tree_chance = 1.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/wendy/storage
path_settings = presets/#main/#variants/damaged_forest/degradation_pine_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > fallen_angel
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/fallen_angel/storage
path_settings = presets/#main/fallen_angel/fallen_angel_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > halcyon
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains, !#c:is_dry, !#c:is_mountain / #forge:is_plains, !#forge:is_dry, !#forge:is_mountain
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 1 <> 3
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/halcyon/halcyon_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > halcyon_waterside
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/halcyon/halcyon_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > nature_stuffs > rock
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 5
min_distance = 1
group_size = 1 <> 10
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -1 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/rock/storage
path_settings = presets/#main/#nature_stuffs/rock/rock_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > nature_stuffs > rock_big
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 2
min_distance = 3
group_size = 1 <> 20
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -3 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/rock_big/storage
path_settings = presets/#main/#nature_stuffs/rock_big/rock_big_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > nature_stuffs > rock_large
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains / #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 10
group_size = 1 <> 5
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -3 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/rock_large/storage
path_settings = presets/#main/#nature_stuffs/rock_large/rock_large_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > palm_waterside_arid
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_desert / #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 5
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/palm/storage
path_settings = presets/#main/palm/palm_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > shrub
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_forest / #minecraft:is_taiga / #minecraft:is_jungle / #c:is_taiga / #forge:is_coniferous / #c:is_swamp / #forge:is_swamp
ground_block = #minecraft:dirt
rarity = 10
min_distance = 5
group_size = 5 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/shrub/storage
path_settings = presets/#main/shrub/shrub_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > shrub_rare
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #c:is_plains / #forge:is_plains / #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 5
group_size = 5 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/shrub/storage
path_settings = presets/#main/shrub/shrub_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > shrub_waterside
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_plains / #c:is_taiga / #c:is_swamp / #minecraft:is_savanna / #minecraft:is_forest / #minecraft:is_jungle / #forge:is_coniferous / #forge:is_swamp
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 25
min_distance = 5
group_size = 50 <> 100
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/shrub/storage
path_settings = presets/#main/shrub/shrub_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > shrub_waterside_arid
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = #c:is_desert / #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 5
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/shrub/storage
path_settings = presets/#main/shrub/shrub_settings
----------------------------------------------------------------------------------------------------
[] #main > #global > tortilis
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 25
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/tortilis/storage
path_settings = presets/#main/tortilis/tortilis_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > agathos
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:old_growth_birch_forest
ground_block = #minecraft:dirt
rarity = 50
min_distance = 20
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/agathos/storage
path_settings = presets/#main/agathos/agathos_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > aider
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:birch_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/aider/storage
path_settings = presets/#main/aider/aider_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > antenna
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:old_growth_pine_taiga
ground_block = #minecraft:dirt
rarity = 35
min_distance = 25
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/antenna/storage
path_settings = presets/#main/antenna/antenna_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > baobab
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/baobab/storage
path_settings = presets/#main/baobab/baobab_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > birch
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:birch_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 10
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/birch/storage
path_settings = presets/#main/birch/birch_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > catalyst
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:forest / minecraft:jungle / minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 50
min_distance = 40
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/catalyst/storage
path_settings = presets/#main/catalyst/catalyst_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > cherry
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:cherry_grove
ground_block = #minecraft:dirt
rarity = 25
min_distance = 40
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/#variants/cherry_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > departer
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:bamboo_jungle
ground_block = #minecraft:dirt
rarity = 10
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/departer/storage
path_settings = presets/#main/departer/departer_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > falcon
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 25
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/falcon/storage
path_settings = presets/#main/falcon/falcon_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > falcon_waterside
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = waterside
biome = minecraft:savanna
ground_block = #minecraft:dirt
rarity = 10
min_distance = 40
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/falcon/storage
path_settings = presets/#main/falcon/falcon_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > fallen_angel
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/fallen_angel/storage
path_settings = presets/#main/fallen_angel/fallen_angel_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > glamor
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:snowy_taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/glamor/storage
path_settings = presets/#main/glamor/glamor_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > god_of_wasteland
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:savanna / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 0.01
min_distance = 200
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/god_of_wasteland/storage
path_settings = presets/#main/god_of_wasteland/god_of_wasteland_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > halcyon
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:forest / minecraft:dark_forest / minecraft:jungle
ground_block = #minecraft:dirt
rarity = 50
min_distance = 40
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/halcyon/halcyon_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > helios
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:snowy_plains
ground_block = #minecraft:dirt
rarity = 0.001
min_distance = 500
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/helios/storage
path_settings = presets/#main/helios/helios_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > hypothermia
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:ice_spikes
ground_block = minecraft:snow_block
rarity = 50
min_distance = 25
group_size = 1 <> 1
dead_tree_chance = 0.25
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = random_x
path_storage = presets/#main/hypothermia/storage
path_settings = presets/#main/hypothermia/hypothermia_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > karma
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 5
min_distance = 500
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/karma/storage
path_settings = presets/#main/karma/karma_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > mangrove
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:mangrove_swamp
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = -10 <> 10
rotation = random
mirrored = random
path_storage = presets/#main/mangrove/storage
path_settings = presets/#main/mangrove/mangrove_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > sky_island_chain
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:sparse_jungle
ground_block = !minecraft:air
rarity = 10
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -50 <> 100
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/sky_island_chain/storage
path_settings = presets/#main/#nature_stuffs/sky_island_chain/sky_island_chain_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > sky_island_worm
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:deep_lukewarm_ocean
ground_block = !minecraft:air
rarity = 5
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 200
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/sky_island_worm/storage
path_settings = presets/#main/#nature_stuffs/sky_island_worm/sky_island_worm_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > spike_amethyst
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:deep_ocean
ground_block = minecraft:gravel
rarity = 10
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/spike_amethyst/storage
path_settings = presets/#main/#nature_stuffs/spike_amethyst/spike_amethyst_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > spike_ice
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:ice_spikes
ground_block = minecraft:snow_block
rarity = 10
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = random_x
path_storage = presets/#main/#nature_stuffs/spike_ice/storage
path_settings = presets/#main/#nature_stuffs/spike_ice/spike_ice_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > spike_stone
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:deep_ocean
ground_block = minecraft:gravel
rarity = 25
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/#nature_stuffs/spike_stone/storage
path_settings = presets/#main/#nature_stuffs/spike_stone/spike_stone_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > nature_stuffs > spike_terra
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:badlands
ground_block = #minecraft:sand / #minecraft:terracotta
rarity = 25
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = off
path_storage = presets/#main/#nature_stuffs/spike_terra/storage
path_settings = presets/#main/#nature_stuffs/spike_terra/spike_terra_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > palm
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:jungle / minecraft:sparse_jungle
ground_block = #minecraft:dirt
rarity = 10
min_distance = 5
group_size = 10 <> 20
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/palm/storage
path_settings = presets/#main/palm/palm_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > raiden
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:jungle
ground_block = #minecraft:dirt
rarity = 25
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/raiden/storage
path_settings = presets/#main/raiden/raiden_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > redwood
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:old_growth_spruce_taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/redwood/storage
path_settings = presets/#main/redwood/redwood_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > snowland
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:snowy_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 100
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/snowland/storage
path_settings = presets/#main/snowland/snowland_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > tortilis
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 10
min_distance = 20
group_size = 1 <> 10
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/tortilis/storage
path_settings = presets/#main/tortilis/tortilis_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > tree_of_wisdom
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:plains
ground_block = #minecraft:dirt
rarity = 0.01
min_distance = 200
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/tree_of_wisdom/storage
path_settings = presets/#main/tree_of_wisdom/tree_of_wisdom_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > variants > polaris
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:grove
ground_block = minecraft:snow_block
rarity = 100
min_distance = 10
group_size = 3 <> 5
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/wendy/storage
path_settings = presets/#main/#variants/polaris_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > wendy
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 15
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/wendy/storage
path_settings = presets/#main/wendy/wendy_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > whisper
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:swamp
ground_block = #minecraft:dirt
rarity = 25
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/whisper/storage
path_settings = presets/#main/whisper/whisper_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > willow
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:swamp
ground_block = #minecraft:dirt
rarity = 25
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/willow/storage
path_settings = presets/#main/willow/willow_settings
----------------------------------------------------------------------------------------------------
[] #main > #vanilla > yokai
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = minecraft:meadow
ground_block = #minecraft:dirt
rarity = 1
min_distance = 500
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/yokai/storage
path_settings = presets/#main/yokai/yokai_settings
----------------------------------------------------------------------------------------------------
[] #main > biomesoplenty > bush_dense
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = biomesoplenty:lush_desert
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/bush/storage
path_settings = presets/#main/bush/bush_settings
----------------------------------------------------------------------------------------------------
[] #main > biomesoplenty > malus_domestica
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = biomesoplenty:pasture
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 30
group_size = 50 <> 100
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/malus_domestica/storage
path_settings = presets/#main/malus_domestica/malus_domestica_settings
----------------------------------------------------------------------------------------------------
[] #main > biomesoplenty > redwood_great
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = biomesoplenty:redwood_forest
ground_block = #minecraft:dirt
rarity = 15
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/redwood_great/storage
path_settings = presets/#main/#variants/redwood_great_biomesoplenty_settings
----------------------------------------------------------------------------------------------------
[] #main > biomesoplenty > shrub
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = biomesoplenty:lush_desert
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 10
min_distance = 0
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/shrub/storage
path_settings = presets/#main/shrub/shrub_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > baobab
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:baobab_savanna
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/baobab/storage
path_settings = presets/#main/baobab/baobab_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > catalyst
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:deciduous_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/catalyst/storage
path_settings = presets/#main/catalyst/catalyst_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > cloud_harvester
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:joshua_desert
ground_block = #minecraft:sand
rarity = 1
min_distance = 200
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/cloud_harvester/storage
path_settings = presets/#main/cloud_harvester/cloud_harvester_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > halcyon
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:deciduous_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/halcyon/storage
path_settings = presets/#main/halcyon/halcyon_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > malus_domestica
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:barley_fields
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 30
group_size = 50 <> 100
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/malus_domestica/storage
path_settings = presets/#main/malus_domestica/malus_domestica_settings
----------------------------------------------------------------------------------------------------
[] #main > regions_unexplored > redwood_great
----------------------------------------------------------------------------------------------------
enable = true
spawn_type = normal
biome = regions_unexplored:redwoods / regions_unexplored:sparse_redwoods
ground_block = #minecraft:dirt
rarity = 15
min_distance = 30
group_size = 1 <> 1
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
path_storage = presets/#main/redwood_great/storage
path_settings = presets/#main/#variants/redwood_great_regions_unexplored_settings
----------------------------------------------------------------------------------------------------