
[promotion]
	#Maximum allowed promotion tier (1-3).
	#If a recruit reaches a tier higher than this value, promotion is blocked.
	#
	#Range: 1 ~ 3
	maxTier = 3
	#Weapon material for Tier 1 recruits.
	#Supported values:
	#- "wood"
	#- "stone"
	#- "iron"
	#- "gold"
	#- "diamond"
	#- "netherite"
	#
	tier1WeaponMaterial = "stone"
	#Armor material for Tier 1 recruits.
	#Supported values:
	#- "leather"
	#- "chainmail"
	#- "iron"
	#- "gold"
	#- "diamond"
	#- "netherite"
	#
	tier1ArmorMaterial = "leather"
	#Weapon material for Tier 2 recruits.
	tier2WeaponMaterial = "iron"
	#Armor material for Tier 2 recruits.
	tier2ArmorMaterial = "chainmail"
	#Weapon material for Tier 3 recruits.
	tier3WeaponMaterial = "diamond"
	#Armor material for Tier 3 recruits.
	tier3ArmorMaterial = "diamond"

[economy]
	#Maximum amount of money a faction can store.
	#Default: 10000
	#Recommended range: 1000 - 100000
	#
	#Range: 1000 ~ 100000
	maxEconomyPoints = 10000
	#Money produced by each normal villager (not recruits).
	#Default: 10
	#
	#Range: 1 ~ 1000
	villagerIncome = 10
	#
	#============================
	#PRICE LIST (READ-ONLY)
	#============================
	#
	#PROMOTION COSTS:
	#- Tier 1 promotion: 10
	#- Tier 2 promotion: 20
	#- Tier 3 promotion: 30
	#
	#SELL VALUES:
	#- Tier1: 2
	#- ITier2: 4
	#- Tier3: 8
	#
	#ARMOR SELL VALUES:
	#- Tier1: 2
	#- Tier2: 4
	#- Tier3: 8
	#
	#FOOD COSTS:
	#- Bread: 1
	#- Cooked Beef: 1
	#- Dried Kelp: 1
	#
	#FIREARMS (MusketMod):
	#- Musket: 10
	#- Blunderbuss: 15
	#- Scoped Musket: 20
	#
	#NOTE:
	#These values are NOT configurable.
	#
	priceList_readOnly_doNotEdit = "info"

