changelog

016 -
		added  RLRFunctions.GetEquippedItemLevel(InvType)
		added itemlevel to lootinfo, showframe, itemframe and rollframe
		removed several unnecessary tables from addon/savedvariables, added tables RLRHistory,RLRPlayerCounters,ItemSlotsTable to savedvariables
		added VersionSay and VersionListen
		saved history includes itemname, winner, itemlevel, guildrank
		added player counters to see how often people roll major/minor/offspec/pass
		RLR XML loot recount windows find a free spot before appearing
		when rolling for an item, checks for your current item in that slot and saves the itemname, itemlink and itemlevel, saves it to history
		added an early version of RLR history frame
		added /rlr troll which allows players to make test rolls locally (without master looter)
		clicking Disenchant button in the roll recount frame gives the loot to party disenchanter and hides award loot
		added functions for syncing ranks from ML/specified player to a RLR local table for reference
		added a function to sync guild rank roll values from ML to RLR local table
		added a length debug print to RollAnnounce message
		RLRML no longer sends lootinfo for non-equippable items
		RLRMLreworked Options editboxes to pure Lua, added loading of existing rollmin/rollmax values, values are saved on enter and on focuslost


...
012 - added a second message when a roll is made, this one is sent to the whole raid (change to the custom channel later), adjusted LootInfo message so it now shows ML loot when 
		distributing it, fixed a typo which caused loot rolls not to be saved under some conditions, added a function to calculate a GUID for each item that is being rolled on, rolls should now be unique, avoiding ties (if someone rolls a number which had already been used for that item, he rolls again in the same range)
011 - options frame no longer shows upon addon load (it shows but gets hidden on addon_loaded - still gonna have to find out why), editboxes only accept numeric values now and are changed
	to autofocus=false (was a PITA before), removed a SendAddonMessage that always fired upon addon load, which was triggering a LootFrame with no args to appear on RLR ADDON_LOADED
010 - added options frame (not saving data yet though)
009 - ?
008 - expanded slash command handler to handle multiple args
007 - multiple bug fixes
006 - reads/saves guild ranks, saves default roll values in savedvariables, does not freak out when testing solo
005 - started implementing communication between RLR and RLRMR
003 - finally gets the names of master looter right in party and in raid
002 - added some channel joining features
001 - initial version, addon loads in game


Known Bugs: 