changelog

016 -
	added  RLRFunctions.GetEquippedItemLevel(InvType)
	added itemlevel to lootinfo, showframe, itemframe and rollframe
	removed several unnecessary tables from addon/savedvariables, added tables RLRHistory,RLRPlayerCounters,ItemSlotsTable to savedvariables
	added VersionSay and VersionListen
	saved history includes itemname, winner, itemlevel, guildrank
	added player counters to see how often people roll major/minor/offspec/pass
	RLR XML loot recount windows find a free spot before appearing
	when rolling for an item, checks for your current item in that slot and saves the itemname, itemlink and itemlevel, saves it to history
	added an early version of RLR history frame
	added /rlr troll which allows players to make test rolls locally (without master looter)
	clicking Disenchant button in the roll recount frame gives the loot to party disenchanter and hides award loot
	added functions for syncing ranks from ML/specified player to a RLR local table for reference
	added a function to sync guild rank roll values from ML to RLR local table
	added a length debug print to RollAnnounce message
	RLRML no longer sends lootinfo for non-equippable items
	RLRMLreworked Options editboxes to pure Lua, added loading of existing rollmin/rollmax values, values are saved on enter and on focuslost

...
013 - when a player makes a roll, he gets his own notification and everyone else gets one too, early implementation of a roll GUID
012 - loot frame now properly shows/hides in the first open spot for it. First frame anchors to UIParent and subsequent ones anchor to one another 
011 - fixed that sometimes the roll would execute twice,  changed ItemRollFrame to virtual, now calling it separately, changed buttons to hide getparentname rather than having a fixed string as the argument, added index and rolltype to roll message, fixed loot frame naming for multiple loot frame instances
010 - moved OptionsFrame from RLR to RLRML, added close button to loot frame and made it draggable
009 - bug fixes
008 - expanded slash command handler to be able to use multiple args
007 - started working on loot frame
006 - started implementing communication between RLR and RLRMR
005 - looting data is now stored in tables (RLRSavedData as strings, RLRSavedData2 as a nested table, /rlr has arguments defined as individual functions
004 - added loot roll, saving player name, roll, item and date, slash command /rlr
003 - saving latest looted item upon logout
002 - addon registers looted items and displays them in chat
001 - initial version, addon loads in game