--------------------Version 1.0.0--------------------
1) Basic features created
2) IMPORTANT: ONLY WORKS FOR ONE SESSION FOR NOW! ('/rl' or restarting the server kills all Guards)
--------------------Version 1.1.0--------------------
1) no longer possible to set radius (radius = 16)
2) you can now set Guard name with colors
--------------------Version 1.2.0--------------------
1) Guards now stay over server restarts
   -> not possible to remove them yet!
--------------------Version 1.3.0--------------------
1) Added new Command allowing to remove guards (/rGuard)
--------------------Version 2.0.0--------------------
1) Removed /cGuard
2) Removed /rGuard
3) Added new Command /gGuard
   -> Function: /gGuard <create|remove> (replaces old commands)
   -> Function: /gGuard <list> shows all Guards
   -> Function: /GGuard <info|get> Shows Guard info by Rightclicking (info) it or using his Name/UUID (get)
4) Added help Interface
5) Planned features: Debug mode & Guard settings
--------------------Version 2.1.0--------------------
1) Added option to remove/set/change Guard name
   -> Function: /gGuard set <noName|Name> Sets/Changes Guard name (Name) or removes it (noName)
--------------------Version 2.1.1--------------------
1) Added 'yaw' and 'pitch' to Guard Location
--------------------Version 2.2.0--------------------
1) Added /gGuard set Location <World|X|Y|Z>
   -> Function: (Example) /gGuard set Location X <X-Coordinate>
--------------------Version 2.2.1--------------------
1) Added ability to change multiple Location settings at once
2) Added option to reset all saved to-change Settings (/gGuard set Location reset)
--------------------Version 2.2.2--------------------
1) Fixed Bug Guards being able to damage Players
2) Fixed Bug Guards not attacking Slimes
--------------------Version 2.3.0--------------------
1) Added function to remove a Guard by UUID/Name
   -> Function: /gGuard remove <UUID|Name>
--------------------Version 2.4.0--------------------
1) Added Multi-World Support
2) Added possibility to change Guard Location by it's UUID/Name
   -> Function: /gGuard set Location <World|X|Y|Z> <UUID|Name>
3) Cleaned code
--------------------Version 2.5.0--------------------
1) All '/gGuard set' options support UUID/Name now
--------------------Version 2.5.1--------------------
1) Fixed Bug being able to set Guard Location in mid-air
--------------------Version 2.5.2--------------------
1) Fixed Bug Getting Guard by Name -> Same Name for more Guards
   -> Removed, Renamed etc random Guard with the same Name
--------------------Version 2.6.0--------------------
1) Added File clean function
   -> Function: /gGuard debug clean -> creates a new, clean file
--------------------Version 2.6.1--------------------
1) File now automatic saves after File clean
2) Fixed incorrect Text parts
--------------------Version 2.6.2--------------------
1) New Function to disable Guard AI for selected Guard -> acts like a statue
   -> Function: /gGuard set move <true|false> (UUID|NAME)
   -> Visible in exact Guard info