Class WorldRenderMacros.RenderTypes

java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
com.ldtteam.structurize.util.WorldRenderMacros.RenderTypes
Enclosing class:
WorldRenderMacros

public static final class WorldRenderMacros.RenderTypes extends net.minecraft.client.renderer.RenderType
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static class 
     
    static class 
     

    Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderType

    net.minecraft.client.renderer.RenderType.CompositeState, net.minecraft.client.renderer.RenderType.OutlineProperty

    Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard

    net.minecraft.client.renderer.RenderStateShard.BooleanStateShard, net.minecraft.client.renderer.RenderStateShard.ColorLogicStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard
  • Field Summary

    Fields inherited from class net.minecraft.client.renderer.RenderType

    affectsCrumbling, ARMOR_CUTOUT_NO_CULL, ARMOR_ENTITY_GLINT, BEACON_BEAM, BIG_BUFFER_SIZE, bufferSize, CHUNK_BUFFER_LAYERS, CLOUDS, CLOUDS_DEPTH_ONLY, CRUMBLING, CUTOUT, CUTOUT_MIPPED, DEBUG_FILLED_BOX, DEBUG_LINE_STRIP, DEBUG_QUADS, DEBUG_SECTION_QUADS, DEBUG_STRUCTURE_QUADS, DRAGON_EXPLOSION_ALPHA, DRAGON_RAYS, DRAGON_RAYS_DEPTH, END_GATEWAY, END_PORTAL, ENTITY_CUTOUT, ENTITY_CUTOUT_NO_CULL, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, ENTITY_DECAL, ENTITY_GLINT, ENTITY_GLINT_DIRECT, ENTITY_NO_OUTLINE, ENTITY_SHADOW, ENTITY_SMOOTH_CUTOUT, ENTITY_SOLID, ENTITY_TRANSLUCENT, ENTITY_TRANSLUCENT_CULL, ENTITY_TRANSLUCENT_EMISSIVE, EYES, format, GLINT, GLINT_TRANSLUCENT, GUI, GUI_GHOST_RECIPE_OVERLAY, GUI_OVERLAY, GUI_TEXT_HIGHLIGHT, ITEM_ENTITY_TRANSLUCENT_CULL, LEASH, LIGHTNING, LINE_STRIP, MEGABYTE, mode, SMALL_BUFFER_SIZE, SOLID, sortOnUpload, TEXT, TEXT_BACKGROUND, TEXT_BACKGROUND_SEE_THROUGH, TEXT_INTENSITY, TEXT_INTENSITY_POLYGON_OFFSET, TEXT_INTENSITY_SEE_THROUGH, TEXT_POLYGON_OFFSET, TEXT_SEE_THROUGH, TRANSIENT_BUFFER_SIZE, TRANSLUCENT, TRANSLUCENT_MOVING_BLOCK, TRIPWIRE, WATER_MASK

    Fields inherited from class net.minecraft.client.renderer.RenderStateShard

    ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, clearState, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, name, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_BREEZE_WIND_SHADER, RENDERTYPE_CLOUDS_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_SCALE_Z_EPSILON, WEATHER_TARGET
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    finishBuffer(net.neoforged.neoforge.client.event.RenderLevelStageEvent event)
    Managed by structurize, ends above buffers in context similar to RenderType.LINES
    static void
    registerBuffer(net.neoforged.neoforge.client.event.RegisterRenderBuffersEvent event)
    Register our buffers

    Methods inherited from class net.minecraft.client.renderer.RenderType

    affectsCrumbling, armorCutoutNoCull, armorEntityGlint, beaconBeam, breezeEyes, breezeWind, bufferSize, canConsolidateConsecutiveGeometry, chunkBufferLayers, clouds, cloudsDepthOnly, create, create, createArmorDecalCutoutNoCull, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, debugStructureQuads, dragonExplosionAlpha, dragonRays, dragonRaysDepth, draw, endGateway, endPortal, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityGlintDirect, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entityTranslucent, entityTranslucent, entityTranslucentCull, entityTranslucentEmissive, entityTranslucentEmissive, eyes, format, getChunkLayerId, glint, glintTranslucent, gui, guiGhostRecipeOverlay, guiOverlay, guiTextHighlight, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, outline, outline, solid, sortOnUpload, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, tripwire, waterMask

    Methods inherited from class net.minecraft.client.renderer.RenderStateShard

    clearRenderState, setupGlintTexturing, setupRenderState

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Method Details

    • registerBuffer

      public static void registerBuffer(net.neoforged.neoforge.client.event.RegisterRenderBuffersEvent event)
      Register our buffers
    • finishBuffer

      public static void finishBuffer(net.neoforged.neoforge.client.event.RenderLevelStageEvent event)
      Managed by structurize, ends above buffers in context similar to RenderType.LINES