Class ScanOnServerMessage

java.lang.Object
com.ldtteam.structurize.network.messages.ScanOnServerMessage
All Implemented Interfaces:
IMessage

public class ScanOnServerMessage extends Object implements IMessage
Send the scan message for a player to the server.
  • Constructor Details

    • ScanOnServerMessage

      public ScanOnServerMessage(net.minecraft.network.FriendlyByteBuf buf)
      Empty public constructor.
    • ScanOnServerMessage

      public ScanOnServerMessage(ScanToolData.Slot slot, boolean saveEntities)
  • Method Details

    • toBytes

      public void toBytes(net.minecraft.network.FriendlyByteBuf buf)
      Description copied from interface: IMessage
      Writes message data to buffer.
      Specified by:
      toBytes in interface IMessage
      Parameters:
      buf - network data byte buffer
    • getExecutionSide

      @Nullable public @Nullable net.minecraftforge.fml.LogicalSide getExecutionSide()
      Description copied from interface: IMessage
      Which sides is message able to be executed at.
      Specified by:
      getExecutionSide in interface IMessage
      Returns:
      CLIENT or SERVER or null (for both)
    • onExecute

      public void onExecute(net.minecraftforge.network.NetworkEvent.Context ctxIn, boolean isLogicalServer)
      Description copied from interface: IMessage
      Executes message action.
      Specified by:
      onExecute in interface IMessage
      Parameters:
      ctxIn - network context of incoming message
      isLogicalServer - whether message arrived at logical server side