Package com.ldtteam.structurize.client.fakelevel
package com.ldtteam.structurize.client.fakelevel
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ClassDescriptionExists to separate blueprint specific rendering from FakeLevel.Fake level fake chunk :D all data related methods must redirect to fake level Updating procedure is same as fakeLevel Porting info: uncomment last method section fix compile errors add override for remaining methods and sort/implement them accordingly comment last method sectionPorting: class is relatively small, just check super class manually (all of missing methods are/were just aliases)As much as general fake level.Porting: class is relatively small, just check super class manually (all of missing methods are/were just aliases)Porting: class is relatively small, just check super class manually (all of missing methods are/were just aliases)Vanilla equivalent without section storage.Porting: class is relatively small, just check super class manually (all of missing methods are/were just aliases)Data source for
FakeLevelLoosely based onBlockAndTintGetterSimple light level configSimple implementation ofIFakeLevelBlockGettermostly for usage in methods whereLevelis needed for virtual BE/entities etc.